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  • ...(Japanese Yellow).png|FE|254|Unknown|Unknown|Unknown|[[Redirection glitch map]]}} ...(English Yellow)|Map FE from English, French, German, Italian and Spanish Yellow]]. ...
    2 KB (274 words) - 03:00, 8 July 2022
  • ...map]] in {{RBY}} which attempts to immediately send the player to another map when entered. ...t pointer), as is the case with Map FE in English/non-English European and Japanese versions of {{Y}} which has a level-script pointer of DC0E in RAM and could ...
    963 bytes (151 words) - 11:26, 30 March 2018
  • ! ID (hex) !! ID (Dec) !! Article !! Town Map name !! Bank | 45 || 69 || [[Alternative map locations (Generation I)|Alternative burgled Cerulean house]] || Cerulean C ...
    11 KB (1,630 words) - 13:17, 7 July 2022
  • ...({{CRed|Red}}/{{CGreen|Green}})]]<br>[[GlitchDexJP/B:255|アネ゙デパミ゙ ({{CBlue|Japanese Blue}})]] | [[GlitchDexJP/Y:254|ム゙▼イ゙マ゙ゃ (FE)]] || '''アネ゙デパミ゙ (FF)''' || [[GlitchDexJP/Y:000|ィ゙ゃゾA (00)]] ...
    3 KB (363 words) - 22:30, 24 October 2018
  • [[File:Offgao memory editor.png|thumb|right|160px|In Pokémon Yellow]] It was originally created by offgao for {{RG}}, but was ported to non-Japanese version {{RBY}} by Cryo and Torchickens (ChickasaurusGL). ...
    9 KB (1,530 words) - 01:34, 29 May 2022
  • ...{RB}} or {{Y}}, or "RIVAL'S" (hex: A2) in Red and Blue, or "o" (hex:94) in Yellow always have the same use(s). ...y TheZZAZZGlitch, these glitch items have the capability of corrupting the map when their name is shown, in an area with a lot of grass. A player name tha ...
    14 KB (2,266 words) - 12:59, 7 July 2023
  • ...add commands that play Pokémon cries, mention invalid control codes in the Japanese versions, such as [[text command 0x7A arbitrary code execution]]}} ...box. The message will be "(X) ERROR" in Red/Blue or "(X) error" in Pokémon Yellow, where (x) is the 'ID' of the text box (which will have been stored in an a ...
    14 KB (2,139 words) - 17:25, 19 April 2023
  • ...ated from the valid pointers, intended to be from SRAM) into DA80 (DA7F in Yellow) onward, or move data from DA80 into another pointer. ...ze: 0xEB-1 growing downwards from DFFF) with the cost of corrupting [[meta-map scripts]]), [[expanded party]] (or [[no expanded party international Select ...
    11 KB (2,333 words) - 12:54, 7 July 2023
  • ...ethods can be used for the French, German, Italian and Spanish releases of Yellow. It is part of the [[Guides:TimoVM's_gen_1_ACE_setups|TimoVM's Gen 1 ACE se ...vie (Chickasaurus GL), as well existing setups intended to be used for the Japanese releases. ...
    50 KB (8,842 words) - 00:42, 13 March 2024
  • ...vie (Chickasaurus GL), as well existing setups intended to be used for the Japanese releases. # Using an exploit known as "Map Script ACE", set up a method to quickly pick up an unlimited amount of Eeve ...
    52 KB (9,228 words) - 00:36, 13 March 2024
  • ...m a fresh save file. These methods can be used for the English releases of Yellow. It is part of the [[Guides:TimoVM's_gen_1_ACE_setups|TimoVM's Gen 1 ACE se ...vie (Chickasaurus GL), as well existing setups intended to be used for the Japanese releases. ...
    35 KB (6,148 words) - 15:57, 15 April 2024
  • ...vie (Chickasaurus GL), as well existing setups intended to be used for the Japanese releases. # Using an exploit known as "Map Script ACE", set up a method to quickly pick up an unlimited amount of Eeve ...
    35 KB (6,157 words) - 09:46, 2 April 2024
  • ...Theme)|00|8x17 blocks|[[Redirection glitch map]],<br>Semi-[[freeze glitch map]]}} ...ithout proper set up, a [[freeze glitch map]] with an index number of 254 (FE). ...
    45 KB (6,827 words) - 19:57, 23 March 2023
  • ...with <nowiki>#</nowiki> represent an illegible glitch character (usually a map tile that may be influenced by the current tileset). ...B:000|j.]] ({{CRed|Red}}/{{CBlue|Blue}})<br>[[ItemDex/Y:000|×]] ({{CYellow|Yellow}}) || ????? || [[- (Generation II move)|"-" (can freeze the game)]] || [[? ...
    72 KB (9,097 words) - 22:43, 8 July 2023