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Difference between revisions of "Glitch stat"
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'''Glitch stats''' are invalid stats that exist in [[bp:Generation I|Generation I]] (and possibly other Pokémon games) in addition to HP, Attack, Defense and Special.
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'''Glitch stats''' are invalid stats that exist in [[bp:Generation I|Generation I]] (and possibly other Pokémon games) in addition to HP, Attack, Defense, Speed and Special.
  
The hex:4E glitch stat can be lowered by using the move [[AttackDex/Y:247|TM47]] in {{Y}}, causing memory address 0xCD7C to be decreased.
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There are two types of glitch stat names; glitch vitamin stat names (stats that are normally displayed when using items such as the HP Up) and glitch battle stat names (stats that are displayed as a side effect of moves or X items). These are completely separate.
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Multiple glitch stats can be adjusted from the effects of [[glitch move]]s.
  
 
==See also==
 
==See also==
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*[[StatDex]]
 
*[[Glitch Pokémon]]
 
*[[Glitch Pokémon]]
 
*[[Glitch move]]
 
*[[Glitch move]]

Latest revision as of 13:03, 17 February 2018

Glitch stats are invalid stats that exist in Generation I (and possibly other Pokémon games) in addition to HP, Attack, Defense, Speed and Special.

There are two types of glitch stat names; glitch vitamin stat names (stats that are normally displayed when using items such as the HP Up) and glitch battle stat names (stats that are displayed as a side effect of moves or X items). These are completely separate.

Multiple glitch stats can be adjusted from the effects of glitch moves.

See also

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