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Glitch Pokédex sorting
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Arbitrary code execution in the Pokémon series

Cart-swap arbitrary code execution | Connection Copier (arbitrary RAM writer) | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC (view, talk, edit)
Major glitches of the Pokémon series

Arbitrary code execution (template, remote, cart-swap, unintended ROM code execution) | 2x2 block encounter glitches (Left-facing shore tile glitch (in-game trade shore encounter trick, old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)) | 99 item stack glitch | Bad clone glitch (????? party overloading (Type 0xD0 move glitch, ????? map corruption, | Celebi trick, Celebi Egg trick, Shiny Celebi trick, glitch move map corruption, overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (infinite items and item creation, expanded Balls pocket (TM/HMs outside of the TM/HM pocket, Glitch Pokédex categories)) | Berry glitch | Bug-Catching Contest data copy glitch (Japan only) | Cloning | Ditto DV manipulation | Elite Four door glitch (Japan only) | Expanded party encounter table manipulation | Generation IV item cloning glitch (Japan only) | Glitch City (Safari Zone exit glitch, RAM manipulation) | Glitch meta-map script activation (Generation I) | Infinite Master Balls (Colosseum) | Large storage box byte shift glitch (storage box remaining HP glitch, maximum stat glitch) | Item duplication glitch | Item stack duplication glitch (Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch) | Mimic glitch (Japan only) | Out of bounds Glitch City (Generation II) (Slowpoke Well out of bounds corruption (French version)) Lumiose City save glitch | Pikachu off-screen glitch (Trainer corruption glitch) | Pokémon merge glitch | Pomeg glitch (Pomeg data corruption glitch) | Roaming Pokémon encounter glitch | (Mimic) Transform Rage glitch | Select glitches (Japan only) (Closed menu: Dokokashira door glitch (international), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, walk through walls (international) Special menu: Lift glitch, Badge describer glitch) | Sketch glitch | SRAM glitch (Generation I) (255 Pokémon glitch, send party Pokémon to a new game) | Surf down glitch (Grass/rock Surfing glitch (Spanish/Italian only) (English)) | Time Capsule exploit | SRAM glitches (Generation II) (Mailbox glitches, Mystery Gift item corruption, Trainer House glitches) | Tweaking | Trainer escape glitch (Death-warp, Mew Trick, Ditto Trick, Experience underflow glitch) | Buffer overflow techniques (Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch) | Walk through walls (ledge method, museum guy method, Rival's effect, Select glitch method (international), Brock Through Walls) | ZZAZZ glitch (party Pokémon box data shift glitch)

(view, talk, edit)
This article is a summary page for different variations of a glitches, etc. when talked about as a whole.
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PRAMA Initiative a également une page sur Glitch Pokédex sorting.

Glitch Pokédex sortings are invalid Pokédex listing sortings found in Pokémon Gold, Silver and Pokémon Crystal.

Like valid sortings including "New Pokédex mode", "Old Pokédex mode" and "A to Z mode", there are glitch Pokédex sortings which affect or are interpreted by the game in unintended ways.

Like with many glitch things, glitch Pokédex sortings can execute arbitrary code, such as glitch mode 09's execution of FA20 (Echo RAM for DA20) in Crystal.

Accessing glitch Pokédex sortings

The address D67E in Pokémon Gold and Silver or D959 in Pokémon Crystal controls the current Pokédex sorting loaded for when the player opens the Pokédex.

This means the GameShark code 01xx7ED6 in Gold and Silver or 01xx59D9 in Crystal will change the Pokédex mode.

With glitches, the duplicate key items glitch can be used to set up the expanded Balls pocket, where the glitch Pokédex sorting can be modified from the balls beyond ball 12.

Another way of accessing arbitrary code in Pokémon Gold, Silver and Pokémon Crystal is through the Coin Case glitch (in English Gold/Silver only) or TMs and HMs outside of the correct pocket. The glitch TM/HM method is ideal because TMs and HMs can be forced into the PC items; also available through the expanded Balls pocket.

In Gold and Silver, modifying address C6D8 on the option screen (list of available Pokédex modes) will allow the player to access glitch sortings in a different way to the above method.

(Thanks pokechu22 for the C6D8 method)

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