of the Pokémon series
Arbitrary code execution
0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC
No further extensions
Cloning | 99 item stack glitch (Generation I) | Ditto DV manipulation (Generation I) | Meta-map script activation (Generation I) | Expanded party encounter table manipulation (Generation I) | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Time Capsule exploit | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV) | Tweaking
Elite Four door glitch (Generation IV, Japan only) | Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)
Buffer overflow techniques
LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)
Item stack duplication glitch
Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch
Bad clone glitch
????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))
Closed menu Select glitches
Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch
Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch
2x2 block encounter glitches
Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch
Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)
Large storage box byte shift glitch
Storage box remaining HP glitch | Generation I max stat trick
Pikachu off-screen glitch
Trainer corruption glitch
Generation I save corruption | 255 Pokémon glitch | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches
Trainer escape glitch
Death-warp | Ditto trick | Experience underflow glitch | Mew trick
Walk through walls
Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls
Surf down glitch
Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))
(view, talk, edit)
A Shiny Celebi at level 93 obtained with the glitch.
The Shiny Celebi trick is an adaption of the bad clone glitch discovered by Paco81 for obtaining a stable Shiny Celebi in Pokémon Gold, Silver and Crystal, put together by gia and originally documented in a three-part 2009 video.
It allows the player to obtain a Shiny Celebi by using a Pokémon that has exactly 251 happiness, a "wall" (a Pokémon with 255 happiness to block corruptions beyond it) and a "donor" which will give specific DVs to the end result based on its species and held item (such as Growlithe; 3A holding a Polkadot Bow; AA).
This trick is an elaborate byte shift exploit, where depositing a Pokémon above the future Celebi causes data to shift up one byte.
1) Get bad clone ready in the storage box. To get one you should deposit more Pokémon than you have ever deposited in a box (and at least 5 or so), then change boxes and reset the game shortly after the Yes/No box disappears (Gold/Silver) or after SAVING... DON'T TURN OFF THE POWER. is fully printed (Crystal). Getting a bad clone is normally difficult but Pokémon Stadium 2's Game Boy Tower makes it a lot easier if you reset the game after the "Saving..." message appears at one of the aforementioned moments.
2) Catch Rattata ("CELEBI" or nickname you choose for Celebi) in Friend Ball.
3) Put "CELEBI" to sleep with Drowzee's Hypnosis on Route 34.
4) Give "CELEBI" 28 vitamins (e.g. 10 Protein, 10 Iron, 8 Carbos), a Heal Powder and three more vitamins to give it 251 happiness (should be done just before withdrawing over 7 Pokémon begins).
5) Catch another Pokémon in a Friend Ball for it to have 200 happiness and max out its happiness to 255 with 28 vitamins, call it "wall".
6) Catch a Growlithe and give it Polkadot Bow, call it "donor". (These are for the DVs 3A, AA; which enable Shininess).
7) Your Trainer ID must not have a FF value when converted into hexadecimal from decimal. You can convert it using Windows Calculator. Furthermore, there must be no Pokémon with DVs of Attack/Defense DVs or Speed/Special DVs of 15, 15 (hex:FF) or any other FF value.
Bulk of the glitch
Step 1: The party should be ordered as followed: Bad clone, donor, wall, victim, CELEBI, victim.
Step 2: Add Pokémon to top of party with move w/o mail (nicknamed and referred to in this guide as "GOLD").
Step 3: The party should be ordered as followed: 'GOLD', victim, 'CELEBI', donor, wall, bad clone, victim.
Step 4: Deposit top Pokémon x2, with donor as last Pokémon deposited (basically three deposits).
Step 5: Use move PkMn w/o mail to move wall above CELEBI.
Step 6: Three Pokémon to the top with move w/o mail (corrupted name, two Pokémon, wall, CELEBI, cancel).
Step 7: Select CELEBI and move with wall with move w/o mail (don't select wall) so that CELEBI above wall.
Step 8: With CELEBI in front (Poké 4), deposit three times again.
Step 9: Use move PkMn w/o mail to swap CELEBI with wall (line directly above cancel).
Step 10: Add three Pokémon to the top of the party using move w/o mail.
Step 11: Swap CELEBI one spot above wall.
Step 12: Deposit top three Pokémon.
Step 13: Move CELEBI with wall (move w/o mail).
Step 14: Move 3 Pokémon in at top.
Step 15: Move CELEBI with wall.
Step 16: Deposit top three Pokémon.
Step 17: Move CELEBI with wall (move w/o mail).
Step 18: Move 3 Pokémon in at top.
Step 19: Move CELEBI with wall.
Step 20: Deposit top three Pokémon.
Step 21: Move CELEBI with wall.
Step 22: Move 3 Pokémon in at top.
Step 23: Move CELEBI with wall.
Step 24: Deposit top three Pokémon.
Step 25: Move CELEBI with wall (move w/o mail).
Step 26: Move 3 Pokémon in at top.
Step 27: Move CELEBI with wall.
Step 28: Deposit top three Pokémon.
Step 29: Move CELEBI with wall.
Step 30: Move 3 Pokémon in at top.
Step 31: Move CELEBI with wall.
Step 32: Deposit top three Pokémon.
Step 33: Move CELEBI with wall.
Step 34: Move 3 Pokémon in at top.
Step 35: Move CELEBI with wall.
Step 36: Deposit top three Pokémon.
Step 37: Take CELEBI into the Day Care and out and it will become a Shiny Celebi.
Why the donor works for making a Pokémon Shiny
In Generation II a Pokémon's Shininess is determined by its DVs. The byte 3A in the donor means an Attack DV of 3 and a Defense DV of 10. The byte AA means Speed and Special DVs of 10. These DVs are that of a Shiny Pokémon (a Shiny must have 10 Defense, Speed and Special DVs as well as 2, 3, 6, 7, 10, 11, 14, or 15 Attack DVs). Hence for maximum DVs on the future Shiny Pokémon a Ho-Oh (hex: FA) holding a Polkadot Bow could theoretically be used as the donor instead.