The Legend of Zelda: Majora's Mask (Nintendo 64)
Jump to navigation
Jump to search
This article describes glitches in The Legend of Zelda: Majora's Mask (Nintendo 64), a game outside the Pokémon franchise. See Non-Pokémon glitches for a list of non-Pokémon glitch articles.
This article must comply with the non-Pokémon glitches guideline.
The Legend of Zelda: Majora's Mask | |
Wikipedia link | The Legend of Zelda: Majora's Mask |
Developer(s) | Nintendo Entertainment Analysis & Development |
Publisher(s) | Nintendo |
Platform(s) | Nintendo 64 |
Release date(s) | April 27, 2000 (Japan) October 26, 2000 (North America) November 17, 2000 (Europe) November 17, 2000 (Australasia) |
The Legend of Zelda: Majora's Mask is the sixth main instalment in the popular The Legend of Zelda series by Nintendo, for the Nintendo 64. It is the successor to The Legend of Zelda: Ocarina of Time.
Infinite sword glitch
The infinite sword glitch from The Legend of Zelda: Ocarina of Time returns in this game. It refers to a glitch where the player's sword is stuck in the stabbing mode.
This article or section is a stub. You can help Glitch City Wiki by expanding it. |