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|Name (transcribed): |
#S#'tS MS4# h####L (Red)
#S# S MS4# h####L (Blue)
Identifier (HEX): A7
Identifier (DEC): 167
Effect pointer: ?
Unterminated name glitch item?: Yes
Buy Price: 949183 (948#83)
Sell Price: 474591
Name bytes: $cd,$12,$6a,$11,$c0,$6a,$cd,$6c,$6a,$fa,$26,$cc,$a7,$28,$0e,$21,$0a,$6b,$cd,$d6,$6a
(hex:A7) (Red) and (hex:A7) (Blue) are glitch items in Pokémon Red and Blue.
Although normally hard to notice, there seems to be a slight difference in this glitch item's name between Pokémon Red and Pokémon Blue in which the Blue version omits a "'t" character before the second bold "S".
It is an unterminated name glitch item, hence provides the effects associated with those glitches and allows for glitches such as Yami Shop glitch and LOL glitch.
It is also a Rival's effect glitch item, hence gives the ability to clip through walls that are one tile thick when used in appropriate places with a 0x50 sub-tile and after closing the Pokémon menu and B.
If a 0x50 sub-tile is early enough in the saved screen data, then this item will restore up to 80 HP to a Pokémon if a Pokémon is chosen from the menu and it doesn't have full HP. This doesn't apply in battle (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking) as Professor Oak's message that it isn't the time to use the item would be brought up instead.