of the Pokémon series
Arbitrary code execution: Main article | Remote code execution | Cart-swap arbitrary code execution | Unintended ROM code execution
No further extensions: 99 item stack glitch (Generation I) | Ditto DV manipulation (Generation I) | Meta-map script activation (Generation I) | Expanded party encounter table manipulation (Generation I) | Item duplication glitch (Generation I), Pokémon merge glitch ("Q Glitch", Generation I) | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Sketch glitch (Generation II) | Time Capsule exploit (Generation II) | Berry glitch (Generation III) | Roaming Pokémon encounter glitch (Generation III)
Elite Four door glitch (Generation IV, Japan only) | Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only) | (Mimic) Transform Rage glitch (Generation IV) | Tweaking (Generation IV) | Cloning
Buffer overflow techniques: Japanese unterminated name glitch item instant encounter glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | oobLG | blockoobLG | Instant encounter infinite chain glitch (LGFly)) | Super Glitch (Generation I) (party remaining HP glitch) | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch
Item stack duplication glitch (Generation I): Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch
Bad clone glitch (Generation II): ????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))
Closed menu Select glitches (Japanese Red/Green): Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch
Pomeg glitch (Generation III): Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch
2x2 block encounter glitches (Generation I): Left-facing shore tile glitch (in-game trade shore encounter trick | Old man trick | Trade link up shore encounter trick | Fight Safari Zone Pokémon trick)
Glitch City: Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)
Large storage box byte shift glitch: Storage box remaining HP glitch | Generation I max stat trick
Pikachu off-screen glitch: Trainer corruption glitch
SRAM glitches: Generation I save corruption | 255 Pokémon glitch | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches
Trainer escape glitch: Death-warp, Ditto trick, Experience underflow glitch, Mew trick
Walk through walls: Ledge method | Museum guy method, Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls
Surf down glitch: Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))
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|This article is a summary page for different variations of a glitches, etc. when talked about as a whole.|
Pound's effect, which causes the foe to have a smaller sprite
Not to be confused with the Cute Charm exploit, sometimes called the "Cute Charm glitch".
The Charm glitch is a glitch derivative of the Pomeg glitch, specifically the Pomeg glitch sprite glitch in Pokémon Emerald, as well as a possible glitch in Pokémon FireRed and LeafGreen if a Pokémon with excessive HP is traded over.
For currently unknown reasons, it causes many effects on the appearances of the opposing or user's Pokémon's sprites, depending on the last move that was used by the user or opposing Pokémon.
It was documented by the Hall of Origin team, with much of the initial work done by VaeporSage.
ChickasaurusGL later tested the effects of the Charm glitch with every valid move in Pokémon Emerald.
You must heal your Pokémon with 65535/4 HP with an item from within battle, which causes its sprite and HP bar will disappear. If you get hit by a damaging move, the HP bar will reappear but the user's sprite won't.
This opens up various move and sprite related glitches, for example, the enemy using Odor Sleuth after getting no sprite and the HP bar showing causes the game to lock up indefinitely.
If you use Charm (or perhaps another unknown move) after getting no sprite and the HP bar showing, then only then you can access some specific sprite glitches.
These work when the user or the foe uses a certain move/does an animation. Many moves cause weird effects. A lot of moves share the same effects, but there seem to be at least 65 or so enemy sprite related glitches accessible with Charm glitch (see documentation link below).
Examples of particular enemy sprite glitches include the foe using Pound making the foe's sprite become small, the foe using Fire Punch making its sprite become small but a little bigger than the Pound effect, the foe's sprite becoming enlarged to fill a square (e.g. Water Gun), the foe's sprite being stretched in (e.g. Encore), the foe's sprite turning upside down (e.g. Metronome) and strange effects with distortions and rotations.
The differences between some of the sprite glitches are hard to spot, e.g. the difference between Dragon Rage and Conversion 2's glitch.
Some moves make the user's sprite temporarily re-appear too. For example, when the foe uses String Shot, the user's sprite will move across the string. Or if the foe uses Absorb, the user's sprite will move towards the foe. Or if the foe uses sprite the user's sprite will appear momentarily where the teeth are, etc.
For a small number of moves, they may be considered as neither foe or user sprite glitches. When Heat Wave is used under the Charm glitch, one of the waves is prevented from moving left for a while but still moves down. When Bullet Seed is used, two seeds appear back near the source they were fired from abnormally and fall.
Some moves 'do nothing' or may restore the foe's sprite back to normal (e.g. Hail).
Spinning block glitch
A frame of the spinning block glitch's effects on the foe's sprite
The spinning block glitch is a sub-glitch of the Charm glitch.
It occurs after Lass Haley (on Route 104)'s Shroomish uses Headbutt with the Charm glitch active.
This causes its sprite to becomes a block that has a spinning effect inside it. The block can spin for a long time until you wait a while, but you can immediately change the sprite back to normal by opening the Pokémon menu or performing another 'missing back-sprite' sprite glitch.
YouTube video of many other effects
1) Videos for every move, including separate videos for when you use Thief and you have an item, Weather Ball and it is hailing, etc.
2) An OpenOffice Calc (an Open Source "Excel" program) document, and an exported HTML version if you can't open it, which explains each Charm glitch effect, listing them by index number.
- ChickasaurusGL (article text, videos)
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