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BlockoobLG
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Major glitches of the Pokémon series
"Core" glitch Variants and Consequences
Arbitrary code execution see template, remote, cart-swap, unintended ROM code execution
2x2 block encounter glitches Left-facing shore tile glitch (in-game trade shore encounter trick, old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)
99 item stack glitch ­
Bad clone glitch ????? party overloading (Type 0xD0 move glitch, ????? map corruption, Celebi trick, Celebi Egg trick, Shiny Celebi trick, glitch move map corruption, overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (infinite items and item creation, expanded Balls pocket (TM/HMs outside of the TM/HM pocket, Glitch Pokédex categories))
Berry glitch
Bug-Catching Contest data copy glitch (Japan only)
Cloning
Ditto DV manipulation
Elite Four door glitch (Japan only)
Expanded party encounter table manipulation
Glitch City Safari Zone exit glitch, RAM manipulation
Glitch meta-map script activation (Generation I)
Infinite Master Balls (Colosseum)
Large storage box byte shift glitch storage box remaining HP glitch, maximum stat glitch
Item duplication glitch
Item stack duplication glitch Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch
Transform held item glitch (Japan only)
Mimic glitch (Japan only)
Out of bounds Glitch City (Generation II) Slowpoke Well out of bounds corruption (French version)
Lumiose City save glitch
Pikachu off-screen glitch Trainer corruption glitch
Pokémon merge glitch
Pomeg glitch Pomeg data corruption glitch
Roaming Pokémon encounter glitch
(Mimic) Transform Rage glitch
Select glitches (Japan only) Closed menu: Dokokashira door glitch (international), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, walk through walls (international) Special menu: Lift glitch, Badge describer glitch)
Sketch glitch
SRAM glitch (Generation I) 255 Pokémon glitch, send party Pokémon to a new game
SRAM glitches (Generation II) Mailbox glitches, Mystery Gift item corruption, Trainer House glitches
Surf down glitch Grass/rock Surfing glitch (Spanish/Italian only) (English)
Time Capsule exploit
Tweaking
Trainer escape glitch Death-warp, Mew Trick, Ditto Trick, Experience underflow glitch
Buffer overflow techniques Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch
Walk through walls ledge method, museum guy method, Rival's effect, Select glitch method (international), Brock Through Walls
ZZAZZ glitch party Pokémon box data shift glitch



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BlockoobLG (Block out of bounds LOL glitch) is a variation of the glitch oobLG. This glitch still allows the player to obtain many Pokémon but instead of the game getting the Pokémon from the tiles printed using a tile writing glitch item, it gets it from a tile within a block instead.

This allows the player to obtain certain Pokémon unavailable with ordinary oobLG that would otherwise be interpreted as control characters by the tile writing glitch item, such as Dratini and Kabuto.

In Yellow

To perform blockoobLG, simply adjust the quantity of item 23 and do steps 8-10 on our oobLG article with the exception of opening the PC without 6F.

When we adjust the quantity, we are adjusting the block in the image below however the changes may only apply to the menu until a new encounter or saving and resetting.

Since this block has a tile that lies at y=0C, x=0A (controls D059), we can use that tile to get specific Pokémon depending on the block ID.

Which blocks give which Pokémon needs documentation; however, blocks C6, C5 (dec: 198 and 197 respectively) gives you Dratini, and block 13 (dec:19) gives Kabuto. Both are Pokémon unobtainable with normal oobLG.

Tile 58 Dratini block Yellow.png