From Glitch City Laboratories
|This article is a summary page for variations of certain glitches or phenomena such as Pokémon Cloning, glitch myths, beta elements, or a collective term for variations of glitch Pokémon which share similar names, sprites or other information.
|This article is incomplete, please excuse its informal appearence until all of the required information has been added. Feel free to add any missing information about the subject.
Within the Pokémon series, a countless amount of sprites and symbols are added into the game by the game developers in order to handle what is displayed on the game screen, or often in the case of a single 8-bit byte the symbols used to give text, or illustrations in an interface such as a dialogue box. There are a large number of symbols and sprites however which exist within the final game but are usually unviewable within normal gameplay.
In Generation I
In Generation II
Pokémon Gold, Silver, Crystal
Game Corner symbols
- A Bulbasaur symbol of hexadecimal identifier 18 (24) exists within the final game, but is unused for unknown reasons, as the only possible outcomes in the Slot Machines are the "7" symbol, the Pikachu symbol, the Cherry symbol, the Pokéball symbol and the Squirtle symbol. Data such as the payout rate for three Bulbasaur symbols however, are undefined and by chance, the player would recieve 4385 coins (for a 1x bet). To force the game into considering that the player has scored three Bulbasaurs in the Slot Machine the player can enter the GameShark codes 011809C6, 01180DC6 and 011817C6 and finish his or her attempt.
In Generation III
In Generation IV