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Out of bounds Glitch City (Generation II)
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Major glitches of the Pokémon series
Core glitch Variants, consequences, and exploits
Arbitrary code execution (various generations) see template, Remote code execution, Cart-swap arbitrary code execution, Unintended ROM code execution
No major extensions 99 item stack glitch (Generation I), Berry glitch (Generation III), Bug-Catching Contest data copy glitch (Japan only), Cloning, Ditto DV manipulation, Elite Four door glitch (Japan Diamond/Pearl only), Expanded party encounter table manipulation (Generation I), Item duplication glitch, Meta-map script activation (Generation I), Transform held item glitch (Japan only), Mimic glitch (Japanese Diamond/Pearl), Pokémon merge glitch ("Q Glitch", Generation I), Roaming Pokémon encounter glitch, (Mimic) Transform Rage glitch, Sketch glitch, Time Capsule exploit (Generation II), Tweaking (Generation IV)
Buffer overflow techniques Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch
Item stack duplication glitch (Generation I) Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch
Bad clone glitch (Generation II) ????? party overloading (Type 0xD0 move glitch, ????? map corruption, Celebi trick, Celebi Egg trick, Shiny Celebi trick, Glitch move map corruption, Overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))
Select glitches (Japanese Red/Green) Closed menu: Dokokashira door glitch (International), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, Walk through walls (International), Lift glitch, Badge describer glitch
Pomeg glitch Pomeg data corruption glitch ("Glitzer Popping")
2x2 block encounter glitches (Generation I) Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)
Glitch City Safari Zone exit glitch, RAM manipulation, Out of bounds Glitch City (Generation II), Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)
Large storage box byte shift glitch Storage box remaining HP glitch, Generation I max stat trick
Pikachu off-screen glitch Trainer corruption glitch
SRAM glitches Generation I save corruption, 255 Pokémon glitch, Send party Pokémon to a new game (Generation I), Generation II save corruption, Mailbox glitches, Mystery Gift item corruption, Trainer House glitches
Surf down glitch Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international), 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))
Trainer escape glitch Death-warp, Mew trick, Ditto trick, Experience underflow glitch
Walk through walls Ledge method, Museum guy method, Rival's effect, Select glitch method (International Select glitch method), Brock Through Walls
ZZAZZ glitch Party Pokémon box data shift glitch



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PRAMA Initiative a également une page sur Out of bounds Glitch City (Generation II).
An out of bounds Glitch City in Pokémon Gold caused by stepping out the boundaries of Elm's Lab. Note the corrupted name


Please note that some of the data described here may not be fully reliable if it depends on the contents of writable memory, such as RAM; WRAM; SRAM.

Out of bounds Glitch Cities in Generation II are a type of Glitch City in Pokémon Gold, Silver and Crystal.

These Glitch Cities appear when the player steps on one of the boundaries of a map. Opening the menu with start may be required after stepping on the boundary first. Whether a Glitch City is loaded or not and whether the game doesn't freeze seems to strongly depend on the position that the player steps.

The Route 22 music seems to play in these Glitch Cities a lot, for unknown reasons.

Method (through GameShark)

Pokémon Gold and Silver

1. Use the following walk through walls codes for Pokémon Gold and Silver:

  • 0100A3CE
  • 0100A4CE
  • 0100A5CE
  • 0100A6CE

2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes, try a different place.

The following location seems to work.

Gold OoB Glitch City 0.png

Pokémon Crystal

1. Use the following walk through walls codes for Pokémon Crystal:

  • 0100FAC2
  • 0100FBC2
  • 0100FCC2
  • 0100FDC2

2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes, try a different place.

Crystal OoB Glitch City.png

Corruption

Stepping in to an out of bounds Glitch City may corrupt:

In Pokémon Gold and Silver

  • The player's name.
  • The options. Battle scene and battle style may be changed. Going out of bounds allows the player to access frame 0, but it looks like a normal border.
  • The play time.

In Pokémon Crystal

  • The music.
  • Whether the Pokégear is obtained.
  • The player's money.
  • The player's badges.
  • The Pokédex mode, such as New Pokédex Mode/Old Pokédex Mode. If changed to a glitch mode, it may be impossible to change it back to a valid mode without modifying D959.
  • The player's items and number of items.
  • Pokémon registered in the Pokédex.

Pokémon data

  • Held items.
  • Letters in the nickname.

See also

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