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User talk:Kelvinv/AttackEffectDex
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Should I make this list only about artificial move effects (Move effects that are never used, not even by glitch moves) or about ALL effects Kelvinv (talk) 06:27, 27 August 2018 (-06)

Great Dex idea! I think maybe all effects; like the TypeDex, maybe with column that has a list of moves that use them. It works well with AttackDex (which also tells you the move effect ID and is sortable) this way and for reference on what the used/used glitch effects do, but up to you. --Torchickens (talk) 06:49, 27 August 2018 (-06)
I am going it do the way the Attack dex works Kelvinv (talk) 06:58, 27 August 2018 (-06)

From what I have seen FF causes the same thing as 00 --Kelvinv (talk) 12:01, 27 August 2018 (-06)

Rest and Recover both have the same effect, yet Rest causes the pokemon to sleep but Recover doesn't Kelvinv (talk) 12:13, 27 August 2018 (-06)

One of the things I read in a topic: https://forums.glitchcity.info/index.php?topic=7504.0 is that move effects 81-00 are the same as 01-80. Is there some routine involved? Kelvinv (talk) 08:28, 10 September 2018 (-06)