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  • ...Yellow}}. It is not capable of causing [[Super Glitch (Generation I)|Super Glitch]]. ...ful attack with this glitch move will result in damage with Seismic Toss's animation. ...
    2 KB (381 words) - 05:54, 28 February 2021
  • ...ole release). It is capable of causing [[Super Glitch (Generation I)|Super Glitch]]. <!--Text taken from ChickasaurusGL's below video with permission--> ...
    2 KB (350 words) - 18:37, 28 February 2021
  • ...{{RBY}}. It is not capable of causing [[Super Glitch (Generation I)|Super Glitch]]. Using this glitch move may deal damage with Fly's striking animation, 2-5 times in one turn. ...
    3 KB (372 words) - 15:07, 17 February 2018
  • The '''PP copier glitch''' is a [[buffer overflow]] glitch which occurs in [[bp:Generation I|Generation I]] when the game attempts to *CD6C is corrupted (e.g. with a specific [[Brock Through Walls]]) ...
    3 KB (571 words) - 00:47, 23 March 2023
  • ...ural glitches are glitches that do not require the exploitation of another glitch to work. ! Glitch name !! Games !! Exploit/nature ...
    17 KB (2,822 words) - 04:37, 19 August 2022
  • {{PRAMA|pomeg-glitch-intro}} ...] of the "sending out a ??????????" ("Decamark") sub-glitch of the [[Pomeg glitch]] for {{Emerald}}, {{FRLG}} in which the player sends out the [[??????????| ...
    27 KB (4,646 words) - 12:44, 8 June 2023
  • ...d Yellow) is wNPCMovementScriptPointerTableNum. This article lists various glitch effects by index number. 0A: Taking one step may load a freezing Glitch City/Super Glitch City ...
    11 KB (1,726 words) - 09:50, 23 March 2023
  • The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games. Effect bytes in this table are marked with special tags. The meanings are as such: ...
    30 KB (3,589 words) - 21:15, 31 December 2020
  • All of the codes on this list start with 01. This beginning should work on most games, but if it doesn't work, chang <br>Animation of your Attack (pittstonjoma) ...
    76 KB (12,613 words) - 05:57, 4 January 2021
  • All of the codes on this list start with 01. This beginning should work on most games, but if it doesn't work, chang <br>Get in battle with Pokémon you wish to catch, turn on then off the code and catch. ...
    140 KB (21,416 words) - 05:56, 4 January 2021