|Densetsu no Stafy 2
||Densetsu no Stafy 2
||Game Boy Advance, Wii U
||September 5, 2003 (Japan)|
March 16, 2016 (Wii U VC, Japan)
|Please note that these glitches only exist in the Japanese versions of this non-Pokémon game, or are otherwise from a game which was only released in Japan.|
Densetsu no Stafy 2 is the second game in the Legendary Starfy series of Marine-Action/Platformer games.
Arumonto lag glitch
Some lag can be caused by quickly attacking an Arumonto in Stage 9-5's second map.
In Pitch Dark Cave, there is a ball puzzle. Having a ball nearby the top of a pit may cause the ball to be propelled upwards when it is closed off by a platform.
This glitch involves a Dokazun moving through a wall and off the screen in Stage 10-9.
Large Tree's Forest sequence break
In Stage 5-5 prior to completing the game, Starfy is meant to find a cork to fill the room with water to save Moon. However, a difficult technique allows Starfy to use the damage from a Komorin to enter a door at the top-right corner of the map without having to fill it.
Ogura swallow glitch
If Starfy gets swallowed by Ogura while Starfy he is temporarily invincible due to being hit by a previous attack, Starfy will reappear at the centre of the screen rather than being pushed downwards.
Platform jump glitch
A glitch in Stage 8-4 that involves Starfy jumping for no apparent reason in a map that is scrolling upwards.
Puchi Ogura #10 text box glitch
Rarely when fighting Puchi Ogura #10, his battle message will momentarily be at the bottom of the screen but move upwards.
Shocked Starfy glitch
In Stage 3-3 during a conversation with Moe about Kamekkojinan and Kamekkoimouto, pressing the Start menu in the middle of the conversation while he is shocked will leave Starfy in that state until the area is cleared.
This glitch occurs in Stage 8-5 after beating the game in the room where Squirt #4 was. Taking the bottom-right door from the main room with Imadame will bring Starfy to the room with a Sukarudon stuck in the wall.