User:MrMissingNo72/GlitchDex

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This is my version of the "GlitchDex" database.

Japanese Red/Green/Blue/Yellow

Names of every glitch Pokémon in these versions

In the Japanese Generation I games, every glitch Pokémon have the same name for each index number.

Index Katakana/Hiragana Romaji
00
many けつばん Ketsuban
BF
C0
C1
C2
C3
C4
C5
C6
C7
C8
C9
CA
CB
CC
CD
CE
CF
D0
D1
D2
D2
D3
D4
D5
D6
D7
D8
D9
DA
DB
DC
DD
DE
DF
E0
E1
E2
E3
E4
E5
E6
E7
E8
E9
EA
EB
EC
ED
EE
EF
F0
F1
F2
E3
F4
F5
F6
F7
F8
F9
FA
FB
FC
FD
FE
FF

English Red/Blue

Name Index Pokédex number Front sprite pointer Back sprite pointer Pokédex flag (seen) Pokédex flag (own) Notes
'M (00) 00 0 0x1900 0x8F37 Bit 7 of item 6 quantity (D329) Seen Cubone
MissingNo. many 0 0x1900 0x8F37 Bit 7 of item 6 quantity (D329) Seen Cubone
BF
C0
C1 205 Its front sprite freezes the game

English Yellow

Name Index Pokédex number Front sprite pointer Back sprite pointer Pokédex flag (seen) Pokédex flag (own) Notes
00 176 0x1900 0x8F37
MissingNo. many 0 0x0006 0x0D0C Bit 7 of item 6 quantity (D328) Seen Cubone Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
4 4 BF 250 0x0510 0x00A6 Front sprite freezes the game
4 4 Hy C0 80 Evolves into Q (FF) at level 6