Variable PP glitch
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Reason given: Research more into how the glitch works and possible other applicable moves. |
The variable PP glitch is a glitch in Pokémon Red, Blue, and Yellow which occurs with particular glitch move(s) including (but likely not limited to) the move TM23 (hex:DF) in Pokémon Red and Blue and TM48 (hex:F8) in Pokémon Yellow.
In this glitch, healing a Pokémon with the glitch move at a Pokémon Center two times in succession may alter the Pokémon's maximum and remaining PP to be two different values.
Example
When the player views the total PP of TM23, the maximum PP may be 4 at first, but when the player heals their Pokémon via a Pokémon Center it may change to 18. The Pokémon Center restores its PP to 4, but since the new max PP is 18, it isn't fully restored per se. When the player heals Pokémon again, the nurse will restore the PP to 18, but the new max PP is 4 again, allowing for 18/4 PP.
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Cause
Glitcher Red suggests that the cause of the glitch may be related to the base PP of some glitch moves not falling within the hex:00-hex:3F range. (Moves with a PP value of hex:40 or greater normally mean that one or more PP Up has been used).
See also
- PP underflow glitch (Hyper Beam automatic selection glitch, Switch PP underflow glitch, Freeze top move selection glitch).
- Threefold PP Up removal glitch.
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