|| Super Metroid
|| Nintendo Research & Development 1, Intelligent Systems
|| Super Nintendo Entertainment System
|| March 19, 1994 (Japan)|
April 18, 1994 (North America)
July 28, 1994 (Europe)
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Super Metroid is the third game in the Metroid series, released by Nintendo for the Super Nintendo Entertainment System.
Gives you a never-ending Shinespark charge, which can also be used to harm enemies on contact.
Be at the battle with Draygon.
Weaken Draygon until it is close to death. Then be hit by one of Draygon's sticky blobs, and use the slowdown to activate the Speed Booster. Charge a Shinespark with it, and deal the final blow to Draygon with it. If done correctly, your suit will be blue, and is good for one Shinespark wherever you want, or can kill most enemies on contact.
This is very difficult. It is unknown as of yet whether the effect can be taken in a elevator without losing it.
Allows the use of strange beams
Have all beams and at least one boot upgrade
Activate all beams but the plasma beam. Put the cursor on your boot upgrade and push left and whatever button you have for selecting weapons. If done correctly, all of your beams will be active and there will be a VAR next to the plasma beam. Deactivate individual beams for different effects.
Many of the combinations will cause the game to freeze, but what might give better effects to to charge up a shot and then change beams. Combinations known to work are all on and all but wave beam on. Having every beam on when you already have a shot charged will create a ball of damaging energy in front of you. The all-but-Wave-Beam combination will cause you to eternally fall through floors in most rooms. Saving anywhere will result in everything being reset in your file except for your powerups. This allows you to fight some early bosses with powerful weapons.
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