MetascriptDex/RB:D666 (Seafoam Islands 4)
Jump to navigation
Jump to search
(↑ Back to the MetascriptDex index)
This article details various glitch meta-map scripts for Seafoam Islands' second to last basement floor in Pokémon Red and Blue. The script is controlled by memory address D666.
- 0x00: Map works as it typically would
- 0x01: Can move in water with no water current restrictions
- 0x02: Simulated d-pad movements occur
- 0x03: Unknown (no noticed effect)
- 0x04: Arbitrary code execution of 80FA in VRAM
- 0x05: Arbitrary code execution of E6D8 (C6D8) in Echo RAM
- 0x06: Game attempts to run OAM FE03 region
- 0x07: ACE (C803)
- 0x08: ACE (8000 in VRAM)
- 0x09: Game may attempt to run inaccessible FED3 region
- 0x0A: ACE (C008 in WRAM)
- 0x0B: Unknown (no noticed effect)
- 0x0C: Attempts to run FFD3 like 0x09
- 0x0D: ACE (C00F)
- 0x0E: ACE (D321)
- 0x0F: Map glitches out, Surfing sprite may swim up on spot
- 0x10: Game may freeze
- 0x11: Player sprite may be frozen with movement disabled. If this script ID is changed, player can move again.
- 0x12: Unknown (no noticed effect)
- 0x13: Invalid opcode freeze (at 38EB). If on Virtual Console, unknown effect.
- 0x14: ACE (CDCD)
- 0x15: See 0x11
This article or section is a stub. You can help Glitch City Wiki by expanding it. |