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Difference between revisions of "Map 0xFF (summary)"
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'''Map 0xFF''' is a game mechanic in {{RBY}}. Some indoor location exits use map 0xFF to redirect the player to the location stored in the memory address $D365 ($D364 in Yellow). In the [[Safari Zone exit glitch]] this is abused to redirect the player to a map's warp $04 even if the coordinates and block data for that map is invalid, resulting in a [[Glitch City]] for many locations.
 
'''Map 0xFF''' is a game mechanic in {{RBY}}. Some indoor location exits use map 0xFF to redirect the player to the location stored in the memory address $D365 ($D364 in Yellow). In the [[Safari Zone exit glitch]] this is abused to redirect the player to a map's warp $04 even if the coordinates and block data for that map is invalid, resulting in a [[Glitch City]] for many locations.
  
As a [[Glitch City|glitch location]], it is a common [[freeze map]] that player attempts to put the player in for stepping [[out of bounds]] when an x or y connection doesn't exist, usually resulting in a freeze but possibly an [[out of bounds Glitch Hell]] in {{RG}} and {{JY}} v1.0.
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As a [[Glitch City|glitch location]], it is a common [[freeze glitch map]] that player attempts to put the player in for stepping [[out of bounds]] when an x or y connection doesn't exist, usually resulting in a freeze but possibly an [[out of bounds Glitch Hell]] in {{RG}} and {{JY}} v1.0.
 
 
When D365 or D364 is also set to 0xFF, exiting through an indoor exit may cause the game to simply freeze with a white screen.  In Spanish Yellow, [[map 0x0B (Spanish Yellow)|map 0x0B]] may warp the player to [[Map 0xFF (Spanish Yellow)|a Map 0xFF]] which doesn't immediately freeze the game, but still results in a freeze regardless.
 
  
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When D365 or D364 is also set to 0xFF, exiting through an indoor exit may cause the game to simply freeze with a white screen.  In Spanish Yellow, [[map 0x0B (Spanish Yellow)|map 0x0B]] may warp the player to [[Map 0xFF (Spanish Yellow)|a map 0xFF]] that may either serve as a [[freeze glitch map]] or [[redirection glitch map]] to Team Rocket Hideout B1F (map 0xC7) [[valid source map Glitch City]].
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[[Category:Glitch areas]]
 
[[Category:Glitch areas]]

Latest revision as of 15:34, 12 March 2017

This article is a summary page for different variations of a glitches, etc. when talked about as a whole.
Collective.png
Town Map name: (Blank)
Map FF Town Map.png
Identifier (HEX) FF
Identifier (DEC) 255
Default track Unknown
Tileset Unknown
Size Unknown
Map type Special map handler,
Freeze glitch map

Map 0xFF is a game mechanic in Pokémon Red, Blue, and Yellow. Some indoor location exits use map 0xFF to redirect the player to the location stored in the memory address $D365 ($D364 in Yellow). In the Safari Zone exit glitch this is abused to redirect the player to a map's warp $04 even if the coordinates and block data for that map is invalid, resulting in a Glitch City for many locations.

As a glitch location, it is a common freeze glitch map that player attempts to put the player in for stepping out of bounds when an x or y connection doesn't exist, usually resulting in a freeze but possibly an out of bounds Glitch Hell in Pokémon Red and Green and Pokémon Yellow (Japanese) v1.0.

When D365 or D364 is also set to 0xFF, exiting through an indoor exit may cause the game to simply freeze with a white screen. In Spanish Yellow, map 0x0B may warp the player to a map 0xFF that may either serve as a freeze glitch map or redirection glitch map to Team Rocket Hideout B1F (map 0xC7) valid source map Glitch City.