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Berry glitch
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Major glitches of the Pokémon series

Arbitrary code execution (template, remote, cart-swap, unintended ROM code execution) | 2x2 block encounter glitches (Left-facing shore tile glitch (in-game trade shore encounter trick, old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)) | 99 item stack glitch | Bad clone glitch (????? party overloading (Type 0xD0 move glitch, ????? map corruption, | Celebi trick, Celebi Egg trick, Shiny Celebi trick, glitch move map corruption, overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (infinite items and item creation, expanded Balls pocket (TM/HMs outside of the TM/HM pocket, Glitch Pokédex categories)) | Berry glitch | Bug-Catching Contest data copy glitch (Japan only) | Cloning | Ditto DV manipulation | Elite Four door glitch (Japan only) | Expanded party encounter table manipulation | Generation IV item cloning glitch (Japan only) | Glitch City (Safari Zone exit glitch, RAM manipulation) | Glitch meta-map script activation (Generation I) | Infinite Master Balls (Colosseum) | Large storage box byte shift glitch (storage box remaining HP glitch, maximum stat glitch) | Item duplication glitch | Item stack duplication glitch (Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch) | Mimic glitch (Japan only) | Out of bounds Glitch City (Generation II) (Slowpoke Well out of bounds corruption (French version)) Lumiose City save glitch | Pikachu off-screen glitch (Trainer corruption glitch) | Pokémon merge glitch | Pomeg glitch (Pomeg data corruption glitch) | Roaming Pokémon encounter glitch | (Mimic) Transform Rage glitch | Select glitches (Japan only) (Closed menu: Dokokashira door glitch (international), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, walk through walls (international) Special menu: Lift glitch, Badge describer glitch) | Sketch glitch | SRAM glitch (Generation I) (255 Pokémon glitch, send party Pokémon to a new game) | Surf down glitch (Grass/rock Surfing glitch (Spanish/Italian only) (English)) | Time Capsule exploit | SRAM glitches (Generation II) (Mailbox glitches, Mystery Gift item corruption, Trainer House glitches) | Tweaking | Trainer escape glitch (Death-warp, Mew Trick, Ditto Trick, Experience underflow glitch) | Buffer overflow techniques (Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch) | Walk through walls (ledge method, museum guy method, Rival's effect, Select glitch method (international), Brock Through Walls) | ZZAZZ glitch (party Pokémon box data shift glitch)

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Bulbapedia also has an article about Berry glitch.
The disc for downloading a Shiny Zigzagoon, which when transferred to the game included one of the first patches for fixing the berry glitch after its official acknowledgement by Nintendo.
This article is outdated
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Reason given: Add the mechanics Háčky researched.


This article refers to a glitch in Pokémon Ruby and Sapphire when time-based events will stop. For the glitch related to when the player uses a Pomeg Berry with a relatively low amount of HP see Pomeg glitch.

The Berry glitch (Japanese: きのみ問題) is the name of a glitch where all clock-based events will freeze, including the growth of berries and the player's clock. It was officially patched in later versions of the Generation III games so it does not exist in Pokémon Emerald. The glitch causes all berries to stop growing, and occurs after the game's internal clock has been active for a currently unknown amount of time.

It is not to be confused with the game's internal battery running dry, a different problem which is explicitly mentioned while booting the game.

Fixing it

This glitch was acknowledged by Nintendo and as a result, they took action and released multiple fixes for the Berry glitch. It was probably acknowledged due to the fact that it hindered gameplay, rather than giving the player extra control over the game, and was not preventable. Below are a list of official fixes for the Berry glitch:

  1. For a limited amount of time, Nintendo allowed players to send their games in, and receive them back with the Berry glitch fixed.
  2. The Pokémon Colosseum Bonus Disc, which includes a Jirachi transferable to the handheld games and a trailer for the 6th Pokémon movie, also included the opportunity to connect the Game Boy Advance to the GameCube and have the Berry glitch fixed.
  3. In Pokémon FireRed and LeafGreen, the player could press SELECT+B at the title screen to reveal a screen titled "Berry Glitch Fix." From here, one could connect to a Pokémon Ruby or Sapphire game with a link cable and have the Berry glitch fixed.
  4. Downloading Jirachi from Pokémon Channel will fix the Berry glitch after it has been transferred to the game.
  5. When the player links an affected game to Pokémon Box, when the player saves their game in the 'Go To Adventure' mode the Berry glitch will have been automatically fixed, with the message "The Berry Program was updated".
  6. In the Japanese versions of Pokémon Ruby and Sapphire, if the player uses the e-Reader cards for the Pokémon Scoop's Winter 2004 event the cards will also fix the Berry glitch.
  7. In certain stores across the US and Japan, players could recieve a specifically marked demo disc containing a Shiny Zigzagoon and a fix to the Berry glitch.