of the Pokémon series
Arbitrary code execution (template, remote, cart-swap, unintended ROM code execution) | 2x2 block encounter glitches (Left-facing shore tile glitch (in-game trade shore encounter trick, old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)) | 99 item stack glitch | Bad clone glitch (????? party overloading (Type 0xD0 move glitch, ????? map corruption, | Celebi trick, Celebi Egg trick, Shiny Celebi trick, glitch move map corruption, overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (infinite items and item creation, expanded Balls pocket (TM/HMs outside of the TM/HM pocket, Glitch Pokédex categories)) | Berry glitch | Bug-Catching Contest data copy glitch (Japan only) | Cloning | Ditto DV manipulation | Elite Four door glitch (Japan only) | Expanded party encounter table manipulation | Generation IV item cloning glitch (Japan only) | Glitch City (Safari Zone exit glitch, RAM manipulation) | Glitch meta-map script activation (Generation I) | Infinite Master Balls (Colosseum) | Large storage box byte shift glitch (storage box remaining HP glitch, maximum stat glitch) | Item duplication glitch | Item stack duplication glitch (Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch) | Mimic glitch (Japan only) | Out of bounds Glitch City (Generation II) (Slowpoke Well out of bounds corruption (French version)) Lumiose City save glitch | Pikachu off-screen glitch (Trainer corruption glitch) | Pokémon merge glitch | Pomeg glitch (Pomeg data corruption glitch) | Roaming Pokémon encounter glitch | (Mimic) Transform Rage glitch | Select glitches (Japan only) (Closed menu: Dokokashira door glitch (international), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, walk through walls (international) Special menu: Lift glitch, Badge describer glitch) | Sketch glitch | SRAM glitch (Generation I) (255 Pokémon glitch, send party Pokémon to a new game) | Surf down glitch (Grass/rock Surfing glitch (Spanish/Italian only) (English)) | Time Capsule exploit | SRAM glitches (Generation II) (Mailbox glitches, Mystery Gift item corruption, Trainer House glitches) | Tweaking | Trainer escape glitch (Death-warp, Mew Trick, Ditto Trick, Experience underflow glitch) | Buffer overflow techniques (Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch) | Walk through walls (ledge method, museum guy method, Rival's effect, Select glitch method (international), Brock Through Walls) | ZZAZZ glitch (party Pokémon box data shift glitch)
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The box remaining HP glitch is a derivative glitch of the large storage box byte shift glitch and was documented by Paco81 in June 2011.
It allows the player to change the species byte 2 of a Pokémon, and the Pokémon can be taken into the Day Care and out to convert it into another Pokémon or glitch Pokémon.
It is an ideal method to obtain many glitch Pokémon unavailable with the Trainer escape glitch.
Have an empty box 1 that has never had 20 Pokémon. This is important. On real hardware DA94, the end marker for a box will always be FF in box 1 if you've had 20 Pokémon, but it will be 00 if you've never had more than 19 Pokémon there.
If the box is not empty but you have had Pokémon in it before the glitch may work differently, with the player possibly having to deposit more Pokémon or something than the maximum number of Pokémon they had.
You cannot use boxes 2-10; and if these boxes did work it would be an emulation error (due to these boxes by default being filled with FF bytes).
Another thing you need is a box other than box 1 with e.g. 5 or more Pokémon in it for you to withdraw to get a full party.
1) Have six Pokémon in the party, including a Pokémon with a catch rate of 255 as the first Pokémon and the remaining HP of your choice, four other Pokémon and a Q, index number: FF which can be obtained by evolving 4 4Hy, Ditto glitch special: 192 at level 6.
2) Deposit the Pokémon in box 1 in order, so the catch rate 255, chosen remaining HP Pokémon comes first, except when you get to the fifth one, where you deposit Q last. Remember you can't deposit your last Pokémon, which is why we need 6.
Example box order:
3) Change to another box and get a full party. Then change back to box 1.
4) Capture a Pokémon (may need catch rate of 255) and this will send it to the first position of box 1.
Example box order:
5) Change to the other box, and deposit all Pokémon but the first. Then change back to box 1.
6) Withdraw your Q. You'll notice your first Pokémon's level change if done correctly, but there's still room for mistakes.
7) Do these withdrawals in order:
Withdraw Poké #1
Withdraw what is now Poké #4 example: Pikachu
Withdraw what is now Poké #3 example: Sandshrew
Withdraw Poké #1 example: Caterpie
Deposit Q, heal your Pokémon, then go to the Daycare, deposit and receive your affected Pokémon to get the converted Pokémon.
For example, if the Pokémon with the relevant remaining HP was 253 or FD, you would get the hex:FD Pokémon.