From Glitch City Laboratories
of the Pokémon series
||Variants and Consequences
|Arbitrary code execution
||see template, remote, cart-swap, unintended ROM code execution
|2x2 block encounter glitches
||Left-facing shore tile glitch (in-game trade shore encounter trick, old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)
|99 item stack glitch
|Bad clone glitch
||????? party overloading (Type 0xD0 move glitch, ????? map corruption, Celebi trick, Celebi Egg trick, Shiny Celebi trick, glitch move map corruption, overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (infinite items and item creation, expanded Balls pocket (TM/HMs outside of the TM/HM pocket, Glitch Pokédex categories))
|Bug-Catching Contest data copy glitch (Japan only)
|Ditto DV manipulation
|Elite Four door glitch (Japan only)
|Expanded party encounter table manipulation
||Safari Zone exit glitch, RAM manipulation
|Glitch meta-map script activation (Generation I)
|Infinite Master Balls (Colosseum)
|Large storage box byte shift glitch
||storage box remaining HP glitch, maximum stat glitch
|Item duplication glitch
|Item stack duplication glitch
||Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch
|Transform held item glitch (Japan only)
|Mimic glitch (Japan only)
|Out of bounds Glitch City (Generation II)
||Slowpoke Well out of bounds corruption (French version)
|Lumiose City save glitch
|Pikachu off-screen glitch
||Trainer corruption glitch
|Pokémon merge glitch
||Pomeg data corruption glitch
|Roaming Pokémon encounter glitch
|(Mimic) Transform Rage glitch
|Select glitches (Japan only)
||Closed menu: Dokokashira door glitch (international), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, walk through walls (international) Special menu: Lift glitch, Badge describer glitch)
|SRAM glitch (Generation I)
||255 Pokémon glitch, send party Pokémon to a new game
|SRAM glitches (Generation II)
||Mailbox glitches, Mystery Gift item corruption, Trainer House glitches
|Surf down glitch
||Grass/rock Surfing glitch (Spanish/Italian only) (English)
|Time Capsule exploit
|Trainer escape glitch
||Death-warp, Mew Trick, Ditto Trick, Experience underflow glitch
|Buffer overflow techniques
||Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch
|Walk through walls
||ledge method, museum guy method, Rival's effect, Select glitch method (international), Brock Through Walls
||party Pokémon box data shift glitch
(view, talk, edit)
This article is about a glitch which allows players to obtain any Pokémon including Celebi. For the rumours of obtaining Celebi in Pokémon Ruby and Sapphire see glitch myths.
The Celebi glitch is a glitch in Pokémon Gold, Silver and Crystal. The glitch allows players to, through repeated Pokémon cloning and adjusting the party, obtain any Pokémon, including Celebi.
In order to register Celebi in the Pokédex, the alternative Celebi Egg glitch may be used.
- The player must have beaten the Elite Four.
- The player must have a box in Bill's PC that isn't full.
- The player must have a Sneasel that knows Beat Up as its third move. Sneasel learns Beat Up at level 57.
- The player must have a Pokémon that they don't care about stored in the PC. This Pokémon will be deleted during the glitch.
- Clone Sneasel correctly four times.
- Clone Sneasel incorrectly to get a bad clone.
- Put the original Sneasel in the first slot of the party, followed by the four good clones and the bad clone.
- Store the bad clone in the Pokémon Daycare, and then immediately take it back.
- Move the bad clone so that it is the first Pokémon in the party.
- Access Bill's PC using the computer in the Daycare.
- Choose "Move PKMN w/o mail" (other methods of withdrawing a Pokémon will not work), and move a Pokémon from the PC to the front of the party. As an example, a Rattata will be used. Note that this Pokémon will later be permanently deleted.
- Turn off the PC and store the bad clone, which should now be in the second slot of the party, in the Daycare again. This time, do NOT take it back yet; instead, go back to the PC.
- Deposit the soon-to-be-deleted Rattata and the four good clones, and leave the PC.
- Go back to the Daycare man and take back the bad clone. Then, ask the man to raise the original Sneasel. At this point, the Sneasel's name will probably have changed to SEL.
- Take the Sneasel back from the Daycare. It should have changed into a Celebi. It doesn't count toward the Pokedex, and its level may be abnormally high.
- If the player looks at the PC box where he or she deposited Rattata and the four 'good clones', he or she will notice that the third and fourth clones' species (listed on the first page of stats) have changed, but their sprites have not; they still look like Sneasels. When he or she chooses to withdraw these clones and put them in the Daycare, they will transform.
This glitch was discovered by Paco81. Matt12 helped translating and writing out a simplified version.
For unknown reasons, in Pokémon Crystal, if the player looks at the stats of the second clone in the PC box, the game might freeze or give glitchy side-effects.
This glitch can also be used to get any Pokémon in the game. The third move of the Sneasel used in this example was Beat Up. Beat Up has a hexadecimal identifier of FB; which in standard decimal is identical to Celebi's index number (251). So if the player changed Beat Up to a move such as Detect with a hexadecimal identifier of C5 then Umbreon (also with a hexadecimal identifier of C5) -- would be the end result. It is the move, not the Pokémon, that matters; Sneasel is used because it is the only Pokémon that can legitimitely learn Beat Up without the use of a cheating device or another glitch.