|Densetsu no Stafy 3
|| Densetsu no Stafy 3
|| Tose, Nintendo
|| Game Boy Advance, Wii U
|| August 5, 2004 (Japan)|
April 6, 2016 (Wii U VC, Japan)
|Please note that this glitch only exists in the Japanese versions of this non-Pokémon game, or is otherwise a glitch from a game which was only released in Japan.
Densetsu no Stafy 3 is the third game in the Legendary Starfy series of Marine Action/Platformer games, and the last in the series for Game Boy Advance.
Altered Ogura no health glitches
Under certain conditions, altered Ogura can still attack with no health points left. This includes both Ogura performing his laser attack no health points and performing his swallow attack with no health points.
(swallow attack glitch; at 2:42)
Cutscene music volume glitch
When starting a conversation or item obtaining scene that changes the music, the game's music will fade out to transition to the next track. In Stage 10-3 it seems being caught by Imadame while obtaining the Prison Key and being sent to the room where the Pufftop Kids are locked up can cause the Old Castle music to start playing again before the music has a chance to fully transition to the conversation music. As a result the audio is left persistently quieter.
Disappearing objects glitch
In a room in Stage 6-5 with two Ippon, an Arukaseki and some Pearls, as well as many blocks it is possible to position Starfy to get stuck in a Star Spin with the two Ippon. This can cause the Pearls in the room as well as the bottom half of the Arukaseki to temporarily disappear.
Gabun Ocean Trench stone platform exploit
In Stage 7-3, a stone platform puzzle can be bypassed with both Starly's wall jump ability and the fact that she can stand on tiny spaces next to the stone platforms while they are wedged between walls.
The Jellato Sister ice block glitch
In Stage 4-4 prior to completing the game, three of The Jellato Sisters will be frozen in an ice block. This ice block can be exploited in a certain way to propel Starfy upwards at a high speed.
Trading Cards glitch
It is possible for the Trading Cards feature to not function correctly displaying more characters and enemies than the player has actually met/defeated, but the cause is unknown.