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Difference between revisions of "AttackDex"
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(The type seems to be taken from Butterfree's base HP, so 60 = 0x3C seems right.)
 
(18 intermediate revisions by one other user not shown)
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{{incomplete}}
 
 
 
The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games.
 
The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games.
  
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*'''SD''': halves foe's Defense and causes user to faint
 
*'''SD''': halves foe's Defense and causes user to faint
 
*'''SFE''': halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect)
 
*'''SFE''': halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect)
 +
*'''PDE''': deals damage and gives user's level*2*number of PDE (Pay Day effect) move uses money after battle
  
 
Please note: This project was started before the site transitioned into a wiki but is not complete.
 
Please note: This project was started before the site transitioned into a wiki but is not complete.
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| [[AttackDex/RB:000|- (Generation I move)]] || Capable of a similar effect but not exactly (causes one buffer overflow rather than two).<br>Known as CoolTrainer♀ corruption due to its default type. || 00 || 000 || [[TypeDex/RB:122|CoolTrainer♀ (hex:7A)]] || Fissure (0x5A) || 0x74 (D), ([[arbitrary code execution|ACE]]) || 102 || 80/256 || 13 || No
 
| [[AttackDex/RB:000|- (Generation I move)]] || Capable of a similar effect but not exactly (causes one buffer overflow rather than two).<br>Known as CoolTrainer♀ corruption due to its default type. || 00 || 000 || [[TypeDex/RB:122|CoolTrainer♀ (hex:7A)]] || Fissure (0x5A) || 0x74 (D), ([[arbitrary code execution|ACE]]) || 102 || 80/256 || 13 || No
 
|-
 
|-
| [[Struggle]] || No || A5 || 165 || Normal || Struggle (0xA5) || 0x30 (D) || 50 || 255/256 || 10 || Yes
+
| [[Struggle]] || No || A5 || 165 || Normal (0x00) || Struggle (0xA5) || 0x30 (D) || 50 || 255/256 || 10 || Yes
 
|-
 
|-
| [[AttackDex/RB:166|Glitch Move 0xA6]] || Yes || A6 || 166 || [[TypeDex/RB:049|(Variable name) (0x31)]] || Pound (0x01) || 0x2D (D) || 49 || 45/256 || 8 || Yes
+
| [[AttackDex/RBY:166|Glitch Move 0xA6]] || Yes || A6 || 166 || [[TypeDex/RB:049|(Variable name) (0x31)]] || Pound (0x01) || 0x2D (D) || 49 || 45/256 || 8 || Yes
 
|-
 
|-
| [[AttackDex/RB:167|Glitch Move 0xA7]] || Yes || A7 || 167 || [[TypeDex/Y:064|(Variable name) (0x40)]] || Vine Whip (0x16) || 0x03 (D)  || 45 || 85/256 || 0 || No  
+
| [[AttackDex/RB:167|Glitch Move 0xA7]] || Yes || A7 || 167 || [[TypeDex/RB:064|(Variable name) (0x40)]] || Vine Whip (0x16) || 0x03 (D)  || 45 || 85/256 || 0 || No  
 
|-
 
|-
 
| [[AttackDex/RB:168|Glitch Move 0xA8]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]]  || Peck (0x40) || 0xE5 (D, F)  || 64  || 45/256 || 0 || No  
 
| [[AttackDex/RB:168|Glitch Move 0xA8]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]]  || Peck (0x40) || 0xE5 (D, F)  || 64  || 45/256 || 0 || No  
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| [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|Glitch Move 0xA8 (Nintendo 3DS Virtual Console)]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]]  || Peck (0x40) || 0xE5 (D, PE)  || 64  || 45/256 || 0 || No  
 
| [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|Glitch Move 0xA8 (Nintendo 3DS Virtual Console)]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]]  || Peck (0x40) || 0xE5 (D, PE)  || 64  || 45/256 || 0 || No  
 
|-
 
|-
| [[AttackDex/RB:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes
+
| [[AttackDex/RBY:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes
 
|-
 
|-
| [[AttackDex/RB:170|Glitch Move 0xAA]] || Yes || AA || 170 || Normal (0x00) || DoubleSlap (0x03) || 0x08 (D, RS) || 6 || 2/256 || 60 || Yes  
+
| [[AttackDex/RBY:170|Glitch Move 0xAA]] || Yes || AA || 170 || Normal (0x00) || DoubleSlap (0x03) || 0x08 (D, RS) || 6 || 2/256 || 60 || Yes  
 
|-
 
|-
| [[AttackDex/RB:171|Glitch Move 0xAB]] || Yes || AB || 171 || [[TypeDex/RB:080|(D031) (0x50)]] || Aurora Beam (0x3E) || 0x3F (S) || 60 || 22/256 || 3 || Yes
+
| [[AttackDex/RBY:171|Glitch Move 0xAB]] || Yes || AB || 171 || [[TypeDex/RB:080|(D031) (0x50)]] || Aurora Beam (0x3E) || 0x3F (S) || 60 || 22/256 || 3 || Yes
 
|-
 
|-
 
| [[AttackDex/RB:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Growl (0x2D) || 0x8D (D) || 102 || 80/256 || 30 || No
 
| [[AttackDex/RB:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Growl (0x2D) || 0x8D (D) || 102 || 80/256 || 30 || No
 
|-
 
|-
| [[AttackDex/RB:173|Glitch Move 0xAD]] || Yes || AD || 173 || [[TypeDex/RB:073|(Variable name) (0x49)]] || String Shot (0x51) || 0x21 (D) || 45  || 0/256 || 3 || Yes
+
| [[AttackDex/RBY:173|Glitch Move 0xAD]] || Yes || AD || 173 || [[TypeDex/RB:073|(Variable name) (0x49)]] || String Shot (0x51) || 0x21 (D) || 45  || 0/256 || 3 || Yes
 
|-
 
|-
| [[AttackDex/RB:174|Glitch Move 0xAE]] || Yes || AE || 174 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Substitute (0xA4) || 0x03 (D) || 56 || 3/256 || 8 || Yes  
+
| [[AttackDex/RBY:174|Glitch Move 0xAE]] || Yes || AE || 174 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Substitute (0xA4) || 0x03 (D) || 56 || 3/256 || 8 || Yes  
 
|-
 
|-
| [[AttackDex/RB:175|Glitch Move 0xAF]] || Yes || AF || 175 || [[TypeDex/RB:080|(D031) (0x50)]] || Pay Day (0x06) || 0x00 (D) || 3 || 82/256 || 26 || Yes
+
| [[AttackDex/RBY:175|Glitch Move 0xAF]] || Yes || AF || 175 || [[TypeDex/RB:080|(D031) (0x50)]] || Pay Day (0x06) || 0x00 (D) || 3 || 82/256 || 26 || Yes
 
|-
 
|-
| [[AttackDex/RB:176|Glitch Move 0xB0]] || Yes || B0 || 176 || Poison (0x03) || Petal Dance (0x50) || 0x64 (D) || 22 || 45/256 || 37 || Yes  
+
| [[AttackDex/RBY:176|Glitch Move 0xB0]] || Yes || B0 || 176 || Poison (0x03) || Petal Dance (0x50) || 0x64 (D) || 22 || 45/256 || 37 || Yes  
 
|-
 
|-
 
|  [[AttackDex/RB:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No
 
|  [[AttackDex/RB:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No
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|  [[AttackDex/RB:177 (Nintendo 3DS Virtual Console)|Glitch Move 0xB1 (Nintendo 3DS Virtual Console)]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No  
 
|  [[AttackDex/RB:177 (Nintendo 3DS Virtual Console)|Glitch Move 0xB1 (Nintendo 3DS Virtual Console)]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No  
 
|-
 
|-
|  [[AttackDex/RB:178|Glitch Move 0xB2]] || Yes || B2 || 178 || Poison (0x03) || Growl (0x2D) || 0x49 (D) || 22 || 164/256 || 10 || Yes
+
|  [[AttackDex/RBY:178|Glitch Move 0xB2]] || Yes || B2 || 178 || Poison (0x03) || Growl (0x2D) || 0x49 (D) || 22 || 164/256 || 10 || Yes
 
|-
 
|-
|  [[AttackDex/RB:179|Glitch Move 0xB3]] || Yes || B3 || 179 || Ghost (0x08) || Hydro Pump (0x38) || 0xC0 (D) || 3 || 6/256 || 0 || Yes
+
|  [[AttackDex/RBY:179|Glitch Move 0xB3]] || Yes || B3 || 179 || Ghost (0x08) || Hydro Pump (0x38) || 0xC0 (D) || 3 || 6/256 || 0 || Yes
 
|-
 
|-
|  [[AttackDex/RB:180|Glitch Move 0xB4]] || Yes || B4 || 180 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Comet Punch (0x04) || 0x27 (D, CT) || 52  || 65/256 || 50 || Yes
+
|  [[AttackDex/RBY:180|Glitch Move 0xB4]] || Yes || B4 || 180 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Comet Punch (0x04) || 0x27 (D, CT) || 52  || 65/256 || 50 || Yes
 
|-
 
|-
 
|  [[AttackDex/RB:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 35 || No  
 
|  [[AttackDex/RB:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 35 || No  
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|  [[AttackDex/RB:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Toxic (0x5C) || 0x5C (D) || 93  || 45/256 || 0 || No
 
|  [[AttackDex/RB:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Toxic (0x5C) || 0x5C (D) || 93  || 45/256 || 0 || No
 
|-
 
|-
|  [[AttackDex/RB:183|Glitch Move 0xB7]] || Yes || B7 || 183 || Poison (0x03) || None (0x00) || 0x03 (D) || 181 || 79/256 || 29 || Yes  
+
|  [[AttackDex/RBY:183|Glitch Move 0xB7]] || Yes || B7 || 183 || Poison (0x03) || None (0x00) || 0x03 (D) || 181 || 79/256 || 29 || Yes  
 
|-
 
|-
 
|  [[AttackDex/RB:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation (0xE3) || 0x08 (D, RS) || 38 || 5/256 || 58 || No  
 
|  [[AttackDex/RB:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation (0xE3) || 0x08 (D, RS) || 38 || 5/256 || 58 || No  
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|  [[AttackDex/RB:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Meditate (0x60) || 0x0A (S) || 45 || 0/256 || 3 || No
 
|  [[AttackDex/RB:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Meditate (0x60) || 0x0A (S) || 45 || 0/256 || 3 || No
 
|-
 
|-
|  [[AttackDex/RB:188|Glitch Move 0xBC]] || Yes || BC || 188 || [[TypeDex/RB:200|(Variable name (0xC8)]] || Animation (0xB5) || 0x03 (D) || 79 || 227/256 || 8 || Yes
+
|  [[AttackDex/RBY:188|Glitch Move 0xBC]] || Yes || BC || 188 || [[TypeDex/RB:200|(Variable name (0xC8)]] || Animation (0xB5) || 0x03 (D) || 79 || 227/256 || 8 || Yes
 
|-
 
|-
 
|  [[AttackDex/RB:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/RB:078|h (PLAYER NAME) (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No  
 
|  [[AttackDex/RB:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/RB:078|h (PLAYER NAME) (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No  
 
|-
 
|-
|  [[AttackDex/RB:190|Glitch Move 0xBE]] || Yes || BE || 190 || Flying (0x02) || Teleport (0x64) || 0x55 (NE) || 20 || 45/256 || 38 || Yes
+
|  [[AttackDex/RBY:190|Glitch Move 0xBE]] || Yes || BE || 190 || Flying (0x02) || Teleport (0x64) || 0x55 (NE) || 20 || 45/256 || 38 || Yes
 
|-
 
|-
 
|  [[AttackDex/RB:191|Glitch Move 0xBF]] || Yes || BF || 191 || [[False type|False]] Water (0x95) || Mirror Move (0x77)/Pound || 0x86 (D) || 98 || 100/256 || 10 || No  
 
|  [[AttackDex/RB:191|Glitch Move 0xBF]] || Yes || BF || 191 || [[False type|False]] Water (0x95) || Mirror Move (0x77)/Pound || 0x86 (D) || 98 || 100/256 || 10 || No  
 
|-
 
|-
|  [[AttackDex/RB:192|Glitch Move 0xC0]] || Yes || C0 || 192 || Poison (0x03) || Growl (0x2D) || 0x34 (S) || 43 || 181/256 || 10 || Yes
+
|  [[AttackDex/RBY:192|Glitch Move 0xC0]] || Yes || C0 || 192 || Poison (0x03) || Growl (0x2D) || 0x34 (S) || 43 || 181/256 || 10 || Yes
 
|-
 
|-
 
|  [[AttackDex/RB:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 38/256 || 0 || No  
 
|  [[AttackDex/RB:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 38/256 || 0 || No  
 
|-
 
|-
|  [[AttackDex/RB:194|Glitch Move 0xC2]] || Yes || C2 || 194 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Fire Punch (0x07) || 0x2C (D) || 48 || 43/256 || 50 || Yes
+
|  [[AttackDex/RBY:194|Glitch Move 0xC2]] || Yes || C2 || 194 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Fire Punch (0x07) || 0x2C (D) || 48 || 43/256 || 50 || Yes
 
|-
 
|-
 
|  [[AttackDex/RB:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/RB:066|(PLAYER NAME)? POKé BB(PKMN) dé (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 6 || No
 
|  [[AttackDex/RB:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/RB:066|(PLAYER NAME)? POKé BB(PKMN) dé (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 6 || No
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| [[AttackDex/RB:196|HM01]] || No || C4 || 196 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Confusion (0x5D) || 0x8F (D) || 94 || 39/256 || 0 || No
 
| [[AttackDex/RB:196|HM01]] || No || C4 || 196 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Confusion (0x5D) || 0x8F (D) || 94 || 39/256 || 0 || No
 
|-
 
|-
| [[AttackDex/RB:197|HM02]] || No || C5 || 197 || [[TypeDex/RB:063|(Variable name) (0x3F)]] || None (0x00) || 0x03 (D) || 177 || 15/256 || 29 || Yes  
+
| [[AttackDex/RBY:197|HM02]] || No || C5 || 197 || [[TypeDex/RB:063|(Variable name) (0x3F)]] || None (0x00) || 0x03 (D) || 177 || 15/256 || 29 || Yes  
 
|-
 
|-
| [[AttackDex/RB:198|HM03]] || No || C6 || 198 || Normal (0x00) || Spike Cannon (0x83) || 0x08 (D, RS) || 50 || 8/256 || 59 || Yes
+
| [[AttackDex/RBY:198|HM03]] || No || C6 || 198 || Normal (0x00) || Spike Cannon (0x83) || 0x08 (D, RS) || 50 || 8/256 || 59 || Yes
 
|-
 
|-
| [[AttackDex/RB:199|HM04]] || No || C7 || 199 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Hyper Beam (0x3F) || 0x50 (RRC) || 58 || 21/256 || 21 || Yes  
+
| [[AttackDex/RBY:199|HM04]] || No || C7 || 199 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Hyper Beam (0x3F) || 0x50 (D, RRC) || 58 || 21/256 || 21 || Yes  
 
|-
 
|-
 
| [[AttackDex/RB:200|HM05]] || No || C8 || 200 || [[TypeDex/RB:177|(Variable name) (0xB1)]] || Growl (0x2D) ||  0x8F (D) || 102 || 96/256 || 6 || No
 
| [[AttackDex/RB:200|HM05]] || No || C8 || 200 || [[TypeDex/RB:177|(Variable name) (0xB1)]] || Growl (0x2D) ||  0x8F (D) || 102 || 96/256 || 6 || No
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| [[AttackDex/RB:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Agility (0x61) || 0x21 (D) || 39 || 0/256 || 3 || No
 
| [[AttackDex/RB:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Agility (0x61) || 0x21 (D) || 39 || 0/256 || 3 || No
 
|-
 
|-
| [[AttackDex/RB:202|TM02]] || No || CA || 202 || [[TypeDex/RB:200|(Variable name) (0xC8)]] || Animation (0xB1) || 0x3F (S) || 15 || 131/256 || 8 || Yes
+
| [[AttackDex/RBY:202|TM02]] || No || CA || 202 || [[TypeDex/RB:200|(Variable name) (0xC8)]] || Animation (0xB1) || 0x3F (S) || 15 || 131/256 || 8 || Yes
 
|-
 
|-
 
| [[AttackDex/RB:203|TM03]] || No || CB || 203 || [[TypeDex/RB:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No
 
| [[AttackDex/RB:203|TM03]] || No || CB || 203 || [[TypeDex/RB:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No
 
|-
 
|-
| [[AttackDex/RB:204|TM04]] || No || CC || 204 || Water (0x15) || Stun Spore (0x4E) || 0x55 (NE) || 21 || 45/256 || 39 || Yes  
+
| [[AttackDex/RBY:204|TM04]] || No || CC || 204 || Water (0x15) || Stun Spore (0x4E) || 0x55 (NE) || 21 || 45/256 || 39 || Yes  
 
|-
 
|-
 
| [[AttackDex/RB:205|TM05]] || No || CD || 205 || [[TypeDex/RB:081|,KPkMn(PLAYER NAME) x X (0x51)]] || Mirror Move (0x77)/Pound || 0x37 (S) || 118 || 120/256 || 33 || No
 
| [[AttackDex/RB:205|TM05]] || No || CD || 205 || [[TypeDex/RB:081|,KPkMn(PLAYER NAME) x X (0x51)]] || Mirror Move (0x77)/Pound || 0x37 (S) || 118 || 120/256 || 33 || No
Line 121: Line 120:
 
| [[AttackDex/RB:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No  
 
| [[AttackDex/RB:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No  
 
|-
 
|-
| [[AttackDex/RB:207|TM07]] || No || CF || 207 || Ghost (0x08) || Cut (0x0F) || 0xCE (D, F) || 131 || 50/256 || 0 || Yes  
+
| [[AttackDex/RBY:207|TM07]] || No || CF || 207 || Ghost (0x08) || Cut (0x0F) || 0xCE (D, F) || 131 || 50/256 || 0 || Yes  
 
|-
 
|-
| [[AttackDex/RB:208|TM08]] || No || D0 || 208 || [[TypeDex/RB:035|(Variable name) (0x23)]] || Scratch (0x0A) || 0x2D (D) || 30 || 45/256 || 20 || Yes  
+
| [[AttackDex/RBY:208|TM08]] || No || D0 || 208 || [[TypeDex/RB:035|(Variable name) (0x23)]] || Scratch (0x0A) || 0x2D (D) || 30 || 45/256 || 20 || Yes  
 
|-
 
|-
 
| [[AttackDex/RB:209|TM09]] || No || D1 || 209 || [[TypeDex/RB:053|(Variable name) (0x35)]] || Fire Punch (0x07) ||  0x07 (D, SD) || 255 || 85/256 || 16 || No  
 
| [[AttackDex/RB:209|TM09]] || No || D1 || 209 || [[TypeDex/RB:053|(Variable name) (0x35)]] || Fire Punch (0x07) ||  0x07 (D, SD) || 255 || 85/256 || 16 || No  
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| [[AttackDex/RB:210|TM10]] || No || D2 || 210 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Growth (0x4A) || 0xE1 (D, [[arbitrary code execution|ACE]]) || 74 || 81/256 || 0 || No
 
| [[AttackDex/RB:210|TM10]] || No || D2 || 210 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Growth (0x4A) || 0xE1 (D, [[arbitrary code execution|ACE]]) || 74 || 81/256 || 0 || No
 
|-
 
|-
| [[AttackDex/RB:211|TM11]] || No || D3 || 211 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes  
+
| [[AttackDex/RBY:211|TM11]] || No || D3 || 211 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes  
 
|-
 
|-
 
| [[AttackDex/RB:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 12/256 || 50  || No   
 
| [[AttackDex/RB:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 12/256 || 50  || No   
 
|-
 
|-
| [[AttackDex/RB:213|TM13]] || No || D5 || 213 || Ice (0x19) || Bind (0x14) || 0x37 (S) || 30 || 7/256 || 7 || Yes
+
| [[AttackDex/RBY:213|TM13]] || No || D5 || 213 || Ice (0x19) || Bind (0x14) || 0x37 (S) || 30 || 7/256 || 7 || Yes
 
|-
 
|-
 
| [[AttackDex/RB:214|TM14]] || No || D6 || 214 || [[TypeDex/RB:058|Qi JT (PLAYER NAME)? POKé BB(PKMN) dé W……N (0x3A)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 75/256 || 29 || No  
 
| [[AttackDex/RB:214|TM14]] || No || D6 || 214 || [[TypeDex/RB:058|Qi JT (PLAYER NAME)? POKé BB(PKMN) dé W……N (0x3A)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 75/256 || 29 || No  
Line 139: Line 138:
 
| [[AttackDex/RB:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally (Razor Leaf 0x4B)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No  
 
| [[AttackDex/RB:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally (Razor Leaf 0x4B)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No  
 
|-
 
|-
| [[AttackDex/RB:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
+
| [[AttackDex/RBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/RB:217|TM17]] || No || D9 || 217 || [[TypeDex/RB:060|i JT (PLAYER)? POKé BB(PKMN) dé W……N (0xD9)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No  
+
| [[AttackDex/RB:217|TM17]] || No || D9 || 217 || [[TypeDex/RB:060|i JT (PLAYER)? POKé BB(PKMN) dé W……N (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No  
 
|-
 
|-
| [[AttackDex/RB:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes
+
| [[AttackDex/RBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes
 
|-
 
|-
 
| [[AttackDex/RB:219|TM19]] || No || DB || 219 || [[False type|False]] Normal (0x0E) || Mirror Move (0x77)/Pound || 0x37 (S) || 76 || 78/256 || 36 || No  
 
| [[AttackDex/RB:219|TM19]] || No || DB || 219 || [[False type|False]] Normal (0x0E) || Mirror Move (0x77)/Pound || 0x37 (S) || 76 || 78/256 || 36 || No  
 
|-
 
|-
| [[AttackDex/RB:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes
+
| [[AttackDex/RBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes
 
|-
 
|-
 
| [[AttackDex/RB:221|TM21]] || No || DD || 221 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, PE) || 67 || 2/256 || 0 || No
 
| [[AttackDex/RB:221|TM21]] || No || DD || 221 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, PE) || 67 || 2/256 || 0 || No
 
|-
 
|-
| [[AttackDex/RB:222|TM22]] || No || DE || 222 || [[TypeDex/RB:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes  
+
| [[AttackDex/RBY:222|TM22]] || No || DE || 222 || [[TypeDex/RB:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes  
 
|-
 
|-
 
| [[AttackDex/RB:223|TM23]] || No || DF || 223 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 4/Varies || No  
 
| [[AttackDex/RB:223|TM23]] || No || DF || 223 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 4/Varies || No  
Line 157: Line 156:
 
| [[AttackDex/RB:224|TM24]] || No || E0 || 224 || [[TypeDex/RB:040|(Variable name) (0x24)]] || Bide (0x75) || 0x24 (D) || 118 || 81/256 || 0 || No  
 
| [[AttackDex/RB:224|TM24]] || No || E0 || 224 || [[TypeDex/RB:040|(Variable name) (0x24)]] || Bide (0x75) || 0x24 (D) || 118 || 81/256 || 0 || No  
 
|-
 
|-
| [[AttackDex/RB:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
+
| [[AttackDex/RBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/RB:226|TM26]] || No || E2 || 226 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 14/256 || 45 || Yes
+
| [[AttackDex/RBY:226|TM26]] || No || E2 || 226 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 14/256 || 45 || Yes
 
|-
 
|-
| [[AttackDex/RB:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes  
+
| [[AttackDex/RBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes  
 
|-
 
|-
 
| [[AttackDex/RB:228|TM28]] || No || E4 || 228 || [[TypeDex/RB:119|(D04A) (0x77)]] || Selfdestruct (0x78) || 0x47 (D) || 85 || 118/256 || 54 || No  
 
| [[AttackDex/RB:228|TM28]] || No || E4 || 228 || [[TypeDex/RB:119|(D04A) (0x77)]] || Selfdestruct (0x78) || 0x47 (D) || 85 || 118/256 || 54 || No  
Line 167: Line 166:
 
| [[AttackDex/RB:229|TM29]] || No || E5 || 229 || Normal (0x00) || Mirror Move (0x77)/Pound || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No  
 
| [[AttackDex/RB:229|TM29]] || No || E5 || 229 || Normal (0x00) || Mirror Move (0x77)/Pound || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No  
 
|-
 
|-
| [[AttackDex/RB:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes  
+
| [[AttackDex/RBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes  
 
|-
 
|-
| [[AttackDex/RB:231|TM31]] || No || E7 || 231 || [[TypeDex/RB:065|(Variable name) (0x41)]] || None (0x00) || 0x00 (NE) || 15 || 80/256 || 40 || Yes  
+
| [[AttackDex/RBY:231|TM31]] || No || E7 || 231 || [[TypeDex/RB:065|(Variable name) (0x41)]] || None (0x00) || 0x00 (NE) || 15 || 80/256 || 40 || Yes  
 
|-
 
|-
| [[AttackDex/RB:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes  
+
| [[AttackDex/RBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes  
 
|-
 
|-
 
| [[AttackDex/RB:233|TM33]] || No || E9 || 233 || [[False type|False]] Normal (0x80)  || Mirror Move (0x77)/Pound || 0x88 (D) || 119 || 121/256 || 31 || No  
 
| [[AttackDex/RB:233|TM33]] || No || E9 || 233 || [[False type|False]] Normal (0x80)  || Mirror Move (0x77)/Pound || 0x88 (D) || 119 || 121/256 || 31 || No  
 
|-
 
|-
| [[AttackDex/RB:234|TM34]] || No || EA || 234 || || || || || || ||  
+
| [[AttackDex/RBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes
 
|-
 
|-
| [[AttackDex/RB:235|TM35]] || No || EB || 235 || || || || || || ||  
+
| [[AttackDex/RBY:235|TM35]] || No || EB || 235 || Ghost (0x08) || Double Kick (0x18) || 0xC0 (D) || 195 || 6/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/RB:236|TM36]] || No || EC || 236 || || || || || || ||  
+
| [[AttackDex/RBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes
 
|-
 
|-
| [[AttackDex/RB:237|TM37]] || No || ED || 237 || ||  || || || || ||  
+
| [[AttackDex/RB:237|TM37]] || No || ED || 237 || [[TypeDex/RB:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 35 || No
 
|-
 
|-
| [[AttackDex/RB:238|TM38]] || No || EE || 238 || || || || || || ||  
+
| [[AttackDex/RB:238|TM38]] || No || EE || 238 || [[False type|False]] Normal-type (0x10) || Seismic Toss (0x45) || 0xE6 ([[arbitrary code execution|ACE]]) || 70 || 0/256 || 0 || No
 
|-
 
|-
| [[AttackDex/RB:239|TM39]] || No || EF || 239 || || || || || || ||  
+
| [[AttackDex/RBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes
 
|-
 
|-
| [[AttackDex/RB:240|TM40]] || No || F0 || 240 || || || || || || ||  
+
| [[AttackDex/RBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes
 
|-
 
|-
| [[AttackDex/RB:241|TM41]] || No || F1 || 241 || || || || || || ||  
+
| [[AttackDex/RBY:241|TM41]] || No || F1 || 241 || [[TypeDex/RB:050|(Variable name) (0x32)]] || Psybeam (0x3C) || 0x37 (S) || 71 || 0/256 || 2 || Yes
 
|-
 
|-
| [[AttackDex/RB:242|TM42]] || No || F2 || 242 || || || || || || ||  
+
| [[AttackDex/RB:242|TM42]] || No || F2 || 242 || [[False type|False]] Normal (0x0A) || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 120/256 || 34 || No
 
|-
 
|-
| [[AttackDex/RB:243|TM43]] || No || F3 || 243 || || || || || || ||  
+
| [[AttackDex/RB:243|TM43]] || No || F3 || 243 || Normal (0x00) || Egg Bomb (0x79) || 0x10 (PDE) || 28 || 0/256 || 3 || No
 
|-
 
|-
| [[AttackDex/RB:244|TM44]] || No || F4 || 244 || || || || || || ||  
+
| [[AttackDex/RBY:244|TM44]] || No || F4 || 244 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Pin Missile (0x2A) || 0x03 (D) || 8 || 67/256 || 12 || Yes
 
|-
 
|-
| [[AttackDex/RB:245|TM45]] || No || F5 || 245 || || || || || || ||  
+
| [[AttackDex/RB:245|TM45]] || No || F5 || 245 || [[TypeDex/RB:083|8 8 9 (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No
 
|-
 
|-
| [[AttackDex/RB:246|TM46]] || No || F6 || 246 || || || || || || ||  
+
| [[AttackDex/RBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes
 
|-
 
|-
| [[AttackDex/RB:247|TM47]] || No || F7 || 247 || || || || || || ||  
+
| [[AttackDex/RB:247|TM47]] || No || F7 || 247 || [[TypeDex/RB:121|CoolTrainer♂ (0x79)]] || Mirror Move (0x77)/Pound || 0xC2 (D) || 121 || 123/256 || 16 || No
 
|-
 
|-
| [[AttackDex/RB:248|TM48]] || No || F8 || 248 || || || || || || ||  
+
| [[AttackDex/RB:248|TM48]] || No || F8 || 248 || Poison (0x03) || None (internally Sand-Attack (0x1C) || 0x62 (F) || 0 || 42/256 || 10 || No
 
|-
 
|-
| [[AttackDex/RB:248 (Nintendo 3DS Virtual Console)|TM48 (Nintendo 3DS Virtual Console)]] || No || F8 || 248 || || || ||  || || ||  
+
| [[AttackDex/RB:248 (Nintendo 3DS Virtual Console)|TM48 (Nintendo 3DS Virtual Console)]] || No || F8 || 248 || Poison (0x03) || None (internally Sand-Attack (0x1C) || 0x62 (F) ||  0 || 42/256 || 10 || No
 
|-
 
|-
| [[AttackDex/RB:249|TM49]] || No || F9 || 249 || || || || || || ||  
+
| [[AttackDex/RBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/RB:250|TM50]] || No || FA || 250 || || || || || || ||  
+
| [[AttackDex/RBY:250|TM50]] || No || FA || 250 || [[TypeDex/RB:035|(Variable name) (0x23)]] || Fly (0x13) || 0x1E (D) || 56 || 72/256 || 25 || Yes
 
|-
 
|-
| [[AttackDex/RB:251|TM51]] || No || FB || 251 || || || || || || ||  
+
| [[AttackDex/RB:251|TM51]] || No || FB || 251 || [[TypeDex/RB:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 49 || No
 
|-
 
|-
| [[AttackDex/RB:252|TM52]] || No || FC || 252 ||  || || || || || ||  
+
| [[AttackDex/RB:252|TM52]] || No || FC || 252 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Sleep Powder (0x4F) || 0x41 (S) || 80 || 39/256 || 0 || No
 
|-
 
|-
| [[AttackDex/RB:253|TM53]] || No || FD || 253 || || ||  || || || ||  
+
| [[AttackDex/RBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes
 
|-
 
|-
| [[AttackDex/RB:254|TM54]] || No || FE || 254 || || ||  || || || ||  
+
| [[AttackDex/RBY:254|TM54]] || No || FE || 254 || Normal (0x00) || Animation 0xC2 ||  0x08 (D, RS) || 2 || 20/256 || 55 || Yes
 
|-
 
|-
| [[AttackDex/RB:255|TM55]] || No || FF || 255 ||  || || || || || ||  
+
| [[AttackDex/RBY:255|TM55]] || No || FF || 255 || Normal (0x00) || None (internally String Shot (0x51)) || 0x00 (ND) || 0 || 0/256 || 0 || Yes
 
|}
 
|}
 
|}
 
|}
Line 236: Line 235:
 
| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes
 
| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes
 
|-
 
|-
| [[AttackDex/Y:166|(blank)]] || Yes || A6 || 166 || || || || || || ||  
+
| [[AttackDex/RBY:166|(blank)]] || Yes || A6 || 166 || [[TypeDex/Y:049|(Variable name) (0x31)]] || Pound (0x01) || 0x2D (D) || 49 || 45/256 || 8 || Yes
 
|-
 
|-
| [[AttackDex/Y:167|(blank)]] || No? || A7 || 167 || ||  || || || || ||  
+
| [[AttackDex/Y:167|(blank)]] || No? || A7 || 167 || [[TypeDex/Y:064|(Variable name) (0x40)]] ||  Vine Whip (0x16) || 0x03 (D) || 45 || 85/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:168|(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q]] || Yes || A8 || 168 || || || || || || ||  
+
| [[AttackDex/Y:168|(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q]] || Yes || A8 || 168 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE4 (D) || 64 || 45/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:169|Glitch Move 0xA9]] || Yes || A9 || 169 || || || || || || ||  
+
| [[AttackDex/RBY:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes
 
|-
 
|-
| [[AttackDex/Y:170|Glitch Move 0xAA]] || Yes || AA || 170 || || || || || || ||  
+
| [[AttackDex/RBY:170|Glitch Move 0xAA]] || Yes || AA || 170 || Normal (0x00) || DoubleSlap (0x03) || 0x08 (D, RS) || 6 || 2/256 || 60 || Yes
 
|-
 
|-
| [[AttackDex/Y:171|Glitch Move 0xAB]] || Yes || AB || 171 || || || || || || ||  
+
| [[AttackDex/RBY:171|Glitch Move 0xAB]] || Yes || AB || 171 || [[TypeDex/RB:080|(D031) (0x50)]] || Aurora Beam (0x3E) || 0x3F (S) || 60 || 22/256 || 3 || Yes
 
|-
 
|-
| [[AttackDex/Y:172|Glitch Move 0xAC]] || Yes || AC || 172 || || || || || || ||  
+
| [[AttackDex/Y:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/Y:233|Swimmer (0xE9)]] || Growl (0x2D) || 0x8D (D, [[StatDex/Y:092|GS:5C]]) || 102 || 79/256 || 58 || No
 
|-
 
|-
| [[AttackDex/Y:173|Glitch Move 0xAD]] || Yes || AD || 173 || || || ||  || || ||  
+
| [[AttackDex/RBY:173|Glitch Move 0xAD]] || Yes || AD || 173 || [[TypeDex/RB:073|(Variable name) (0x49)]] || String Shot (0x51) || 0x21 (D) || 45 || 0/256 || 3 || Yes
 
|-
 
|-
| [[AttackDex/Y:174|Glitch Move 0xAE]] || Yes || AE || 174 || || || || || || ||  
+
| [[AttackDex/RBY:174|Glitch Move 0xAE]] || Yes || AE || 174 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Substitute (0xA4) || 0x03 (D) || 56 || 3/256 || 8 || Yes
 
|-
 
|-
| [[AttackDex/Y:175|Glitch Move 0xAF]] || Yes || AF || 175 || || || || || || ||  
+
| [[AttackDex/RBY:175|Glitch Move 0xAF]] || Yes || AF || 175 || [[TypeDex/RB:080|(D031) (0x50)]] || Pay Day (0x06) || 0x00 (D) || 3 || 82/256 || 26 || Yes
 
|-
 
|-
| [[AttackDex/Y:176|Glitch Move 0xB0]] || Yes || B0 || 176 || || || || || || ||  
+
| [[AttackDex/RBY:176|Glitch Move 0xB0]] || Yes || B0 || 176 || Poison (0x03) || Petal Dance (0x50) || 0x64 (D) || 22 || 45/256 || 37 || Yes
 
|-
 
|-
|  [[AttackDex/Y:177|Glitch Move 0xB1]] || Yes || B1 || 177 || || || ||  || || ||  
+
|  [[AttackDex/Y:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Fighting (0x81) || Mirror Move (0x77)/Pound || 0x61 (D, [[arbitrary code execution|ACE]] || 65 || 67/256 || 33 || No
 
|-
 
|-
|  [[AttackDex/Y:178|Glitch Move 0xB2]] || Yes || B2 || 178 || || || || || || ||  
+
|  [[AttackDex/RBY:178|Glitch Move 0xB2]] || Yes || B2 || 178 || Poison (0x03) || Growl (0x2D) || 0x49 (D) || 22 || 164/256 || 10 || Yes
 
|-
 
|-
|  [[AttackDex/Y:179|Glitch Move 0xB3]] || Yes || B3 || 179 || || || || || || ||  
+
|  [[AttackDex/RBY:179|Glitch Move 0xB3]] || Yes || B3 || 179 || Ghost (0x08) || Hydro Pump (0x38) || 0xC0 (D) || 3 || 6/256 || 0 || Yes
 
|-
 
|-
|  [[AttackDex/Y:180|Glitch Move 0xB4]] || Yes || B4 || 180 || || || ||  || || ||  
+
|  [[AttackDex/RBY:180|Glitch Move 0xB4]] || Yes || B4 || 180 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Comet Punch (0x04) || 0x27 (D, CT) || 52 || 65/256 || 50 || Yes
 
|-
 
|-
|  [[AttackDex/Y:181|Glitch Move 0xB5]] || Yes || B5 || 181 ||  || || || || || ||  
+
|  [[AttackDex/Y:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 5 || No
 
|-
 
|-
|  [[AttackDex/Y:182|Glitch Move 0xB6]] || Yes || B6 || 182 ||  || || || || || ||  
+
|  [[AttackDex/Y:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Confusion (0x5D) || 0xFC (D, [[arbitrary code execution|FC]]) || 94 || 45/256 || 0 || No
 
|-
 
|-
|  [[AttackDex/Y:183|Glitch Move 0xB7]] || Yes || B7 || 183 || || || || || || ||  
+
|  [[AttackDex/RBY:183|Glitch Move 0xB7]] || Yes || B7 || 183 || Poison (0x03) || None (0x00) || 0x03 (D) || 181 || 79/256 || 29 || Yes
 
|-
 
|-
|  [[AttackDex/Y:184|Glitch Move 0xB8]] || Yes || B8 || 184 || ||  || || || || ||  
+
|  [[AttackDex/Y:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) ||  Glitch animation 0xE3 || 0x08 (D, RS) || 38 || 5/256 || 58 || No
 
|-
 
|-
|  [[AttackDex/Y:185|Glitch Move 0xB9]] || Yes || B9 || 185 || || || || || || ||  
+
|  [[AttackDex/Y:185|Glitch Move 0xB9]] || Yes || B9 || 185 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Peck (0x40) || 0x3A (S) || 80 || 20/256 || 20 || No
 
|-
 
|-
|  [[AttackDex/Y:186|Glitch Move 0xBA]] || Yes || BA || 186 || || || || || || ||  
+
|  [[AttackDex/Y:186|Glitch Move 0xBA]] || Yes || BA || 186 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Growl (0x2D) || 0x8E (D, [[StatDex/Y:093|CS:5D]] || 102 || 96/256 || 37 || No
 
|-
 
|-
|  [[AttackDex/Y:187|Glitch Move 0xBB]] || Yes || BB || 187 || || || ||  || || ||  
+
|  [[AttackDex/Y:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Quick Attack (0x62) || 0x0A (S) ||  45 || 0/256 || 3 || No
 
|-
 
|-
|  [[AttackDex/Y:188|Glitch Move 0xBC]] || Yes || BC || 188 || || || || || || ||  
+
|  [[AttackDex/RBY:188|Glitch Move 0xBC]] || Yes || BC || 188 || [[TypeDex/RB:200|(Variable name (0xC8)]] || Animation (0xB5) || 0x03 (D) || 79 || 227/256 || 8 || Yes
 
|-
 
|-
|  [[AttackDex/Y:189|Glitch Move 0xBD]] || Yes || BD || 189 || || || || || || ||  
+
|  [[AttackDex/Y:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/Y:078|3lゥ (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No
 
|-
 
|-
|  [[AttackDex/Y:190|Glitch Move 0xBE]] || Yes || BE || 190 || || || || || || ||  
+
|  [[AttackDex/RBY:190|Glitch Move 0xBE]] || Yes || BE || 190 || Flying (0x02) || Teleport (0x64) || 0x55 (NE) || 20 || 45/256 || 38 || Yes
 
|-
 
|-
|  [[AttackDex/Y:191|Glitch Move 0xBF]] || Yes || BF || 191 || || || || || || ||  
+
|  [[AttackDex/Y:191|Glitch Move 0xBF]] || Yes || BF || 191 || Normal (0x00) || Mirror Move (0x77)/Pound || 0xA9 (D, F) || 100 || 103/256 || 10 || No
 
|-
 
|-
|  [[AttackDex/Y:192|Glitch Move 0xC0]] || Yes || C0 || 192 || || || || || || ||  
+
|  [[AttackDex/RBY:192|Glitch Move 0xC0]] || Yes || C0 || 192 || Poison (0x03) || Growl (0x2D) || 0x34 (S) || 43 || 181/256 || 10 || Yes
 
|-
 
|-
|  [[AttackDex/Y:193|Glitch Move 0xC1]] || Yes || C1 || 193 ||  ||  || || || || ||  
+
|  [[AttackDex/Y:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 46/256 || 0 || No
 
|-
 
|-
|  [[AttackDex/Y:194|Glitch Move 0xC2]] || Yes || C2 || 194 || || || || || || ||  
+
|  [[AttackDex/RBY:194|Glitch Move 0xC2]] || Yes || C2 || 194 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Fire Punch (0x07) || 0x2C (D) || 48 || 43/256 || 50 || Yes
 
|-
 
|-
|  [[AttackDex/Y:195|Glitch Move 0xC3]] || Yes || C3 || 195 || || || || || || ||  
+
|  [[AttackDex/Y:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/Y:066|B Enemy (PKMN)W n L:C O (RIVAL)C (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 31 || No
 
|-
 
|-
| [[AttackDex/Y:196|HM01]] || No || C4 || 196 || || || || || || ||  
+
| [[AttackDex/Y:196|HM01]] || No || C4 || 196 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Hypnosis (0x5F) || 0x4B (D) || 96 || 39/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:197|HM02]] || No || C5 || 197 || || || || || || ||  
+
| [[AttackDex/RBY:197|HM02]] || No || C5 || 197 || [[TypeDex/Y:063|(Variable name) (0x3F)]] || None (0x00) || 0x03 (D) || 177 || 15/256 || 29 || Yes
 
|-
 
|-
| [[AttackDex/Y:198|HM03]] || No || C6 || 198 || || || || || || ||  
+
| [[AttackDex/RBY:198|HM03]] || No || C6 || 198 || Normal (0x00) || Spike Cannon (0x83) || 0x08 (D, RS) || 50 || 8/256 || 59 || Yes
 
|-
 
|-
| [[AttackDex/Y:199|HM04]] || No || C7 || 199 || || || || || || ||  
+
| [[AttackDex/RBY:199|HM04]] || No || C7 || 199 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Hyper Beam (0x3F) || 0x50 (D, RRC) || 58 || 21/256 || 21 || Yes
 
|-
 
|-
| [[AttackDex/Y:200|HM05]] || No || C8 || 200 || || || || || || ||  
+
| [[AttackDex/Y:200|HM05]] || No || C8 || 200 || [[False type|False]] Normal (0x8E) || Growl (0x2D) || 0x8F (D) || 102 || 98/256 || 20 || No
 
|-
 
|-
| [[AttackDex/Y:201|TM01]] || No || C9 || 201 || ||  || || || || ||  
+
| [[AttackDex/Y:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Teleport (0x64) || 0x21 (D) || 39 || 0/256 || 3 || No
 
|-
 
|-
| [[AttackDex/Y:202|TM02]] || No || CA || 202 || || || || || || ||  
+
| [[AttackDex/RBY:202|TM02]] || No || CA || 202 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Animation (0xB1) || 0x3F (S) || 15 || 131/256 || 8 || Yes
 
|-
 
|-
| [[AttackDex/Y:203|TM03]] || No || CB || 203 || || || || || || ||  
+
| [[AttackDex/Y:203|TM03]] || No || CB || 203 || [[TypeDex/Y:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No
 
|-
 
|-
| [[AttackDex/Y:204|TM04]] || No || CC || 204 || || || || || || ||  
+
| [[AttackDex/RBY:204|TM04]] || No || CC || 204 || Water (0x15) || Stun Spore (0x4E) || 0x55 (NE) || 21 || 45/256 || 39 || Yes 
 
|-
 
|-
| [[AttackDex/Y:205|TM05]] || No || CD || 205 || || || || || || ||  
+
| [[AttackDex/Y:205|TM05]] || No || CD || 205 || [[False type|False]] Normal (0x0B) || Mirror Move (0x77)/Pound || 0xFA (D, [[arbitrary code execution|ACE]] || 117 || 120/256  || 33 || No
 
|-
 
|-
| [[AttackDex/Y:206|TM06]] || No || CE || 206 || || || || || || ||  
+
| [[AttackDex/Y:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No
 
|-
 
|-
| [[AttackDex/Y:207|TM07]] || No || CF || 207 || || || || || || ||  
+
| [[AttackDex/RBY:207|TM07]] || No || CF || 207 || Ghost (0x08) || Cut (0x0F) || 0xCE (D, F) || 131 || 50/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/Y:208|TM08]] || No || D0 || 208 || || || || || || ||  
+
| [[AttackDex/RBY:208|TM08]] || No || D0 || 208 || [[TypeDex/Y:035|(Variable name) (0x23)]] || Scratch (0x0A) || 0x2D (D) || 30 || 45/256 || 20 || Yes
 
|-
 
|-
| [[AttackDex/Y:209|TM09]] || No || D1 || 209 || || || || || || ||  
+
| [[AttackDex/Y:209|TM09]] || No || D1 || 209 || [[TypeDex/Y:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 5 || No
 
|-
 
|-
| [[AttackDex/Y:210|TM10]] || No || D2 || 210 || || || || || || ||  
+
| [[AttackDex/Y:210|TM10]] || No || D2 || 210 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Razor Leaf (0x4B) || 0xE8 (D, F) || 75 || 81/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:211|TM11]] || No || D3 || 211 || || || || || || ||  
+
| [[AttackDex/RBY:211|TM11]] || No || D3 || 211 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/Y:212|TM12]] || No || D4 || 212 || || || || || || ||  
+
| [[AttackDex/Y:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 11/256 || 50 || No
 
|-
 
|-
| [[AttackDex/Y:213|TM13]] || No || D5 || 213 || || || || || || ||  
+
| [[AttackDex/RBY:213|TM13]] || No || D5 || 213 || Ice (0x19) || Bind (0x14) || 0x37 (S) || 30 || 7/256 || 7 || Yes
 
|-
 
|-
| [[AttackDex/Y:214|TM14]] || No || D6 || 214 || || || || || || ||  
+
| [[AttackDex/Y:214|TM14]] || No || D6 || 214 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 76/256 || 3 || No
 
|-
 
|-
| [[AttackDex/Y:215|TM15]] || No || D7 || 215 ||  || || ||  || || ||  
+
| [[AttackDex/Y:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally SolarBeam (0x4C)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:216|TM16]] || No || D8 || 216 || || || || || || ||  
+
| [[AttackDex/RBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/Y:217|TM17]] || No || D9 || 217 || || || || || || ||  
+
| [[AttackDex/Y:217|TM17]] || No || D9 || 217 || [[TypeDex/Y:060|. .s.a Enemy (PKMN)W n L:C O (RIVAL)C (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No
 
|-
 
|-
| [[AttackDex/Y:218|TM18]] || No || DA || 218 || || || || || || ||  
+
| [[AttackDex/RBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes
 
|-
 
|-
| [[AttackDex/Y:219|TM19]] || No || DB || 219 ||  || || || || || ||  
+
| [[AttackDex/Y:219|TM19]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D, F) || 77 || 79/256 || 36 || No
 
|-
 
|-
| [[AttackDex/Y:219 (Nintendo 3DS Virtual Console)|TM19 (Nintendo 3DS Virtual Console)]] || No || DB || 219 || || || || || || ||  
+
| [[AttackDex/Y:219 (Nintendo 3DS Virtual Console)|TM19 (Nintendo 3DS Virtual Console)]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D) || 77 || 79/256 || 36 || No
 
|-
 
|-
| [[AttackDex/Y:220|TM20]] || No || DC || 220 || || || || || || ||  
+
| [[AttackDex/RBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes
 
|-
 
|-
| [[AttackDex/Y:221|TM21]] || No || DD || 221 || || || || || || ||  
+
| [[AttackDex/Y:221|TM21]] || No || DD || 221 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, F) || 67 || 66/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:222|TM22]] || No || DE || 222 || || || || || || ||  
+
| [[AttackDex/RBY:222|TM22]] || No || DE || 222 || [[TypeDex/Y:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes
 
|-
 
|-
| [[AttackDex/Y:223|TM23]] || No || DF || 223 || || ||  || || || ||  
+
| [[AttackDex/Y:223|TM23]] || No || DF || 223 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 2 || No
 
|-
 
|-
| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || || || || || || ||  
+
| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Mirror Move (0x77)/Pound || 0xB4 (D) || 119 || 81/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:225|TM25]] || No || E1 || 225 || || || || || || ||  
+
| [[AttackDex/RBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/Y:226|TM26]] || No || E2 || 226 || || || || || || ||  
+
| [[AttackDex/RBY:226|TM26]] || No || E2 || 226 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 14/256 || 45 || Yes
 
|-
 
|-
| [[AttackDex/Y:227|TM27]] || No || E3 || 227 || || || || || || ||  
+
| [[AttackDex/RBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes
 
|-
 
|-
| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || ||  || || || || ||  
+
| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || Bug (0x07) || Selfdestruct (0x78) || 0x47 (D) || 85 || 120/256 || 30 || No
 
|-
 
|-
| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || || || ||  || || ||  
+
| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || Normal (0x00) || None (internally Selfdestruct (0x78)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:230|TM30]] || No || E6 || 230 || || || || || || ||  
+
| [[AttackDex/RBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/Y:231|TM31]] || No || E7 || 231 || || || || || || ||  
+
| [[AttackDex/RBY:231|TM31]] || No || E7 || 231 || [[TypeDex/RB:065|(Variable name) (0x41)]] || None (0x00) || 0x00 (NE) || 15 || 80/256 || 40 || Yes
 
|-
 
|-
| [[AttackDex/Y:232|TM32]] || No || E8 || 232 || || || || || || ||  
+
| [[AttackDex/RBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes
 
|-
 
|-
| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || || || || || || ||  
+
| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || [[TypeDex/Y:042|(Variable name) (0x2A)]] || Thrash/Pound (internally Mirror Move 0x77) || 0x1B (D) || 121 || 123/256 || 31 || No
 
|-
 
|-
| [[AttackDex/Y:234|TM34]] || No || EA || 234 || || || || || || ||  
+
| [[AttackDex/RBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes
 
|-
 
|-
| [[AttackDex/Y:235|TM35]] || No || EB || 235 || || || || || || ||  
+
| [[AttackDex/RBY:235|TM35]] || No || EB || 235 || Ghost (0x08) || Double Kick (0x18) || 0xC0 (D) || 195 || 6/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/Y:236|TM36]] || No || EC || 236 || || || || || || ||  
+
| [[AttackDex/RBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes
 
|-
 
|-
| [[AttackDex/Y:237|TM37]] || No || ED || 237 || || || || || || ||  
+
| [[AttackDex/Y:237|TM37]] || No || ED || 237 || [[TypeDex/Y:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 10 || No
 
|-
 
|-
| [[AttackDex/Y:238|TM38]] || No || EE || 238 ||  || || || || || ||  
+
| [[AttackDex/Y:238|TM38]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, F) || 70 || 0/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || || || || || || ||  
+
| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, PE) || 70 || 0/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:239|TM39]] || No || EF || 239 || || || || || || ||  
+
| [[AttackDex/RBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes
 
|-
 
|-
| [[AttackDex/Y:240|TM40]] || No || F0 || 240 || || || || || || ||  
+
| [[AttackDex/RBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes
 
|-
 
|-
| [[AttackDex/Y:241|TM41]] || No || F1 || 241 || || || || || || ||  
+
| [[AttackDex/RBY:241|TM41]] || No || F1 || 241 || [[TypeDex/Y:050|(Variable name) (0x32)]] || Psybeam (0x3C) || 0x37 (S) || 71 || 0/256 || 2 || Yes
 
|-
 
|-
| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || || || ||  || || ||  
+
| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || [[TypeDex/Y:198|(Variable name) (0xC6)]] || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) ||  102 || 118/256 || 43 || No
 
|-
 
|-
| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || || || || || || ||  
+
| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || Normal (0x00) || Selfdestruct (0x78) || 0x10 (D, PDE) || 28 || 0/256 || 3 || No
 
|-
 
|-
| [[AttackDex/Y:244|TM44]] || No || F4 || 244 || || || || || || ||  
+
| [[AttackDex/RBY:244|TM44]] || No || F4 || 244 || [[TypeDex/Y:192|(Variable name) (0xC0)]] || Pin Missile (0x2A) || 0x03 (D) || 8 || 67/256 || 12 || Yes
 
|-
 
|-
| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || ||  || || || || ||  
+
| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || [[TypeDex/Y:083|V (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No
 
|-
 
|-
| [[AttackDex/Y:246|TM46]] || No || F6 || 246 || || || || || || ||  
+
| [[AttackDex/RBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes
 
|-
 
|-
| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || || || || || || ||  
+
| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || [[TypeDex/Y:209|TM. (0xD1)]] || Mirror Move (0x77)/Pound || 0x92 (D, [[StatDex/Y:079|CS:4F]] || 120 || 122/256 || 16 || No
 
|-
 
|-
| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || ||  || || || || ||  
+
| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || Poison (0x03) || Sand-Attack (0x1C) || 0x62 (PE) || 0 || 42/256 || 10 || No
 
|-
 
|-
| [[AttackDex/Y:249|TM49]] || No || F9 || 249 || || || || || || ||  
+
| [[AttackDex/RBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes
 
|-
 
|-
| [[AttackDex/Y:250|TM50]] || No || FA || 250 || || || || || || ||  
+
| [[AttackDex/RBY:250|TM50]] || No || FA || 250 || [[TypeDex/Y:035|(Variable name) (0x23)]] || Fly (0x13) || 0x1E (D) || 56 || 72/256 || 25 || Yes
 
|-
 
|-
| [[AttackDex/Y:251|TM51]] || No || FB || 251 || || ||  || || || ||  
+
| [[AttackDex/Y:251|TM51]] || No || FB || 251 || [[TypeDex/Y:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 3 || No
 
|-
 
|-
| [[AttackDex/Y:252|TM52]] || No || FC || 252 || || || || || || ||  
+
| [[AttackDex/Y:252|TM52]] || No || FC || 252 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Petal Dance (0x50) || 0xF8 (D) || 80 || 39/256 || 0 || No
 
|-
 
|-
| [[AttackDex/Y:253|TM53]] || No || FD || 253 || || ||  || || || ||  
+
| [[AttackDex/RBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes
 
|-
 
|-
| [[AttackDex/Y:254|TM54]] || No || FE || 254 || || ||  || || || ||  
+
| [[AttackDex/RBY:254|TM54]] || No || FE || 254 || Normal (0x00) || Animation 0xC2 ||  0x08 (D, RS) || 2 || 20/256 || 55 || Yes
 
|-
 
|-
| [[AttackDex/Y:255|TM55]] || No || FF || 255 ||  || || || || || ||  
+
| [[AttackDex/RBY:255|TM55]] || No || FF || 255 || Normal (0x00) || None (internally String Shot (0x51)) || 0x00 (ND) || 0 || 0/256 || 0 || Yes
 
|}
 
|}
 
|}
 
|}

Latest revision as of 05:59, 27 September 2019

The AttackDex is a database of glitch moves in the Pokémon games.

Effect bytes in this table are marked with special tags. The meanings are as such:

  • D: damaging move
  • S: status move
  • NE: no effect
  • ACE: capable of arbitrary code execution
  • F: always freezes the game (if move does not knock out the opponent)
  • PE: partial escape glitch move
  • CS:XX: changes a glitch stat, XX represents the hex ID of the glitch stat.
  • RS: requires a sleeping foe to hit
  • CT: has a charge turn
  • RRC: requires recharge
  • SD: halves foe's Defense and causes user to faint
  • SFE: halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect)
  • PDE: deals damage and gives user's level*2*number of PDE (Pay Day effect) move uses money after battle

Please note: This project was started before the site transitioned into a wiki but is not complete.

While all articles for Pokémon Red, Blue, and Yellow are complete, the table is yet to be completed. The older (now obsolete) listing can be found here (link).

In Pokémon Red and Blue

Move name May cause Super Glitch? Hex ID Dec ID Type Animation Effect byte Power Accuracy PP (no PP Ups) Identical in Yellow?
- (Generation I move) Capable of a similar effect but not exactly (causes one buffer overflow rather than two).
Known as CoolTrainer♀ corruption due to its default type.
00 000 CoolTrainer♀ (hex:7A) Fissure (0x5A) 0x74 (D), (ACE) 102 80/256 13 No
Struggle No A5 165 Normal (0x00) Struggle (0xA5) 0x30 (D) 50 255/256 10 Yes
Glitch Move 0xA6 Yes A6 166 (Variable name) (0x31) Pound (0x01) 0x2D (D) 49 45/256 8 Yes
Glitch Move 0xA7 Yes A7 167 (Variable name) (0x40) Vine Whip (0x16) 0x03 (D) 45 85/256 0 No
Glitch Move 0xA8 Yes A8 168 (Variable name) (0x21) Peck (0x40) 0xE5 (D, F) 64 45/256 0 No
Glitch Move 0xA8 (Nintendo 3DS Virtual Console) Yes A8 168 (Variable name) (0x21) Peck (0x40) 0xE5 (D, PE) 64 45/256 0 No
Glitch Move 0xA9 Yes A9 169 Poison (0x03) None (0x00) 0x03 (D) 164 56/256 21 Yes
Glitch Move 0xAA Yes AA 170 Normal (0x00) DoubleSlap (0x03) 0x08 (D, RS) 6 2/256 60 Yes
Glitch Move 0xAB Yes AB 171 (D031) (0x50) Aurora Beam (0x3E) 0x3F (S) 60 22/256 3 Yes
Glitch Move 0xAC Yes AC 172 (Variable name) (0x2B) Growl (0x2D) 0x8D (D) 102 80/256 30 No
Glitch Move 0xAD Yes AD 173 (Variable name) (0x49) String Shot (0x51) 0x21 (D) 45 0/256 3 Yes
Glitch Move 0xAE Yes AE 174 (Variable name) (0xC0) Substitute (0xA4) 0x03 (D) 56 3/256 8 Yes
Glitch Move 0xAF Yes AF 175 (D031) (0x50) Pay Day (0x06) 0x00 (D) 3 82/256 26 Yes
Glitch Move 0xB0 Yes B0 176 Poison (0x03) Petal Dance (0x50) 0x64 (D) 22 45/256 37 Yes
Glitch Move 0xB1 Yes B1 177 False Electric (0x77) Mirror Move (0x77)/Pound 0x62 (D, F) 65 67/256 33 No
Glitch Move 0xB1 (Nintendo 3DS Virtual Console) Yes B1 177 False Electric (0x77) Mirror Move (0x77)/Pound 0x62 (D, F) 65 67/256 33 No
Glitch Move 0xB2 Yes B2 178 Poison (0x03) Growl (0x2D) 0x49 (D) 22 164/256 10 Yes
Glitch Move 0xB3 Yes B3 179 Ghost (0x08) Hydro Pump (0x38) 0xC0 (D) 3 6/256 0 Yes
Glitch Move 0xB4 Yes B4 180 (Variable name) (0x2B) Comet Punch (0x04) 0x27 (D, CT) 52 65/256 50 Yes
Glitch Move 0xB5 Yes B5 181 (Variable name) (0x41) Bind (0x14) 0x14 (S) 45 85/256 35 No
Glitch Move 0xB6 Yes B6 182 False Normal (0x0A) Toxic (0x5C) 0x5C (D) 93 45/256 0 No
Glitch Move 0xB7 Yes B7 183 Poison (0x03) None (0x00) 0x03 (D) 181 79/256 29 Yes
Glitch Move 0xB8 Yes B8 184 Normal (0x00) Glitch animation (0xE3) 0x08 (D, RS) 38 5/256 58 No
Glitch Move 0xB9 Yes B9 185 (Variable name) (0x41) Peck (0x40) 0x3A (S) 80 20/256 20 No
Glitch Move 0xBA Yes BA 186 False Normal (0x0C) Growl (0x2D) 0x8E (D, CS:5D) 102 95/256 15 No
Glitch Move 0xBB Yes BB 187 (Variable name) (0x34) Meditate (0x60) 0x0A (S) 45 0/256 3 No
Glitch Move 0xBC Yes BC 188 (Variable name (0xC8) Animation (0xB5) 0x03 (D) 79 227/256 8 Yes
Glitch Move 0xBD Yes BD 189 h (PLAYER NAME) (0x4E) Double-Edge (0x26) 0x00 (D) 6 84/256 21 No
Glitch Move 0xBE Yes BE 190 Flying (0x02) Teleport (0x64) 0x55 (NE) 20 45/256 38 Yes
Glitch Move 0xBF Yes BF 191 False Water (0x95) Mirror Move (0x77)/Pound 0x86 (D) 98 100/256 10 No
Glitch Move 0xC0 Yes C0 192 Poison (0x03) Growl (0x2D) 0x34 (S) 43 181/256 10 Yes
Glitch Move 0xC1 Yes C1 193 Ghost (0x08) Sleep Powder (0x4F) 0xCE (D, F) 227 38/256 0 No
Glitch Move 0xC2 Yes C2 194 (Variable name) (0x41) Fire Punch (0x07) 0x2C (D) 48 43/256 50 Yes
Glitch Move 0xC3 Yes C3 195 (PLAYER NAME)? POKé BB(PKMN) dé (0x42) Slam (0x15) 0x15 (S) 45 85/256 6 No
HM01 No C4 196 (Variable name) (0x21) Confusion (0x5D) 0x8F (D) 94 39/256 0 No
HM02 No C5 197 (Variable name) (0x3F) None (0x00) 0x03 (D) 177 15/256 29 Yes
HM03 No C6 198 Normal (0x00) Spike Cannon (0x83) 0x08 (D, RS) 50 8/256 59 Yes
HM04 No C7 199 (Variable name) (0x41) Hyper Beam (0x3F) 0x50 (D, RRC) 58 21/256 21 Yes
HM05 No C8 200 (Variable name) (0xB1) Growl (0x2D) 0x8F (D) 102 96/256 6 No
TM01 No C9 201 False Normal (0x91) Agility (0x61) 0x21 (D) 39 0/256 3 No
TM02 No CA 202 (Variable name) (0xC8) Animation (0xB1) 0x3F (S) 15 131/256 8 Yes
TM03 No CB 203 (FA7E) (0x4F) Disable (0x32) 0x00 (D) 9 83/256 43 No
TM04 No CC 204 Water (0x15) Stun Spore (0x4E) 0x55 (NE) 21 45/256 39 Yes
TM05 No CD 205 ,KPkMn(PLAYER NAME) x X (0x51) Mirror Move (0x77)/Pound 0x37 (S) 118 120/256 33 No
TM06 No CE 206 Poison (0x03) Tail Whip (0x27) 0x91 (D, F) 55 177/256 6 No
TM07 No CF 207 Ghost (0x08) Cut (0x0F) 0xCE (D, F) 131 50/256 0 Yes
TM08 No D0 208 (Variable name) (0x23) Scratch (0x0A) 0x2D (D) 30 45/256 20 Yes
TM09 No D1 209 (Variable name) (0x35) Fire Punch (0x07) 0x07 (D, SD) 255 85/256 16 No
TM10 No D2 210 (Variable name) (0x21) Growth (0x4A) 0xE1 (D, ACE) 74 81/256 0 No
TM11 No D3 211 Normal (0x00) None (0x00) 0x00 (NE) 0 0/256 0 Yes
TM12 No D4 212 Normal (0x00) None (0x00) 0x00 (NE) 0 12/256 50 No
TM13 No D5 213 Ice (0x19) Bind (0x14) 0x37 (S) 30 7/256 7 Yes
TM14 No D6 214 Qi JT (PLAYER NAME)? POKé BB(PKMN) dé W……N (0x3A) Selfdestruct (0x78) 0x48 (D) 85 75/256 29 No
TM15 No D7 215 Normal (0x00) None (internally (Razor Leaf 0x4B)) 0x6A (ACE) 0 0/256 0 No
TM16 No D8 216 Normal (0x00) None (0x00) 0x00 (NE) 0 0/256 0 Yes
TM17 No D9 217 i JT (PLAYER)? POKé BB(PKMN) dé W……N (0x3C) None (0x00) 0x00 (D) 12 45/256 50 No
TM18 No DA 218 Flying (0x02) Strength (0x46) 0x50 (RRC) 7 45/256 46 Yes
TM19 No DB 219 False Normal (0x0E) Mirror Move (0x77)/Pound 0x37 (S) 76 78/256 36 No
TM20 No DC 220 Normal (0x00) None (0x00) None (0x00) 0 42/256 10 Yes
TM21 No DD 221 (Variable name) (0x28) Hydro Pump (0x38) 0xF0 (D, PE) 67 2/256 0 No
TM22 No DE 222 (Variable name) (0x1E) Razor Wind (0x0D) 0x28 (SFE) 35 50/256 20 Yes
TM23 No DF 223 (Variable name) (0x34) Fire Punch (0x07) 0x03 (D) 255 85/256 4/Varies No
TM24 No E0 224 (Variable name) (0x24) Bide (0x75) 0x24 (D) 118 81/256 0 No
TM25 No E1 225 Normal (0x00) None (0x00) 0x00 (NE) 0 0/256 0 Yes
TM26 No E2 226 Normal (0x00) None (0x00) 0x00 (NE) 0 14/256 45 Yes
TM27 No E3 227 Ice (0x19) Mega Kick (0x19) 0x32 (S) 35 7/256 3 Yes
TM28 No E4 228 (D04A) (0x77) Selfdestruct (0x78) 0x47 (D) 85 118/256 54 No
TM29 No E5 229 Normal (0x00) Mirror Move (0x77)/Pound 0x6A (ACE) 0 0/256 0 No
TM30 No E6 230 Normal (0x00) None (0x00) 0x00 (NE) 0 0/256 0 Yes
TM31 No E7 231 (Variable name) (0x41) None (0x00) 0x00 (NE) 15 80/256 40 Yes
TM32 No E8 232 Poison (0x03) Razor Leaf (0x4B) 0x2D (D) 7 45/256 45 Yes
TM33 No E9 233 False Normal (0x80) Mirror Move (0x77)/Pound 0x88 (D) 119 121/256 31 No
TM34 No EA 234 Normal (0x00) None (0x00) 0x00 (NE) 0 36/256 10 Yes
TM35 No EB 235 Ghost (0x08) Double Kick (0x18) 0xC0 (D) 195 6/256 0 Yes
TM36 No EC 236 (Variable name) (0x28) Gust (0x10) 0x28 (D, SFE) 45 56/256 35 Yes
TM37 No ED 237 (Variable name) (0x37) None (0x00) 0x02 (D) 255 85/256 35 No
TM38 No EE 238 False Normal-type (0x10) Seismic Toss (0x45) 0xE6 (ACE) 70 0/256 0 No
TM39 No EF 239 Poison (0x03) None (0x00) 0x03 (D) 42 8/256 21 Yes
TM40 No F0 240 Normal (0x00) Low Kick (0x43) 0x0C (S) 10 17/256 63 Yes
TM41 No F1 241 (Variable name) (0x32) Psybeam (0x3C) 0x37 (S) 71 0/256 2 Yes
TM42 No F2 242 False Normal (0x0A) Selfdestruct (0x78) 0x71 (D, ACE) 102 120/256 34 No
TM43 No F3 243 Normal (0x00) Egg Bomb (0x79) 0x10 (PDE) 28 0/256 3 No
TM44 No F4 244 (Variable name) (0xC0) Pin Missile (0x2A) 0x03 (D) 8 67/256 12 Yes
TM45 No F5 245 8 8 9 (0x53) Scratch (0x0A) 0x00 (D) 18 80/256 18 No
TM46 No F6 246 Flying (0x02) None (internally Dig (0x5B)) 0x46 (S, chance~9.8%) 0 45/256 58 Yes
TM47 No F7 247 CoolTrainer♂ (0x79) Mirror Move (0x77)/Pound 0xC2 (D) 121 123/256 16 No
TM48 No F8 248 Poison (0x03) None (internally Sand-Attack (0x1C) 0x62 (F) 0 42/256 10 No
TM48 (Nintendo 3DS Virtual Console) No F8 248 Poison (0x03) None (internally Sand-Attack (0x1C) 0x62 (F) 0 42/256 10 No
TM49 No F9 249 Normal (0x0C) Ice Punch (0x08) 0xC0 (D) 67 10/256 0 Yes
TM50 No FA 250 (Variable name) (0x23) Fly (0x13) 0x1E (D) 56 72/256 25 Yes
TM51 No FB 251 (Variable name) (0x39) None (0x00) 0x00 (D) 255 85/256 49 No
TM52 No FC 252 (Variable name) (0x21) Sleep Powder (0x4F) 0x41 (S) 80 39/256 0 No
TM53 No FD 253 (Variable name) (0x2F) None (0x00) 0x00 (S) 160 136/256 30 Yes
TM54 No FE 254 Normal (0x00) Animation 0xC2 0x08 (D, RS) 2 20/256 55 Yes
TM55 No FF 255 Normal (0x00) None (internally String Shot (0x51)) 0x00 (ND) 0 0/256 0 Yes

In Pokémon Yellow

Move name May cause Super Glitch? Hex ID Dec ID Type Animation Effect byte Power Accuracy PP (no PP Ups) Identical in Red/Blue?
- (Generation I move) Capable of a similar effect but not exactly (causes one buffer overflow rather than two) 00 000 (Variable name) (0x31) Fissure (0x5A) 0x74 (D), (ACE) 102 49/256 12 No
Struggle No A5 165 Normal Struggle 0x30 (D) 50 10 Yes Yes
(blank) Yes A6 166 (Variable name) (0x31) Pound (0x01) 0x2D (D) 49 45/256 8 Yes
(blank) No? A7 167 (Variable name) (0x40) Vine Whip (0x16) 0x03 (D) 45 85/256 0 No
(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q Yes A8 168 (Variable name) (0x21) Peck (0x40) 0xE4 (D) 64 45/256 0 No
Glitch Move 0xA9 Yes A9 169 Poison (0x03) None (0x00) 0x03 (D) 164 56/256 21 Yes
Glitch Move 0xAA Yes AA 170 Normal (0x00) DoubleSlap (0x03) 0x08 (D, RS) 6 2/256 60 Yes
Glitch Move 0xAB Yes AB 171 (D031) (0x50) Aurora Beam (0x3E) 0x3F (S) 60 22/256 3 Yes
Glitch Move 0xAC Yes AC 172 Swimmer (0xE9) Growl (0x2D) 0x8D (D, GS:5C) 102 79/256 58 No
Glitch Move 0xAD Yes AD 173 (Variable name) (0x49) String Shot (0x51) 0x21 (D) 45 0/256 3 Yes
Glitch Move 0xAE Yes AE 174 (Variable name) (0xC0) Substitute (0xA4) 0x03 (D) 56 3/256 8 Yes
Glitch Move 0xAF Yes AF 175 (D031) (0x50) Pay Day (0x06) 0x00 (D) 3 82/256 26 Yes
Glitch Move 0xB0 Yes B0 176 Poison (0x03) Petal Dance (0x50) 0x64 (D) 22 45/256 37 Yes
Glitch Move 0xB1 Yes B1 177 False Fighting (0x81) Mirror Move (0x77)/Pound 0x61 (D, ACE 65 67/256 33 No
Glitch Move 0xB2 Yes B2 178 Poison (0x03) Growl (0x2D) 0x49 (D) 22 164/256 10 Yes
Glitch Move 0xB3 Yes B3 179 Ghost (0x08) Hydro Pump (0x38) 0xC0 (D) 3 6/256 0 Yes
Glitch Move 0xB4 Yes B4 180 (Variable name) (0x2B) Comet Punch (0x04) 0x27 (D, CT) 52 65/256 50 Yes
Glitch Move 0xB5 Yes B5 181 (Variable name) (0x41) Bind (0x14) 0x14 (S) 45 85/256 5 No
Glitch Move 0xB6 Yes B6 182 False Normal (0x0A) Confusion (0x5D) 0xFC (D, FC) 94 45/256 0 No
Glitch Move 0xB7 Yes B7 183 Poison (0x03) None (0x00) 0x03 (D) 181 79/256 29 Yes
Glitch Move 0xB8 Yes B8 184 Normal (0x00) Glitch animation 0xE3 0x08 (D, RS) 38 5/256 58 No
Glitch Move 0xB9 Yes B9 185 (Variable name) (0x41) Peck (0x40) 0x3A (S) 80 20/256 20 No
Glitch Move 0xBA Yes BA 186 (Variable name) (0xC8) Growl (0x2D) 0x8E (D, CS:5D 102 96/256 37 No
Glitch Move 0xBB Yes BB 187 (Variable name) (0x34) Quick Attack (0x62) 0x0A (S) 45 0/256 3 No
Glitch Move 0xBC Yes BC 188 (Variable name (0xC8) Animation (0xB5) 0x03 (D) 79 227/256 8 Yes
Glitch Move 0xBD Yes BD 189 3lゥ (0x4E) Double-Edge (0x26) 0x00 (D) 6 84/256 21 No
Glitch Move 0xBE Yes BE 190 Flying (0x02) Teleport (0x64) 0x55 (NE) 20 45/256 38 Yes
Glitch Move 0xBF Yes BF 191 Normal (0x00) Mirror Move (0x77)/Pound 0xA9 (D, F) 100 103/256 10 No
Glitch Move 0xC0 Yes C0 192 Poison (0x03) Growl (0x2D) 0x34 (S) 43 181/256 10 Yes
Glitch Move 0xC1 Yes C1 193 Ghost (0x08) Sleep Powder (0x4F) 0xCE (D, F) 227 46/256 0 No
Glitch Move 0xC2 Yes C2 194 (Variable name) (0x41) Fire Punch (0x07) 0x2C (D) 48 43/256 50 Yes
Glitch Move 0xC3 Yes C3 195 B Enemy (PKMN)W n L:C O (RIVAL)C (0x42) Slam (0x15) 0x15 (S) 45 85/256 31 No
HM01 No C4 196 (Variable name) (0x21) Hypnosis (0x5F) 0x4B (D) 96 39/256 0 No
HM02 No C5 197 (Variable name) (0x3F) None (0x00) 0x03 (D) 177 15/256 29 Yes
HM03 No C6 198 Normal (0x00) Spike Cannon (0x83) 0x08 (D, RS) 50 8/256 59 Yes
HM04 No C7 199 (Variable name) (0x41) Hyper Beam (0x3F) 0x50 (D, RRC) 58 21/256 21 Yes
HM05 No C8 200 False Normal (0x8E) Growl (0x2D) 0x8F (D) 102 98/256 20 No
TM01 No C9 201 False Normal (0x91) Teleport (0x64) 0x21 (D) 39 0/256 3 No
TM02 No CA 202 (Variable name) (0xC8) Animation (0xB1) 0x3F (S) 15 131/256 8 Yes
TM03 No CB 203 (FA7E) (0x4F) Disable (0x32) 0x00 (D) 9 83/256 43 No
TM04 No CC 204 Water (0x15) Stun Spore (0x4E) 0x55 (NE) 21 45/256 39 Yes
TM05 No CD 205 False Normal (0x0B) Mirror Move (0x77)/Pound 0xFA (D, ACE 117 120/256 33 No
TM06 No CE 206 Poison (0x03) Tail Whip (0x27) 0x91 (D, F) 55 177/256 6 No
TM07 No CF 207 Ghost (0x08) Cut (0x0F) 0xCE (D, F) 131 50/256 0 Yes
TM08 No D0 208 (Variable name) (0x23) Scratch (0x0A) 0x2D (D) 30 45/256 20 Yes
TM09 No D1 209 (Variable name) (0x35) Fire Punch (0x07) 0x07 (D, SD) 255 85/256 5 No
TM10 No D2 210 (Variable name) (0x21) Razor Leaf (0x4B) 0xE8 (D, F) 75 81/256 0 No
TM11 No D3 211 Normal (0x00) None (0x00) 0x00 (NE) 0 0/256 0 Yes
TM12 No D4 212 Normal (0x00) None (0x00) 0x00 (NE) 0 11/256 50 No
TM13 No D5 213 Ice (0x19) Bind (0x14) 0x37 (S) 30 7/256 7 Yes
TM14 No D6 214 (Variable name) (0x41) Selfdestruct (0x78) 0x48 (D) 85 76/256 3 No
TM15 No D7 215 Normal (0x00) None (internally SolarBeam (0x4C)) 0x6A (ACE) 0 0/256 0 No
TM16 No D8 216 Normal (0x00) None (0x00) 0x00 (NE) 0 0/256 0 Yes
TM17 No D9 217 . .s.a Enemy (PKMN)W n L:C O (RIVAL)C (0x3C) None (0x00) 0x00 (D) 12 45/256 50 No
TM18 No DA 218 Flying (0x02) Strength (0x46) 0x50 (RRC) 7 45/256 46 Yes
TM19 No DB 219 (Variable name) (0x34) Mirror Move (0x77)/Pound 0x5D (D, F) 77 79/256 36 No
TM19 (Nintendo 3DS Virtual Console) No DB 219 (Variable name) (0x34) Mirror Move (0x77)/Pound 0x5D (D) 77 79/256 36 No
TM20 No DC 220 Normal (0x00) None (0x00) None (0x00) 0 42/256 10 Yes
TM21 No DD 221 (Variable name) (0x28) Hydro Pump (0x38) 0xF0 (D, F) 67 66/256 0 No
TM22 No DE 222 (Variable name) (0x1E) Razor Wind (0x0D) 0x28 (SFE) 35 50/256 20 Yes
TM23 No DF 223 (Variable name) (0x34) Fire Punch (0x07) 0x03 (D) 255 85/256 2 No
TM24 No E0 224 (Variable name) (0x28) Mirror Move (0x77)/Pound 0xB4 (D) 119 81/256 0 No
TM25 No E1 225 Normal (0x00) None (0x00) 0x00 (NE) 0 0/256 0 Yes
TM26 No E2 226 Normal (0x00) None (0x00) 0x00 (NE) 0 14/256 45 Yes
TM27 No E3 227 Ice (0x19) Mega Kick (0x19) 0x32 (S) 35 7/256 3 Yes
TM28 No E4 228 Bug (0x07) Selfdestruct (0x78) 0x47 (D) 85 120/256 30 No
TM29 No E5 229 Normal (0x00) None (internally Selfdestruct (0x78)) 0x6A (ACE) 0 0/256 0 No
TM30 No E6 230 Normal (0x00) None (0x00) 0x00 (NE) 0 0/256 0 Yes
TM31 No E7 231 (Variable name) (0x41) None (0x00) 0x00 (NE) 15 80/256 40 Yes
TM32 No E8 232 Poison (0x03) Razor Leaf (0x4B) 0x2D (D) 7 45/256 45 Yes
TM33 No E9 233 (Variable name) (0x2A) Thrash/Pound (internally Mirror Move 0x77) 0x1B (D) 121 123/256 31 No
TM34 No EA 234 Normal (0x00) None (0x00) 0x00 (NE) 0 36/256 10 Yes
TM35 No EB 235 Ghost (0x08) Double Kick (0x18) 0xC0 (D) 195 6/256 0 Yes
TM36 No EC 236 (Variable name) (0x28) Gust (0x10) 0x28 (D, SFE) 45 56/256 35 Yes
TM37 No ED 237 (Variable name) (0x37) None (0x00) 0x02 (D) 255 85/256 10 No
TM38 No EE 238 False Normal (0x10) Seismic Toss (0x45) 0xE6 (D, F) 70 0/256 0 No
TM38 (Nintendo 3DS Virtual Console) No EE 238 False Normal (0x10) Seismic Toss (0x45) 0xE6 (D, PE) 70 0/256 0 No
TM39 No EF 239 Poison (0x03) None (0x00) 0x03 (D) 42 8/256 21 Yes
TM40 No F0 240 Normal (0x00) Low Kick (0x43) 0x0C (S) 10 17/256 63 Yes
TM41 No F1 241 (Variable name) (0x32) Psybeam (0x3C) 0x37 (S) 71 0/256 2 Yes
TM42 No F2 242 (Variable name) (0xC6) Selfdestruct (0x78) 0x71 (D, ACE) 102 118/256 43 No
TM43 No F3 243 Normal (0x00) Selfdestruct (0x78) 0x10 (D, PDE) 28 0/256 3 No
TM44 No F4 244 (Variable name) (0xC0) Pin Missile (0x2A) 0x03 (D) 8 67/256 12 Yes
TM45 No F5 245 V (0x53) Scratch (0x0A) 0x00 (D) 18 80/256 18 No
TM46 No F6 246 Flying (0x02) None (internally Dig (0x5B)) 0x46 (S, chance~9.8%) 0 45/256 58 Yes
TM47 No F7 247 TM. (0xD1) Mirror Move (0x77)/Pound 0x92 (D, CS:4F 120 122/256 16 No
TM48 No F8 248 Poison (0x03) Sand-Attack (0x1C) 0x62 (PE) 0 42/256 10 No
TM49 No F9 249 Normal (0x0C) Ice Punch (0x08) 0xC0 (D) 67 10/256 0 Yes
TM50 No FA 250 (Variable name) (0x23) Fly (0x13) 0x1E (D) 56 72/256 25 Yes
TM51 No FB 251 (Variable name) (0x39) None (0x00) 0x00 (D) 255 85/256 3 No
TM52 No FC 252 (Variable name) (0x21) Petal Dance (0x50) 0xF8 (D) 80 39/256 0 No
TM53 No FD 253 (Variable name) (0x2F) None (0x00) 0x00 (S) 160 136/256 30 Yes
TM54 No FE 254 Normal (0x00) Animation 0xC2 0x08 (D, RS) 2 20/256 55 Yes
TM55 No FF 255 Normal (0x00) None (internally String Shot (0x51)) 0x00 (ND) 0 0/256 0 Yes