User:Digimonfan101

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So... what is this list for exactly?

Recently while messing with glitch contacts in the Virtual console release of Crystal, I noticed that some of the effects differed from those from the archived 'phone dex'  so I decided to document the effects of both them being forced to call you, and by manually calling them

Wait Glitch Contacts? How did you manage that?

Through the Glitch City Discord I found TimoVM's setups, and using his mail writer and later his RAM writer, not only are the setups he provides relatively quick but he also lists some of the cool stuff you can do! the setup can be found on his user page (https://glitchcity.wiki/wiki/User:TimoVM). Timo has been a huge help (both in terms of his setups and answering all my stupid questions) and I can't thank him enough!

Very obvious disclaimer before I start the actual list.

I am by no means an expert, I do not know why these effects happen exactly, I just find it interesting and wanted to document them to the best of my ability, if you want to learn more the Glitch City community discord not only has people a lot smarter then me, but they are always willing to help even if you think the issue you're having is too small!

Glitch Contacts (Forced to call)

0A ( ---------)-Can't seem to get to call

28-Used the text from when the bike shop dude says you can keep the bike

2A (Karen)-Rings and then immediate crash to white with monotone noise

2B-Can't get to call

2C-Can't get to call

2D (Jake)-Rings and then resets, turns back on in gameboy mode

2E-Can't seem to get to call

2F-Boots up RAM writer

30 (Rocket)-Crash on white screen w/ monotonous screeching

31-Game crash on white screen, single noise playing continuously ($10 Opcode?)

32-Game freeze on blank caller ID textbox (game still displays properly just everything is frozen), single noise playing, bottom screen doesn’t work

33-Acted very similar to number 32, with the blank textbox and graphics still being normal, but music continued as normal

34 (juggler)-White screen, “only for use on gameboy color” screen

35 -Rings and then resets and reboots in gameboy mode

36-(initially sharply reduc- then changed automatically to just 9 without me pressing anything)-needs an a press to move forward, when a is pressed name to goes back to it's original name and continues ringing before crashing (game just freezes, graphics are intact except the glitch textbox at the bottom that presumably came from the contact's name) bottom screen does not work

37 (Albert)-Crashed on white screen w/ monotonous screeching

38-Rings twice then game resets in GB mode

39 (9 99999)-Can't seem to get to call?

3A-Rings twice then resets in GB mode clock gets messed up?

3B- (Benny: Champion)-rings twice freezes (graphics intact) with frozen music, bottom screen doesn't work

3C- Rings twice, seems to get stuck on a blank 'caller id' (Music still works but can't move past the textbox)

3D-Rings twice, game freezes on blank caller ID, game completely stops, bottom screen doesn't work

3E-can't seem to get to call

3F-Game crashed on white screen w/ monotonous screeching noise

40 (Zach)-Brought up RAM writer

41 (Grunt: Beauty) -Game freezes on white screen, monotone noise

42

43

44

45-Out of the area

46

47 (Leader Billy)- Brought up RAM writer and constantly scrolled it for a while

48 (Connie)-Same as 47

49

4A (Grunt)- “no windows avail-able for popping” message, unable to close out, softlock

4B-Can’t seem to get to call?

4C

4D-Brought up RAM Writer

4E

4F

50

51 (Bridget)-Out of area?

52

53

54 (owen)-Started battle with ?????, attempting to run brought up party menu, which then crashed when i selected a pokemon

55

56

57

58

59

5A

5B

5C

5D-Started battle with a wild ?????, attempting to run would cause a popup with Rattata’s sprite to pop up and then for the screen to fill with glitch text

61: Crash and reset to ‘only for use ony gameboy color’ message

62:Game crashes on white screen with single noise playing (bottom screen doesn’t work)

65 (Alan: Leader)-Out of the area

66 (Vance: Elite four)- White screen, monotone noise (forum said it acted the same as 65?”

6C-Textbox with players name pops up 3 times, then the jingle for getting an item plays before the call hangs up and the game seems to return to normal

71 (Aaron)-Game freezes on blank textbox after ‘ringing’ twice, game loops one sound, bottom screen doesn’t work

72-Same as 71

73

74 (Grunt)-Colors appear to get corrupted, then RAM writer pops up, but can’t seem to move in the RAM writer

75-

76-

77-Music just becomes a single note, RAM writer pops up, game still runs but can’t do anything but move around the ram writer

78

79

80-after the initial calling message, game freezes on a blank textbox with music continuously making one sound, bottom screen doesn’t work

81

82

83

84

85

86

87

88-causes RAM writer to pop up, but game crashes on a white screen with one sound before it can be interacted with

89
90-Can’t seem to get to call?

91-Game Reset, “use on the game boy color” screen

92 (Whitney)-Game crash on white screen, single noise being played

93 (DANA)
94 (JASMINE)
95 (Neal)

96 (Linda)-Mild graphical corruption when their name is flashing, after the call is answered game resets to “game boy color” screen

97-Blank textbox appeared, game played unknown jingle and then the background changed to the ‘shrinking’ animation played at the beginning of the game before crashing

98

99

A0

A1

A2

A3

A4

A5-seems to be a softlock on an empty textbox, music still plays fine?

A6-Won’t call?

B3-crash, bottom screen doesn't work

F7-initial name rings once, then name changes and game requires an a press to advance, at which point a glitch textbox appears at the bottom of the screen, name changes again, but after repeated ‘a’ presses game returns to normal (with graphics corrupted) and collision also effected to the point where you can walk out of bounds

F8-Won’t call

F9-won't call

FA-Won’t call

FB-RAM writer

FC-RAM writer pops up

FD-won’t call

FE-won’t call

FF-Won’t call


Glitch Contacts (Calling manually)

26 (Jabs the foe Y)-Game crash, monotone note, heavy graphical corruption

27 (Jabs the foe Y)-number is Out of the area?

28 (A powerful waY)-number is out of the area

29-(An attack thaY)- Rings twice, freezes on white screen with a single noise

2A-(Karen)-Rings twice, crashes on white screen, bottom screen works

2B (Disables the P)-Out of the area

2C (9H??)-Very large textbox, music continues playing everything else is frozen

2D (Jake)-out of the area

2E (Raises Attack)-Rings, crashes on white screen w/ monotone noise, bottom screen still works

2F-Rings twice, crashes on white screen bottom screen works

30 (Rocket)-Game freezes on white screen with buzzing after ‘ringing’

31-(Always inflic2)-Game crash, monotone noise

32 (Always inflicY)-out of the area

33 (Always inflicY)- Out of the area

34-(Juggler)-Out of the area

35 (Sharply reduc)-Item obtained music, freeze on white screen, no sound

36 (Sharply reducY) name changes slightly upon calling, out of the area

37 (Albert)-Game froze on a white screen, no noise

38-Out of the area

39-Rings twice crashes on white screen

3A-Brings up RAM editor

3B-Benny (Champion)-Out of the area

3C-Joey (an attack tha)-Out of the area

3D-Reset onto gameboy screen

3E (Jeff:skier)-Rings twice then freezes on a single note. Bottom screen works fine

3F- Out of the area

40 (Zach)- Out of the area

41 (Grunt Beauty)-Resets in gameboy mode

42 (tough but use)-Out of the area

43-(Grunt:wors 2-3 Tur)-Out of the area

44 (Liz)-Out of the area

45 (Irwin)

46-Crash on white screen bottom screen works fine

47 (Billy)-Crashes on white screen

48-

49-

50-

51-

52-

53-

54 (Owen)-Seems to always be out of the area?

55-

56-

57-

58 (Reena)-RST 38 Crash

59-

5A-

5B-

5C-

5D (Jessica:Copies a move)-Player receives a HM06, game is reset to “game boy color” screen

5E-

5F-

60-

61-

62-Name seems to change slightly during the ringing, then game freezes on a white screen with a buzzing noise

63- Very long name, when attempting to display name, game forces you to press ‘A’ and then freezes

64- (Blue: kimono girl)-Out of the area

65- (Alan: Leader)-Out of the area

66

67

68

69

6A-

6B-

6C-

6D-

6E-

6F-

70 (Karen) When called, pokegear screen glitches (two boxes on either side?) and can’t seem to do anything after that, music continues playing

71

72

73-(Albert)

74-(Grunt)

75

76

77

78

79

7A-

7B-

7C-

7D-

7E-

7F-

80

81

82

83

84

85

86

87

88

89

8A

8B-Graphical corruption for a second, before freezing on a white screen with a buzzing noise

8C

8D

8E

8F

90

91

92

93

94

95

96

97

98

99

9A

9B

9C

9D

9E

9F