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This article describes glitches in Super Metroid, a game outside the Pokémon franchise. See Non-Pokémon glitches for a list of non-Pokémon glitch articles.

This article must comply with the non-Pokémon glitches guideline.

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Super Metroid
Super Metroid title.png
Wikipedia link Super Metroid
Developer(s) Nintendo Research & Development 1, Intelligent Systems
Publisher(s) Nintendo
Platform(s) Super Nintendo Entertainment System
Release date(s) March 19, 1994 (Japan)
April 18, 1994 (North America)
July 28, 1994 (Europe)
This article may need a cleanup for better quality.
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If possible, please edit this article to improve factors like the readability, accuracy and clarity of the article.

Super Metroid is the third game in the Metroid series, released by Nintendo for the Super Nintendo Entertainment System.

Main glitches

Blue suit

This glitch gives the player a blue suit and a never-ending Shinespark charge, which can also be used to harm enemies on contact. Go to the battle against Draygon and weaken it until it is close to death. Then be hit by one of Draygon's sticky blobs, and use the slowdown to activate the Speed Booster. Charge a Shinespark with it, and deal the final blow to Draygon with it. If done correctly, Samus' suit will become blue. The suit will now kill enemies upon contact and it has one Shinespark charge. It is unknown whether taking an elevator causes the effect to be lost.

Strange beams

This glitch allows the player to use glitchy beams. First, make sure all beams and at least one boot upgrade have been collected. Activate all beams but the plasma beam. Put the cursor on your boot upgrade and push left and whatever button is set to select weapons. If done correctly, all of the beams will be active and there will be a VAR next to the plasma beam. After this, different combinations of beams will have different effects. Many of the combinations will cause the game to freeze.

More research is needed for this article.
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Reason given: What combinations cause what effects?

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