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Sticky Hold glitch
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Miscellaneous glitches of Pokémon Ruby and Sapphire, Pokémon FireRed and LeafGreen and Pokémon Emerald

Advanced Generation Glitched Pokémon Center (Gameshark) | "Cool Move" (Ruby/Sapphire) | PokéMart worker glitch (Emerald) | Dark Red Selector (Ruby and Sapphire) | Pokédex Species Glitch (FireRed/LeafGreen) | Azurill gender glitch (Recurring) | Berry glitch (Ruby and Sapphire) | Sticky Hold glitch (Ruby and Sapphire) | Surf on land (Ruby and Sapphire) (Japan only) | Thunderbolt glitch (Various) | Footprint glitch (Ruby and Sapphire) | Draining hitpoints animation glitch (Ruby and Sapphire) | Trainer Ledge/Fence Collision Glitch (Ruby and Sapphire) | Land on a Rock in the Sky Pillar Glitch (Ruby/Sapphire/Emerald) | Roaming Pokémon individual values issue (Various) | Roaming Pokémon Roar glitch (FireRed and LeafGreen) | Focus Punch glitch (Various) | Mail Trick glitch (Ruby/Sapphire - JPN) | Mossdeep City Delcatty glitch (Ruby/Sapphire/Emerald) | Truck glitch (Ruby and Sapphire) | Nightmare glitch (Ruby and Sapphire)

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A Grimer under the effects of the Sticky Hold glitch.
Bulbapedia also has an article about Sticky Hold glitch.


The Sticky Hold glitch is a glitch which only exists within the handheld versions of the Third Generation Pokémon games. When performed correctly, the sprite of the enemy Pokémon will remain on the screen with a slightly different palette, even when the next Pokémon is sent out.

Requirements

  1. A Pokémon with no item and one of the moves Thief or Covet.
  2. An enemy Pokémon with an item and the Sticky Hold ability.
  3. A Pokémon which is strong enough to take down the enemy Pokémon in one hit.
  4. Access to a trainer battle.

Method

  1. The player must enter a trainer battle, preferably with the Pokémon with Thief or Covet first in his or her party.
  2. Defeat any previous Pokémon if any until the opponent Pokémon with Sticky Hold and an item is sent out.
  3. Defeat the opponent Pokémon in one hit by using either Thief or Covet, note that the player's Pokémon needs to have no item.
  4. When the opponent Pokémon faints, its sprite will remain on the screen until the battle ends but with a different palette.

External links