From Glitch City Laboratories
Welcome to the Glitch City Laboratories wiki! We are a Pokémon fansite dedicated to the various glitches and quirks of the game series.
We currently have 3,518+ pages. However, we are still growing, and are in need of both new articles and further information on existing articles.
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- Major glitches — The most powerful glitches, such as those that allow you to obtain any Pokémon in the game.
- Glitches by generation — A parent category of seven categories of Pokémon glitches by generation. Useful for looking up any particular glitch.
- The Big HEX List — A reference table for index numbers and matching Pokémon, items, moves, characters and Game Boy ASM opcodes!
- Reference documents — Pages not directly related to glitching, but containing info on topics such as other exploits, easter eggs, unused content, GameShark codes, in addition to how and why it all works.
More links can be found on the sidebar. ☺
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Before editing, we recommend that you get a basic idea of our manual of style, learn what is expected of articles at GCL, and about our process for article validation. However, none of this is strictly required; if you have something to add, don't let issues with formatting deter you from doing so.
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Okay, so I haven't exactly been up-front or honest with everyone, and I want to explain the situation and clear up any confusion and ambiguity behind things. I'll only post the immediately relevant information to keep this post as concise as possible, and I'm open to talking about anything that requires additional explanation or clarification.
Back in March of 2018, an individual hacked into Nintendo's internal network, and Nintendo found out about the intrusion in May 2018. That individual goes by multiple names online, but the one relevant here is the name Wack0. This is the only name aside from my own that I will be specifically mentioning.
In May of 2018, Wack0 assumed the mantle of the anonymous figure known as "__" and uploaded a mysterious ROM to the PRET Discord server with only 20 available downloads. This ROM happened to be the Space World 1997 prototype of Pokemon Gold and Silver ("SW97"). Those who were known to have downloaded the ROM were quickly added to a private team called Team Spaceworld ("TSW"), which was the same team that was planning on making a translation of the SW97 ROM.
I was part of TSW too, as was Wack0 -- from this point forward, any further mention of "Wack0" will be referring to his anonymous persona known as "__".
There were many Pokemon-related things that Wack0 had come into possession of, including tools used to make the games, development versions of the games, and even source code for the games. He entrusted some of what he had with certain individuals, whether that be knowledge, tools, or data. Many believed that he wanted some of that to get out publicly at some point; I personally believe that he wanted a lot of it to get out, but certainly not _all_ of it, although nobody can really know for sure. I was one of those people he entrusted things with.
In February of 2019, a group named Helix Chamber, which is a group dedicated to preserving and analyzing Pokemon history and media, announced that the ROM that was played at Pokethon by RacieB was created using prototype assets left over from development of Pokemon Red and Green, which was given to them by an anonymous donor, and that only the backsprites of scrapped Pokemon were given to them without the accompanying front sprites.
The truth is that I was the one who gave them those prototype assets. I was careful not to include any actual data from the game or any game assets, but rather interpretations of those assets, such as including the backsprites as PNG files instead of the actual files that the game uses for backsprites.
Unfortunately, GAME FREAK developed a newer, more efficient method to store front sprites (it was probably just raw data instead of encoded data originally), so the front sprites for those Pokemon literally just did not exist after the front sprites underwent optimization. The only reason the backsprites survived was because they didn't undergo the same optimization. If anyone was hoping for the front sprites for those Pokemon, then the only viable option would be to ask GAME FREAK what they looked like.
In December of 2019, the early sprites for a lot of Gen IV Pokemon were leaked online. I was the anonymous source of the sprites, and again I only transmitted them in an interpreted form instead of any actual data from the game or any game assets. These sprites are from January 2006, approximately 8 months before Pokemon Diamond and Pearl released in Japan. The only reason I can guess as to why Shellos and Gastrodon weren't in the list is because they probably weren't in the game yet.
In summary, the Pokemon Red and Green assets are real, and the Pokemon Diamond and Pearl sprites are real as well. I have nothing else in my possession, and I've shown everything I did have.
I deeply apologize for letting this go on for as long as it has; I haven't felt right about this from the very beginning, and it's a burden I'm finally glad to rid myself of. I've withdrawn from the dev/proto scene entirely, and I've recused myself from the actively participating in the Pokemon Gen 1-7 glitching scene. Additionally, both Wack0 and myself will be stripped of any and all ranks on GCL following this announcement, although I still plan to remain active and participate however I can.
Again, I didn't plan for things to get this out of hand or cause negativity of any kind -- I wanted to give people a glimpse of "what could have been" and the amount of work and detail that went into some of these in any way that I could, but even acknowledging their existence may have been saying too much, and I sincerely apologize for all of this.
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Glitch City Laboratories, no matter what, no matter where, or who, or who you are with, or where you are going, or where you've been, wishes you happy holidays this 2019!
We also extend a warm welcome to those playing Sword and Shield, which lived up to the expectation of having a handful of bugs being the series's first iteration on the Switch, some benign, but some potentially exploitable...check out either the forum section on Generation VIII glitches
, Torchickens's cursory roundup on what's been observed so far
, or of course her YouTube channel
. As usual, Discord is probably bustling.
Whether you're inside a wall in Galar, deep in Sinnoh's void, or a hundred items down in an extended menu, remember that the holiday spirit shall still shine through!
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Thanks to sustained interest in the field from various parties over time, this wiki has never stopped growing. However, on a higher level, there's a consensus that the way the pages are organized is still on the wrong side of history, in addition to other site-wide elements. Is there too much of a mix of technical information, procedural outlines, and the cool results that all originally brought us here, without the three being clearly separated enough? Would new templates aid future edits? What about the current manual of style? Would a TVTropes-inspired system make the wealth of pages easier to navigate?
Collectively, we don't know, other than that we could do with something
along those lines. Any visitor is free to suggest what that might be.An excellent discussion was opened here on this subject. If you have anything to say or are curious what proposals have been made, come check it out!
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Of special interest to those interested in game preservation should be the REON Dev Team's successful trade conducted using an online protocol and a software implementation of the Mobile Adapter, most famous for its use in the Japan-only version of Crystal.As their recent tweet (complete with video footage) reads
"For the first time in 17 years and 8 months, a trade was done with Pocket Monsters Crystal using the GTS precursor at the PCC. A shiny Gyarados was traded for a Meganium."
Additionally, hardware that would allow for online trades to be conducted in this manner is in progress. On their Discord
, you can find other material such as scans and screenshots, and even talk of "DLC content" that was distributed long ago for use with the phone adapter.
Worth reading too if you're interested in the details on what made this possible is Háčky's super in-depth research on how the adapter communicates with the GBC
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