From Glitch City Laboratories
of the Pokémon series
Arbitrary code execution (template, remote, cart-swap, unintended ROM code execution) | 2x2 block encounter glitches (Left-facing shore tile glitch (in-game trade shore encounter trick, old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)) | 99 item stack glitch | Bad clone glitch (????? party overloading (Type 0xD0 move glitch, ????? map corruption, | Celebi trick, Celebi Egg trick, Shiny Celebi trick, glitch move map corruption, overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (infinite items and item creation, expanded Balls pocket (TM/HMs outside of the TM/HM pocket, Glitch Pokédex categories)) | Berry glitch | Bug-Catching Contest data copy glitch (Japan only) | Cloning | Ditto DV manipulation | Elite Four door glitch (Japan only) | Expanded party encounter table manipulation | Glitch City (Safari Zone exit glitch, RAM manipulation) | Glitch meta-map script activation (Generation I) | Infinite Master Balls (Colosseum) | Large storage box byte shift glitch (storage box remaining HP glitch, maximum stat glitch) | Item duplication glitch | Item stack duplication glitch (Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch) | Transform held item glitch (Japan only) | Mimic glitch (Japan only) | Out of bounds Glitch City (Generation II) (Slowpoke Well out of bounds corruption (French version)) Lumiose City save glitch | Pikachu off-screen glitch (Trainer corruption glitch) | Pokémon merge glitch | Pomeg glitch (Pomeg data corruption glitch) | Roaming Pokémon encounter glitch | (Mimic) Transform Rage glitch | Select glitches (Japan only) (Closed menu: Dokokashira door glitch (international), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, walk through walls (international) Special menu: Lift glitch, Badge describer glitch) | Sketch glitch | SRAM glitch (Generation I) (255 Pokémon glitch, send party Pokémon to a new game) | Surf down glitch (Grass/rock Surfing glitch (Spanish/Italian only) (English)) | Time Capsule exploit | SRAM glitches (Generation II) (Mailbox glitches, Mystery Gift item corruption, Trainer House glitches) | Tweaking | Trainer escape glitch (Death-warp, Mew Trick, Ditto Trick, Experience underflow glitch) | Buffer overflow techniques (Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch) | Walk through walls (ledge method, museum guy method, Rival's effect, Select glitch method (international), Brock Through Walls) | ZZAZZ glitch (party Pokémon box data shift glitch)
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|This article is a summary page for different variations of a glitches, etc. when talked about as a whole.|
Sea Route 20 Glitch City after the stepping through the Safari Zone gate exit in Generation I. This is a wrong warp Glitch City.
For the website, see Glitch City Laboratories.
Glitch City (known in Japan rarely as バグった町, Bug Town or Bug City) or glitch location is a generic term used to describe an 'area' which is a glitchy mess of tiles, often generated using an existing location.
It is not to be confused with an unused map (although some unused maps may appear to be incomplete).
One of the most well-known types of Glitch City is a wrong warp Glitch City caused by the Safari Zone exit glitch.
"Glitch City" does not refer to when the game's colors are altered among other minor things. Instead, this is often referred to as a Glitch Dimension. Some glitched areas in Pokémon Red, Blue, and Yellow may be named after what area was altered to create it. Examples of this are "Glitch League", accessed by taking the 500th step at the Pokémon League, and "Glitch Mountain", accessed by taking the 500th step on Cycling Road.
Types of Glitch City
- Valid source map Glitch Cities, accessed through:
- Phantom City
- Out of bounds Glitch Hell (Red, Green, Japanese Yellow)
- Descent glitch maps
(Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (English Yellow), Map E7 Glitch Hell (Japanese Yellow), Map 0x0B (French Yellow), Map 0x0B (German Yellow), Map 0x0B (Spanish Yellow))
- Map 0x0B (Italian Yellow)
- Redirection glitch maps (Map 0xFE (English Yellow), Map 0xFE (Japanese Yellow), Map 0xFF (Spanish Yellow))
- Freeze glitch maps (Many)
- Glitch City RAM manipulation: When a Glitch City's block source pointer is in a location in RAM, it allows for the player to set up a specific Glitch City from buffer overflow techniques that use the screen data or cut a tree to modify a specific address in RAM to a value based on the original 4x4 map block.
- Mystery Zone
- Out of bounds