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Difference between revisions of "AttackDex/RBY:171"
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==Glitch Pokémon which learn (variable name) (0xAB)==
 
==Glitch Pokémon which learn (variable name) (0xAB)==
 +
===Red/Blue===
 
*[[GlitchDex/RB:194|ゥ .4 (C2)]]: Level 195
 
*[[GlitchDex/RB:194|ゥ .4 (C2)]]: Level 195
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 +
===Yellow===
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*[[GlitchDex/Y:199|u (0xC7)]] (Level 224)
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*[[GlitchDex/Y:210|PkMn ? A (0xD2)]] (Level 224)
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*[[GlitchDex/Y:211|ゥゥ] (0xD3)]] (Level 224)
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*[[GlitchDex/Y:221|4, ゥァ (0xDD)]] (Level 195)
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*[[GlitchDex/Y:248|ゥ 4 4 (0xF8)]] (Level 195)
  
 
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Revision as of 17:57, 15 February 2018

(↑ Back to the AttackDex index.)

Name (transcribed): (Variable name)
RBMoveAB.png

Identifier (HEX): AB
Identifier (DEC): 171
Applicable for Super Glitch?: Yes
Effect byte: 0x3F
Effect pointer: ?
Type : [D031] (0x50)
Animation/Mirror Move: Aurora Beam (0x3E)
Power: 60
Accuracy: 22/256
PP (no PP Ups): 3

(Variable name) is a [D031] (0x50)-type glitch move in Pokémon Red, Blue, and Yellow. It is capable of causing Super Glitch.

Successfully using this glitch move when the effects of Super Glitch are eliminated or minimized (e.g. when a 0x50 sub-tile is early in the saved screen data), will reveal its actual effect which lowers the foe's evasion by two stages, with Aurora Beam's animation.


Glitch Pokémon which learn (variable name) (0xAB)

Red/Blue

Yellow