Main Menu

Glitches

References/Resources

Affiliates

Technical

Search Wiki

Toolbox

Difference between revisions of "Walk through walls glitch (ledge method)"
 Page | Discussion | View source | History

From Glitch City Laboratories

Jump to: navigation, search
[checked revision][unchecked revision]
(To finish)
Line 11: Line 11:
 
==Procedure==
 
==Procedure==
  
#Get all the Pokémon in the party poisoned. (It helps if the player only has one Pokémon in the party)
+
# Get all the Pokémon in the party poisoned or fainted. (It helps if the player only has one Pokémon in the party)
#Perform the Glitch City glitch but stop after step four, whilst keeping the party Pokémon conscious.
+
# Perform the Glitch City glitch but stop after step four, whilst keeping the party Pokémon conscious.
#The {{Explain|500th|Start counting down from known amount of Safari Zone steps left after restarting the game.}} Safari Zone step has to be on a ledge.
+
# The {{Explain|500th|Start counting down from known amount of Safari Zone steps left after restarting the game.}} Safari Zone step has to be on a ledge.
#If performed correctly, the player should be in the Safari Zone entrance building, and will be able to the walk through walls.
+
# If performed correctly, the player should be in the Safari Zone entrance building, and will be able to the walk through walls.
#Walk around until all of the player's Pokémon faints (The game will crash if the player tries to leave through the door).  
+
# Walk around until all of the player's Pokémon faints (The game will crash if the player tries to leave through the door).  
#The player is now at the last Pokémon Center visited/home and will have the ability to walk through walls.
+
# The player is now at the last Pokémon Center visited/home and will have the ability to walk through walls.
 +
 
 +
An alternate method is possible in Red/Blue by exploiting the [[Walk around with only fainted Pokémon]] glitch.
 +
# Get at least one fainted
  
 
==Video Demonstration==
 
==Video Demonstration==
Line 25: Line 28:
 
*[[Walk through walls trick (museum guy method)]]
 
*[[Walk through walls trick (museum guy method)]]
 
*[[Walk through walls trick (select glitch method)]]
 
*[[Walk through walls trick (select glitch method)]]
 +
*[[Walk through walls trick (Youngster method)]]
  
 
[[Category:Generation I glitches]]
 
[[Category:Generation I glitches]]

Revision as of 01:42, 8 June 2015

Major glitches of the Pokémon series


GB.png Arbitrary code execution GB.png

0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC


Bulbasaur.png No further extensions Bulbasaur.png

Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)

Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)


Bruno.png Buffer overflow techniques Bruno.png

99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)


Ball.png Item stack duplication glitch (Generation I) Ball.png

Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch


PC.png Bad clone glitch (Generation II) PC.png

????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))


Lab pass.png Closed menu Select glitches (Japanese Red/Green) Lab pass.png

Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch


Gromeg berry.png Pomeg glitch (Generation III) Gromeg berry.png

Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch


Darkrai.png Voiding (Generation IV) Darkrai.png

Tweaking

Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)


Lying old man.png 2x2 block encounter glitches (Generation I) Lying old man.png

Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch


Glitchtile.png Glitch City Glitchtile.png

Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)


RBYPC.png Large storage box byte shift glitch RBYPC.png

Storage box remaining HP glitch | Generation I max stat trick


Pikachu.png Pikachu off-screen glitch Pikachu.png

Trainer corruption glitch


Tereka.png SRAM glitches Tereka.png

Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches


Ditto.png Trainer escape glitch Ditto.png

Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation


Brock.png Walk through walls Brock.png

Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls


Surf.png Surf down glitch Surf.png

Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))

(view, talk, edit)


The "walk through walls" GameShark code has always been fun and useful to people. Contrary to popular belief, a similar effect is possible without the use of a game-altering device via a glitch.

Requirements

  • Must be able and know how to do the Safari Zone exit glitch (also known as the "Glitch City" glitch).
  • Pokémon with high HP or a lot of potions (preferably both).
  • At least one poisoned Pokémon.

Procedure

  1. Get all the Pokémon in the party poisoned or fainted. (It helps if the player only has one Pokémon in the party)
  2. Perform the Glitch City glitch but stop after step four, whilst keeping the party Pokémon conscious.
  3. The 500th Safari Zone step has to be on a ledge.
  4. If performed correctly, the player should be in the Safari Zone entrance building, and will be able to the walk through walls.
  5. Walk around until all of the player's Pokémon faints (The game will crash if the player tries to leave through the door).
  6. The player is now at the last Pokémon Center visited/home and will have the ability to walk through walls.

An alternate method is possible in Red/Blue by exploiting the Walk around with only fainted Pokémon glitch.

  1. Get at least one fainted

Video Demonstration

YouTube demonstration by Zach the Glitch Buster

See also