User:MrMissingNo72/Arbitrary sprites

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  • 01xxC2D0 = dimensions
  • 01xxC3D0 = pointer byte 2
  • 01xxC4D0 = pointer byte 1

Let's just say you encountered for example, a Venusaur using the trainer escape glitch using a Special stat of 154, and you were using the codes:

  • 0155C2D0
  • 0100C3D0
  • 0140C4D0

it will appear as a Bulbasaur instead of a Venusaur.