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Walk through walls glitch (ledge method)
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Major glitches of the Pokémon series

Arbitrary code execution (template, remote, cart-swap, unintended ROM code execution) | 2x2 block encounter glitches (Left-facing shore tile glitch (in-game trade shore encounter trick, old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)) | 99 item stack glitch | Bad clone glitch (????? party overloading (Type 0xD0 move glitch, ????? map corruption, | Celebi trick, Celebi Egg trick, Shiny Celebi trick, glitch move map corruption, overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (infinite items and item creation, expanded Balls pocket (TM/HMs outside of the TM/HM pocket, Glitch Pokédex categories)) | Berry glitch | Bug-Catching Contest data copy glitch (Japan only) | Cloning | Ditto DV manipulation | Elite Four door glitch (Japan only) | Expanded party encounter table manipulation | Glitch City (Safari Zone exit glitch, RAM manipulation) | Glitch meta-map script activation (Generation I) | Infinite Master Balls (Colosseum) | Large storage box byte shift glitch (storage box remaining HP glitch, maximum stat glitch) | Item duplication glitch | Item stack duplication glitch (Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch) | Transform held item glitch (Japan only) | Mimic glitch (Japan only) | Out of bounds Glitch City (Generation II) (Slowpoke Well out of bounds corruption (French version)) Lumiose City save glitch | Pikachu off-screen glitch (Trainer corruption glitch) | Pokémon merge glitch | Pomeg glitch (Pomeg data corruption glitch) | Roaming Pokémon encounter glitch | (Mimic) Transform Rage glitch | Select glitches (Japan only) (Closed menu: Dokokashira door glitch (international), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, walk through walls (international) Special menu: Lift glitch, Badge describer glitch) | Sketch glitch | SRAM glitch (Generation I) (255 Pokémon glitch, send party Pokémon to a new game) | Surf down glitch (Grass/rock Surfing glitch (Spanish/Italian only) (English)) | Time Capsule exploit | SRAM glitches (Generation II) (Mailbox glitches, Mystery Gift item corruption, Trainer House glitches) | Tweaking | Trainer escape glitch (Death-warp, Mew Trick, Ditto Trick, Experience underflow glitch) | Buffer overflow techniques (Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch) | Walk through walls (ledge method, museum guy method, Rival's effect, Select glitch method (international), Brock Through Walls) | ZZAZZ glitch (party Pokémon box data shift glitch)

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PRAMA Initiative a également une page sur Walk through walls glitch (ledge method).
Bulbapedia also has an article about Walk through walls glitch (ledge method).

The "walk through walls" GameShark code has always been fun and useful to people. Contrary to popular belief, a similar effect is possible without the use of a cheating device via a glitch. The first report of this glitch seems to trace back to the old French board Trusteight (which later became PRAMA Initiative) by Snowsnake.


  • Must be able and know how to do the Safari Zone exit glitch (also known as the "Glitch City" glitch).
  • Pokémon with high HP or a lot of potions (preferably both).
  • At least one poisoned Pokémon.


  1. Get all the Pokémon in the party poisoned or fainted. (It helps if the player only has one Pokémon in the party)
  2. Enter the Safari Zone gate, pay and enter.
  3. Exit the Safari Zone, but answer NO to the "Leaving early ?" message.
  4. Don't move, save and reset.
  5. Immediately after resuming, exit the Safari Zone, walk down until the guy prompts you with the welcome dialogue. Say no, and exit.
  6. The 500th Safari Zone step has to be on a ledge.
  7. If performed correctly, there should be some "9" under the player, instead of the shadow. Skip the dialog.
  8. The player should be in the Safari Zone entrance building, and will be able to the walk through walls.
  9. Walk around until all of the player's Pokémon faints (The game will crash if the player tries to leave through the door).
  10. The player is now at the last Pokémon Center visited/home and will have the ability to walk through walls.

An alternate method is possible in Pokémon Red and Blue by exploiting the walk around with only fainted Pokémon glitch. It is slightly faster (you don't need to repeatedly heal your Pokémon), slightly easier (you don't need a poisoned Pokémon, but a fainted Pokémon, which is easier to obtain) and you don't need to count your steps.

  1. Get at least one fainted Pokémon in your party.
  2. Enter the Safari Zone gate, pay and enter.
  3. Walk around until you have nearly 33 steps (32 should be perfect) remaining.
  4. Immediately after resuming, exit the Safari Zone, but answer NO to the "Leaving early ?" message.
  5. Don't move, save and reset.
  6. IMPORTANT : Go in straight lines, as the step count is very tight.
  7. Exit the Safari Zone, walk down until the guy prompts you with the welcome dialogue. Say no, and exit.
  8. Fly to Vermilion City (Fuchsia City is also possible if you exited with more than ~37 steps)
  9. Enter the Pokémon Center, go to the PC in straight lines.
  10. Deposit every non-fainted Pokémon.
  11. Save and reset.
  12. Walk three steps left, save and reset.
  13. Walk three other steps left, save and reset.
  14. Walk three last steps left, save and reset.
  15. Walk three steps down, exit the building, save and reset (for safety).
  16. When outside, walk (save and reset if needed) and your last step before you are warped to the Safari Zone gate should be on a ledge. (If you left the Safari Zone with 33 steps remaining, you should walk left once, then down onto the ledge)
  17. If performed correctly, there should be some "9" under the player, instead of the shadow. Skip the dialog.
  18. Once in the Safari Zone gate, the player can walk through walls. Walk four steps (preferably down).
    WARNING ! Going out of bounds will cause a crash, and entering the Safari Zone again will cancel the walk through walls. On Nintendo 3DS Virtual Console, erased save data from out of bounds freezes are more common.

Video demonstration

YouTube video by Zach the Glitch Buster

Derivative glitches

See also