Main Menu





Search Wiki


Sonic the Hedgehog 2 (Genesis)
 Page | Discussion | View source | History

From Glitch City Laboratories

Jump to: navigation, search
This article describes glitches in Sonic the Hedgehog 2 (Genesis), a game outside the Pokémon franchise. See Non-Pokémon glitches for a list of non-Pokémon glitch articles.

This article must comply with the non-Pokémon glitches guideline.

(view, talk, edit)
Sonic the Hedgehog 2
Sonic the Hedgehog 2 Genesis title screen.png
Wikipedia link Sonic the Hedgehog 2
Developer(s) Sonic Team, Sega Technical Institute
Publisher(s) Sega
Platform(s) Sega Genesis
Release date(s) November 21, 1992 (Japan), November 24, 1992 (North America), November 24, 1992 (Europe), December 1, 1992 (Australasia)
Some parts of this article have not yet been fully reviewed by a member of this wiki's staff or QC team.
Girafarig SpaceWorld.png
Data from the Internet can be inaccurate or false, and it is easy to misremember information. For this reason there is more likely to be incorrect information in this article. This template will be removed once the information is peer-reviewed and tested by a staff or QC member.

Sonic the Hedgehog 2 is a platform game for Sega Genesis/Mega Drive from the popular Sonic the Hedgehog series by Sega, and the sequel to Sonic the Hedgehog.

Music tempo change glitch

The sound driver fails to load the proper speed for certain songs if the tempo is changed while the 1-up jingle is playing or the level music is fading in. There are two different ways to execute this glitch, with the first procedure being the easiest and fastest way.

Procedure 1

  1. The player must enter the options screen.
  2. The player must play a song, then play the one up jingle. Quickly before the jingle is done playing the player must select either $7B or $7C in the sound test.

Procedure 2

  1. The player must gain an extra life.
  2. The player must quickly have access to a Speed Shoes monitor and needs the power up before the level music fades back in.


$7B in the sound test speeds up the music, while $7C reverts it back to normal speed. Not all songs will be effected, and some songs slow down while others play too fast.

Super Sonic air-walk glitch

If the player has collected all seven chaos emeralds, and has at least 50 rings, if they jump at the right time after passing a signpost Sonic will transform into Super Sonic but will quickly revert back to normal, in his walking state. However the controls lock and the player is forced to reset the game in order to continue playing.


This glitch has been fixed in revision 02 of the game.