From Glitch City Laboratories
(Redirected from Select glitches)
of the Pokémon series
||Variants, consequences, and exploits
|Arbitrary code execution (various generations)
||see template, Remote code execution, Cart-swap arbitrary code execution, Unintended ROM code execution
|No major extensions
||99 item stack glitch (Generation I), Berry glitch (Generation III), Bug-Catching Contest data copy glitch (Japan only), Cloning, Ditto DV manipulation, Elite Four door glitch (Japan Diamond/Pearl only), Expanded party encounter table manipulation (Generation I), Item duplication glitch, Meta-map script activation (Generation I), Transform held item glitch (Japan only), Mimic glitch (Japanese Diamond/Pearl), Pokémon merge glitch ("Q Glitch", Generation I), Roaming Pokémon encounter glitch, (Mimic) Transform Rage glitch, Sketch glitch, Time Capsule exploit (Generation II), Tweaking (Generation IV)
|Buffer overflow techniques
||Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch
|Item stack duplication glitch (Generation I)
||Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch
|Bad clone glitch (Generation II)
||????? party overloading (Type 0xD0 move glitch, ????? map corruption, Celebi trick, Celebi Egg trick, Shiny Celebi trick, Glitch move map corruption, Overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))
|Select glitches (Japanese Red/Green)
||Closed menu: Dokokashira door glitch (International), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, Walk through walls (International), Lift glitch, Badge describer glitch
||Pomeg data corruption glitch ("Glitzer Popping")
|2x2 block encounter glitches (Generation I)
||Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)
||Safari Zone exit glitch, RAM manipulation, Out of bounds Glitch City (Generation II), Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)
|Large storage box byte shift glitch
||Storage box remaining HP glitch, Generation I max stat trick
|Pikachu off-screen glitch
||Trainer corruption glitch
||Generation I save corruption, 255 Pokémon glitch, Send party Pokémon to a new game (Generation I), Generation II save corruption, Mailbox glitches, Mystery Gift item corruption, Trainer House glitches
|Surf down glitch
||Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international), 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))
|Trainer escape glitch
||Death-warp, Mew trick, Ditto trick, Experience underflow glitch
|Walk through walls
||Ledge method, Museum guy method, Rival's effect, Select glitch method (International Select glitch method), Brock Through Walls
||Party Pokémon box data shift glitch
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|Please note that this glitch only exists in the Japanese versions of the game, or is otherwise a glitch from a Pokémon game which was only released in Japan.
The Select glitch is a glitch in Japanese Pokémon Red, Green, and Pokémon Blue (Japanese) (not including Pocket Monsters Pikachu) that allows the player to either swap an entry within one menu with an entry from another (e.g. pressing Select on item 7 allows the player to swap Pokémon 7—a closed menu Select glitch), or swap entries in a list without leaving the menu (a special menu Select glitch).
This glitch was fixed in Pocket Monsters Pikachu and all overseas versions of Pokémon Red, Blue, and Yellow.
Select glitches may be used by players to obtain specific items, moves, Pokémon, fight special Trainers, warp to different locations and so on, and the dokokashira door glitch (which allows the player to warp to the Hall of Fame) is an example of a Select glitch popular in tool-assisted speedruns of Pocket Monsters Red, Green (and Blue).
Uses and variations of the Select glitch include:
Select glitches to obtain items (item creation glitch) may be useful for setting up arbitrary code execution. Swapping a Pokémon in an expanded party (which is also possible in the localizations through Super Glitch, 255 Pokémon glitch) may also have the same effect as performing a closed menu item menu>Pokémon menu Select glitch, although many Select glitches do not work the same on the localizations when 'ported' over.
- A Japanese website noting many Select glitches.
- Article about the Select Glitch on Bulbapedia.