Debugging features within Pokémon Red/Blue/Yellow

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Summary pages of debugging features within the Pokémon games:

Pokémon Red/Blue/Yellow | Pokémon Gold/Silver/Crystal | Pokémon Ruby/Sapphire/Emerald | Pokémon Mystery Dungeon: Red and Blue Rescue Team | Pokémon Platinum | Pokémon Mystery Dungeon: Explorers of Sky | Pokemon HeartGold and SoulSilver




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This article is a summary page for different variations of a glitches, etc. when talked about as a whole.
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Reason given: Missing 'debug new game' and test battle features


Pokémon Red and Green featured debugging features at one time in their development. This is confirmed in an "Iwata Asks" interview by Satoru Iwata with Tsunekazu Ishihara and Shigeki Morimoto regarding the release of Pokémon HeartGold and SoulSilver, where Shigeki Morimoto mentioned that "debugging features which weren't going to be included in the final version of the game were removed, creating a miniscule 300 bytes of free space." in which the developers managed to fit Mew later in the empty space.[1]

Further details of the mentioned debugging features are not known, but there is one hint of their existence, namely the original first generation error codes which have not been officially explained by Nintendo.

Error codes

Main article: Error codes#In Generation I

ERROR codes in Pokémon Red/Blue/Yellow (known as "error" codes in Pokémon Yellow) appear in the form of "(X ERROR)" when there is a 00 character in the middle of a text box (normally only possible through glitch dialog). The actual number, X, marks the 'text box ID' . All text after the error code is removed, but text, including numbers can appear before the error code, giving a false impression that the error code is of a higher value than it actually is.

An example of an error code in action without a cheating device is this:

  1. In Pokémon Yellow, perform the Trainer-Fly glitch to fly away from the long range Trainer on Route 6.
  2. Fight any Trainer on a route other than Route 6 and either win or lose. #Read the sign that says 'VERMILION CITY The Port of Exquisite Sunsets'.
  3. Return to Route 6 and an '8 error' will appear.

In Pokémon Red and Blue, the 'Port of Exquisite Sunsets' sign step can be replaced with the PokéMart sign to get a '9 error'.

Printer errors were added to Pokémon Yellow and the lowercase word "error" is used for an instance of printer error related text that is used when trying to print the player's high-score in the Summer Beach house (Surfing Pikachu minigame house), getting a highscore and exiting, however "PRINT error!" is part of a completely different text string, and has an "!" mark that the ("X error") phrase does not.

Placeholder terms

Placeholder terms for the purpose of this article are names used for unused entries in a list that were 'dummied out', i.e. made valid.

  1. ?????: ????? is an item name for the unused items with index numbers of hex:07 (aka the 'surfboard') and hex:2C (an unusable item). The term is the same in the Japanese games.
  2. Missingno.: Contrary to popular belief, Missingno. is not an error handler for invalid Pokémon in general. Only 39 invalid Pokémon are called Missingno. and all of the invalid Pokémon index numbers past hex:BE (dec:190), counting 00 as 256, have glitched names. Though most data about Missingno. is invalid, not all of it is. For example, 30 Missingno. have blanked out cries and 9 have unused cries. At least some of these Pokémon may have been worked with before. According to a post from Zog on Smogon, Shigeki Morimoto confirmed that there were originally 190 Pokémon (151+39), and that the rest were saved for later.

The developers may have either added in 'Missingno.' as a placeholder for if they wanted to add more Pokémon into the game, or replaced a 'scrapped Pokémon' for Generation I with "Missingno." (the latter is more likely for the Missingno. with unused cries).