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  • ...] in {{RBY}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]]. ...saved screen data) may result in a non-damage dealing move with Teleport's animation that returns the message "No effect!", like Splash. It will also remove the ...
    2 KB (206 words) - 13:53, 16 February 2018
  • '''TM01''' is a [[False type|false Normal (0x91)]]-type [[glitch move]] in {{Yellow}}. ...mage with Teleport's animation and a 40% chance of poisoning the foe. This glitch move will also cause the user's sprite to disappear (and stay like that eve ...
    2 KB (237 words) - 22:16, 7 January 2018
  • ...ole release). It is capable of causing [[Super Glitch (Generation I)|Super Glitch]]. <!--Text taken from ChickasaurusGL's below video with permission--> ...
    2 KB (350 words) - 18:37, 28 February 2021
  • ...ural glitches are glitches that do not require the exploitation of another glitch to work. ! Glitch name !! Games !! Exploit/nature ...
    17 KB (2,822 words) - 04:37, 19 August 2022
  • The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games. Effect bytes in this table are marked with special tags. The meanings are as such: ...
    30 KB (3,589 words) - 21:15, 31 December 2020
  • All of the codes on this list start with 01. This beginning should work on most games, but if it doesn't work, chang <br>Get in battle with Pokémon you wish to catch, turn on then off the code and catch. ...
    140 KB (21,427 words) - 04:23, 21 May 2024
  • All of the codes on this list start with 01. This beginning should work on most games, but if it doesn't work, chang <br>Animation of your Attack (pittstonjoma) ...
    76 KB (12,624 words) - 04:23, 21 May 2024