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Super Metroid
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This article describes glitches in Super Metroid, a game outside the Pokémon franchise. See Non-Pokémon glitches for a list of non-Pokémon glitch articles.

This article must comply with the non-Pokémon glitches guideline.

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Super Metroid
Super Metroid title.png
Wikipedia link Super Metroid
Developer(s) Nintendo Research & Development 1, Intelligent Systems
Publisher(s) Nintendo
Platform(s) Super Nintendo Entertainment System
Release date(s) March 19, 1994 (Japan)
April 18, 1994 (North America)
July 28, 1994 (Europe)
This article may need a cleanup for better quality.
Sprite chaos D057.png
If possible, please edit this article to improve factors like the readability, accuracy and clarity of the article.

Super Metroid is the third game in the Metroid series, released by Nintendo for the Super Nintendo Entertainment System.

Main glitches

Blue suit

Gives you a never-ending Shinespark charge, which can also be used to harm enemies on contact. Be at the battle with Draygon. Weaken Draygon until it is close to death. Then be hit by one of Draygon's sticky blobs, and use the slowdown to activate the Speed Booster. Charge a Shinespark with it, and deal the final blow to Draygon with it. If done correctly, your suit will be blue, and is good for one Shinespark wherever you want, or can kill most enemies on contact. This is very difficult. It is unknown as of yet whether the effect can be taken in a elevator without losing it.

Strange beams

Allows the use of strange beams Have all beams and at least one boot upgrade Activate all beams but the plasma beam. Put the cursor on your boot upgrade and push left and whatever button you have for selecting weapons. If done correctly, all of your beams will be active and there will be a VAR next to the plasma beam. Deactivate individual beams for different effects. Many of the combinations will cause the game to freeze, but what might give better effects to to charge up a shot and then change beams. Combinations known to work are all on and all but wave beam on. Having every beam on when you already have a shot charged will create a ball of damaging energy in front of you. The all-but-Wave-Beam combination will cause you to eternally fall through floors in most rooms. Saving anywhere will result in everything being reset in your file except for your powerups. This allows you to fight some early bosses with powerful weapons.

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