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Pokémon Gold and Silver (KO) GameShark codes
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This is a list of GameShark codes in Pokémon Gold and Silver (Korean).

To find a code, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.

Please report any broken codes on this article's talk page or on the forums.

Player

010F26D6, 014227D6, 013F28D6 - Max money

Name modifier

(Digits unavailable)

50(h) must be added to the the second byte for the last character of your name +1, for example, if you want a four letter name, use 015066D2.

Character 1:

01xx5ED2
01xx5FD2

Character 2:

01xx60D2
01xx61D2

Character 3:

01xx62D2
01xx63D2

Character 4:

01xx64D2
01xx65D2

Character 5:

01xx66D2
01xx67D2

End name (must be 50 if five character name):

01xx68D2 - End name

Rival's name

(Digits unavailable)

50(h) must be added to the the second byte for the last character of the rival's name +1, for example, if you want a four letter name, use 01507CD2.

Character 1:

01xx74D2
01xx75D2

Character 2:

01xx76D2
01xx77D2

Character 3:

01xx78D2
01xx79D2

Character 4:

01xx7AD2
01xx7BD2

Character 5:

01xx7CD2
01xx7DD2

End name (must be 50 if five character name):

01xx7ED2 - End name

Party Pokémon codes

Note: Gender is determined by a Pokémon's Attack IVs. A Pokémon is shiny if the Attack IV is 2, 3, 6, 7, A (decimal: 10), B (decimal: 11), E (decimal: 14), or F (decimal: 15) and other IVs are A (decimal: 10) each.


01xx1FDB - Number of Pokémon
01xx20DB - Pokemon 1 species (byte 1)
01xx21DB - Pokemon 2 species (byte 1)
01xx22DB - Pokemon 3 species (byte 1)
01xx23DB - Pokemon 4 species (byte 1)
01xx24DB - Pokemon 5 species (byte 1)
01xx25DB - Pokemon 6 species (byte 1)
01xx26DB - End of party list if 6 Pokémon (must be FF)

Pokémon 1


01xx27DB - Species byte 2
01xx28DB - Item Held
01xx29DB - Move 1
01xx2ADB - Move 2
01xx2BDB - Move 3
01xx2CDB - Move 4
01xx2DDB, 01xx2EDB - ID Number
01xx2FDB, 01xx30DB, 01xx31DB - Experience
01xx32DB, 01xx33DB - HP stat experience
01xx34DB, 01xx35DB - Attack stat experience
01xx36DB, 01xx37DB - Defense stat experience
01xx38DB, 01xx39DB - Speed stat experience
01xx3ADB, 01xx3BDB - Special stat experience
01xx3CDB - Attack/Defense IV
01xx3DDB - Speed/Special IV
01xx3EDB- PP of move 1
01xx3FDB - PP of move 2
01xx40DB - PP of move 3
01xx41DB - PP of move 4
01xx42DB - Happiness/Time for Hatching
010143DB - PokéRus
01xx46DB - Level
01xx47DB, 01xx48DB - Status
01xx49DB, 01xx4ADB - HP
01xx4BDB, 01xx4CDB - Max HP
01xx4DDB, 01xx4EDB - Attack
01xx4FDB, 01xx50DB - Defense
01xx51DB, 01xx52DB - Speed
01xx53DB, 01xx54DB - Special Defense
01xx55DB, 01xx56DB - Special Attack

Pokémon 2


01xx57DB - Species byte 2
01xx58DB- Item Held
01xx59DB - Move 1
01xx5ADB - Move 2
01xx5BDB - Move 3
01xx5CDB - Move 4
01xx5DDB, 01xx5EDB - ID Number
01xx5FDB, 01xx60DB, 01xx61DB - Experience
01xx62DB, 01xx63DB - HP stat experience
01xx64DB, 01xx65DB - Attack stat experience
01xx66DB, 01xx67DB - Defense stat experience
01xx68DB, 01xx69DB - Speed stat experience
01xx6ADB, 01xx6BDB - Special stat experience
01xx6CDB - Attack/Defense IV
01xx6DDB - Speed/Special IV
01xx6EDB- PP of move 1
01xx6FDB - PP of move 2
01xx70DB - PP of move 3
01xx71DB - PP of move 4
01xx72DB - Happiness/Time for Hatching
010173DB - PokéRus
01xx76DB - Level
01xx77DB, 01xx78DB - Status
01xx79DB, 01xx7ADB - HP
01xx7BDB, 01xx7CDB - Max HP
01xx7DDB, 01xx7EDB - Attack
01xx7FDB, 01xx80DB - Defense
01xx81DB, 01xx82DB - Speed
01xx83DB, 01xx84DB - Special Defense
01xx85DB, 01xx86DB - Special Attack


Pokémon 3


01xx87DB - Species byte 2
01xx88DB- Item Held
01xx89DB - Move 1
01xx8ADB - Move 2
01xx8BDB - Move 3
01xx8CDB - Move 4
01xx8DDB, 01xx8EDB - ID Number
01xx8FDB, 01xx90DB, 01xx91DB - Experience
01xx92DB, 01xx93DB - HP stat experience
01xx94DB, 01xx95DB - Attack stat experience
01xx96DB, 01xx97DB - Defense stat experience
01xx98DB, 01xx99DB - Speed stat experience
01xx9ADB, 01xx9BDB - Special stat experience
01xx9CDB - Attack/Defense IV
01xx9DDB - Speed/Special IV
01xx9EDB- PP of move 1
01xx9FDB - PP of move 2
01xxA0DB - PP of move 3
01xxA1DB - PP of move 4
01xxA2DB - Happiness/Time for Hatching
0101A3DB - PokéRus
01xxA6DB - Level
01xxA7DB, 01xxA8DB - Status
01xxA9DB, 01xxAADB - HP
01xxABDB, 01xxACDB - Max HP
01xxADDB, 01xxAEDB - Attack
01xxAFDB, 01xxB0DB - Defense
01xxB1DB, 01xxB2DB - Speed
01xxB3DB, 01xxB4DB - Special Defense
01xxB5DB, 01xxB6DB - Special Attack

Pokémon 4


01xxB7DB - Species byte 2
01xxB8DB- Item Held
01xxB9DB - Move 1
01xxBADB - Move 2
01xxBBDB - Move 3
01xxBCDB - Move 4
01xxBDDB, 01xxBEDB - ID Number
01xxBFDB, 01xxC0DB, 01xxC1DB - Experience
01xxC2DB, 01xxC3DB - HP stat experience
01xxC4DB, 01xxC5DB - Attack stat experience
01xxC6DB, 01xxC7DB - Defense stat experience
01xxC8DB, 01xxC9DB - Speed stat experience
01xxCADB, 01xxCBDB - Special stat experience
01xxCCDB - Attack/Defense IV
01xxCDDB - Speed/Special IV
01xxCEDB- PP of move 1
01xxCFDB - PP of move 2
01xxD0DB - PP of move 3
01xxD1DB - PP of move 4
01xxD2DB - Happiness/Time for Hatching
0101D3DB - PokéRus
01xxD6DB - Level
01xxD7DB, 01xxD8DB - Status
01xxD9DB, 01xxDADB - HP
01xxDBDB, 01xxDCDB - Max HP
01xxDDDB, 01xxDEDB - Attack
01xxDFDB, 01xxE0DB - Defense
01xxE1DB, 01xxE2DB - Speed
01xxE3DB, 01xxE4DB - Special Defense
01xxE5DB, 01xxE6DB - Special Attack

Pokémon 5


01xxE7DB - Species byte 2
01xxE8DB- Item Held
01xxE9DB - Move 1
01xxEADB - Move 2
01xxEBDB - Move 3
01xxECDB - Move 4
01xxEDDB, 01xxEEDB - ID Number
01xxEFDB, 01xxF0DB, 01xxF1DB - Experience
01xxF2DB, 01xxF3DB - HP stat experience
01xxF4DB, 01xxF5DB - Attack stat experience
01xxF6DB, 01xxF7DB - Defense stat experience
01xxF8DB, 01xxF9DB - Speed stat experience
01xxFADB, 01xxFBDB - Special stat experience
01xxFCDB - Attack/Defense IV
01xxFDDB - Speed/Special IV
01xxFEDB- PP of move 1
01xxFFDB - PP of move 2
01xx00DC - PP of move 3
01xx01DC - PP of move 4
01xx02DC - Happiness/Time for Hatching
010103DC - PokéRus
01xx06DC - Level
01xx07DC, 01xx08DC - Status
01xx09DC, 01xx0ADC - HP
01xx0BDC, 01xx0CDC - Max HP
01xx0DDC, 01xx0EDC - Attack
01xx0FDC, 01xx10DC - Defense
01xx11DC, 01xx12DC - Speed
01xx13DC, 01xx14DC - Special Defense
01xx15DC, 01xx16DC - Special Attack

Pokémon 6


01xx17DC - Species byte 2
01xx18DC- Item Held
01xx19DC - Move 1
01xx1ADC - Move 2
01xx1BDC - Move 3
01xx1CDC - Move 4
01xx1DDC, 01xx1EDC - ID Number
01xx1FDC, 01xx20DC, 01xx21DC - Experience
01xx22DC, 01xx23DC - HP stat experience
01xx24DC, 01xx25DC - Attack stat experience
01xx26DC, 01xx27DC - Defense stat experience
01xx28DC, 01xx29DC - Speed stat experience
01xx2ADC, 01xx2BDC - Special stat experience
01xx2CDC - Attack/Defense IV
01xx2DDC - Speed/Special IV
01xx2EDC- PP of move 1
01xx2FDC - PP of move 2
01xx30DC - PP of move 3
01xx31DC - PP of move 4
01xx32DC - Happiness/Time for Hatching
010133DC - PokéRus
01xx36DC - Level
01xx37DC, 01xx38DC - Status
01xx39DC, 01xx3ADC - HP
01xx3BDC, 01xx3CDC - Max HP
01xx3DDC, 01xx3EDC - Attack
01xx3FDC, 01xx40DC - Defense
01xx41DC, 01xx42DC - Speed
01xx43DC, 01xx44DC - Special Defense
01xx45DC, 01xx46DC - Special Attack

Party Pokémon OT Name


01xx47DC ~ 01xx51DC - Pokémon 1
01xx52DC ~ 01xx5CDC - Pokémon 2
01xx5DDC ~ 01xx67DC - Pokémon 3
01xx68DC ~ 01xx72DC - Pokémon 4
01xx73DC ~ 01xx7DDC - Pokémon 5
01xx7EDC ~ 01xx88DC - Pokémon 6

Party Pokémon Nickname


01xx89DC ~ 01xx93DC - Pokémon 1
01xx94DC ~ 01xx9EDC - Pokémon 2
01xx9FDC ~ 01xxA9DC - Pokémon 3
01xxAADC ~ 01xxB4DC - Pokémon 4
01xxB5DC ~ 01xxBFDC - Pokémon 5
01xxC0DC ~ 01xxCADC - Pokémon 6

Pokédex codes

All seen


01FF01DD
01FF02DD
01FF03DD
01FF04DD
01FF05DD
01FF06DD
01FF07DD
01FF08DD
01FF09DD
01FF0ADD
01FF0BDD
01FF0CDD
01FF0DDD
01FF0EDD
01FF0FDD
01FF10DD
01FF11DD
01FF12DD
01FF13DD
01FF14DD
01FF15DD
01FF16DD
01FF17DD
01FF18DD
01FF19DD
01FF1ADD
01FF1BDD
01FF1CDD
01FF1DDD
01FF1EDD
01FF1FDD
010720DD

All owned


01FFE1DC
01FFE2DC
01FFE3DC
01FFE4DC
01FFE5DC
01FFE6DC
01FFE7DC
01FFE8DC
01FFE9DC
01FFEADC
01FFEBDC
01FFECDC
01FFEDDC
01FFEEDC
01FFEFDC
01FFF0DC
01FFF1DC
01FFF2DC
01FFF3DC
01FFF4DC
01FFF5DC
01FFF6DC
01FFF7DC
01FFF8DC
01FFF9DC
01FFFADC
01FFFBDC
01FFFCDC
01FFFDDC
01FFFEDC
01FFFFDC
010700DD

UnownDex

Values are based on the order the letters of the alphabet appear, e.g. 01=A, 02=B, 03=C.


010324D6 - Enable UnownDex
01xx21DD - Slot 1
01xx22DD - Slot 2
01xx23DD - Slot 3
01xx24DD - Slot 4
01xx25DD - Slot 5
01xx26DD - Slot 6
01xx27DD - Slot 7
01xx28DD - Slot 8
01xx29DD - Slot 9
01xx2ADD - Slot 10
01xx2BDD - Slot 11
01xx2CDD - Slot 12
01xx2DDD - Slot 13
01xx2EDD - Slot 14
01xx2FDD - Slot 15
01xx30DD - Slot 16
01xx31DD - Slot 17
01xx32DD - Slot 18
01xx33DD - Slot 19
01xx34DD - Slot 20
01xx35DD - Slot 21
01xx36DD - Slot 22
01xx37DD - Slot 23
01xx38DD - Slot 24
01xx39DD - Slot 25
01xx3ADD - Slot 26

Bag item codes

Items pocket items

An FF must be placed in the byte for (number of items+1).

01xx6AD6 - Number of items
01xx6BD6 - Item 1
01xx6CD6 - Item 1 quantity
01xx6DD6 - Item 2
01xx6ED6 - Item 2 quantity
01xx6FD6 - Item 3
01xx70D6 - Item 3 quantity
01xx71D6 - Item 4
01xx72D6 - Item 4 quantity
01xx73D6 - Item 5
01xx74D6 - Item 5 quantity
01xx75D6 - Item 6
01xx77D6 - Item 6 quantity
01xx78D6 - Item 7
01xx79D6 - Item 7 quantity
01xx7AD6 - Item 8
01xx7BD6 - Item 8 quantity
01xx7CD6 - Item 9
01xx7DD6 - Item 9 quantity
01xx7ED6 - Item 10
01xx7FD6 - Item 10 quantity
01xx80D6 - Item 11
01xx81D6 - Item 11 quantity
01xx82D6 - Item 12
01xx83D6 - Item 12 quantity
01xx84D6 - Item 13
01xx85D6 - Item 13 quantity
01xx86D6 - Item 14
01xx87D6 - Item 14 quantity
01xx88D6 - Item 15
01xx89D6 - Item 15 quantity
01xx8AD6 - Item 16
01xx8BD6 - Item 16 quantity
01xx8CD6 - Item 17
01xx8DD6 - Item 17 quantity
01xx8ED6 - Item 18
01xx8FD6 - Item 18 quantity
01xx90D6 - Item 19
01xx91D6 - Item 19 quantity
01xx92D6 - Item 20
01xx93D6 - Item 20 quantity
01FF94D6 - End of list (use if you have 20 items)

Balls

An FF must be placed in the byte for (number of items+1).

01xxAFD6 - Number of balls
01xxB0D6 - Ball 1
01xxB1D6 - Ball 1 quantity
01xxB2D6 - Ball 2
01xxB3D6 - Ball 2 quantity
01xxB4D6 - Ball 3
01xxB5D6 - Ball 3 quantity
01xxB6D6 - Ball 4
01xxB7D6 - Ball 5 quantity
01xxB8D6 - Ball 6
01xxB9D6 - Ball 6 quantity
01xxBAD6 - Ball 7
01xxBBD6 - Ball 7 quantity
01xxBCD6 - Ball 8
01xxBDD6 - Ball 8 quantity
01xxBED6 - Ball 9
01xxBFD6 - Ball 9 quantity
01xxC0D6 - Ball 10
01xxC1D6 - Ball 10 quantity
01xxC2D6 - Ball 11
01xxC3D6- Ball 11 quantity
01xxC4D6 Ball 12
01xxC5D6 - Ball 12 quantity
01xxC6D6 - End of list (must be FF if 12 balls)

Key items

An FF must be placed in the byte after the last item you have (e.g. if you have 5 total key items, use 01FF9AD6).


01xx94D6 - Number of Key Items
01xx95D6 - Key item 1
01xx96D6 - Key item 2
01xx97D6 - Key item 3
01xx98D6 - Key item 4
01xx99D6 - Key item 5
01xx9AD6 - Key item 6
01xx9BD6 - Key item 7
01xx9CD6 - Key item 8
01xx9DD6 - Key item 9
01xx9ED6 - Key item 10
01xx9FD6 - Key item 11
01xxA0D6 - Key item 12
01xxA1D6 - Key item 13
01xxA2D6 - Key item 14
01xxA3D6 - Key item 15
01xxA4D6 - Key item 16
01xxA5D6 - Key item 17
01xxA6D6 - Key item 18
01xxA7D6 - Key item 19
01xxA8D6 - Key item 20
01xxA9D6 - Key item 21
01xxAAD6 - Key item 22
01xxABD6 - Key item 23
01xxACD6 - Key item 24
01xxADD6 - Key item 25
01xxAED6 - End of list (must be FF if 25 items)

TMs/HMs


016331D6 - Infinite TM01s
016332D6 - Infinite TM02s
016333D6 - Infinite TM03s
016334D6 - Infinite TM04s
016335D6 - Infinite TM05s
016336D6 - Infinite TM06s
016337D6 - Infinite TM07s
016338D6 - Infinite TM08s
016339D6 - Infinite TM09s
01633AD6 - Infinite TM10s
01633BD6 - Infinite TM11s
01633CD6 - Infinite TM12s
01633DD6 - Infinite TM13s
01633ED6 - Infinite TM14s
01633FD6 - Infinite TM15s
016340D6 - Infinite TM16s
016341D6 - Infinite TM17s
016342D6 - Infinite TM18s
016343D6 - Infinite TM19s
016344D6 - Infinite TM20s
016345D6 - Infinite TM21s
016346D6 - Infinite TM22s
016347D6 - Infinite TM23s
016348D6 - Infinite TM24s
016349D6 - Infinite TM25s
01634AD6 - Infinite TM26s
01634BD6 - Infinite TM27s
01634CD6 - Infinite TM28s
01634DD6 - Infinite TM29s
01634ED6 - Infinite TM30s
01634FD6 - Infinite TM31s
016350D6 - Infinite TM32s
016351D6 - Infinite TM33s
016352D6 - Infinite TM34s
016353D6 - Infinite TM35s
016354D6 - Infinite TM36s
016355D6 - Infinite TM37s
016356D6 - Infinite TM38s
016357D6 - Infinite TM39s
016358D6 - Infinite TM40s
016359D6 - Infinite TM41s
01635AD6 - Infinite TM42s
01635BD6 - Infinite TM43s
01635CD6 - Infinite TM44s
01635DD6 - Infinite TM45s
01635ED6 - Infinite TM46s
01635FD6 - Infinite TM47s
016360D6 - Infinite TM48s
016361D6 - Infinite TM49s
016362D6 - Infinite TM50s
010163D6 - HM01 (one if code is enabled then disabled)
010164D6 - HM02 (one if code is enabled then disabled)
010165D6 - HM03 (one if code is enabled then disabled)
010166D6 - HM04 (one if code is enabled then disabled)
010167D6 - HM05 (one if code is enabled then disabled)
010168D6 - HM06 (one if code is enabled then disabled)
010169D6 - HM07 (one if code is enabled then disabled)

PC item codes

An FF must be added for the quantity code for the last item you have, e.g. if you have 5 PC items, use 01FFD4D6.


01xxC9D6 - Number of PC items
01xxCAD6 - Item 1
01xxCBD6 - Item 1 quantity
01xxCCD6 - Item 2
01xxCDD6 - Item 2 quantity
01xxCED6 - Item 3
01xxCFD6 - Item 3 quantity
01xxD0D6 - Item 4
01xxD1D6 - Item 4 quantity
01xxD2D6 - Item 5
01xxD3D6 - Item 5 quantity
01xxD4D6 - Item 6
01xxD5D6 - Item 6 quantity
01xxD6D6 - Item 7
01xxD7D6 - Item 7 quantity
01xxD8D6 - Item 8
01xxD9D6 - Item 8 quantity
01xxDAD6 - Item 9
01xxDBD6 - Item 9 quantity
01xxDCD6 - Item 10
01xxDDD6 - Item 10 quantity
01xxDED6 - Item 11
01xxDFD6 - Item 11 quantity
01xxE0D6 - Item 12
01xxE1D6 - Item 12 quantity
01xxE2D6 - Item 13
01xxE3D6 - Item 13 quantity
01xxE4D6 - Item 14
01xxE5D6 - Item 14 quantity
01xxE6D6 - Item 15
01xxE7D6 - Item 15 quantity
01xxE8D6 - Item 16
01xxE9D6 - Item 16 quantity
01xxEAD6 - Item 17
01xxEBD6 - Item 17 quantity
01xxECD6 - Item 18
01xxEDD6 - Item 18 quantity
01xxEED6 - Item 19
01xxEFD6 - Item 19 quantity
01xxF0D6 - Item 20
01xxF1D6 - Item 20 quantity
01xxF2D6 - Item 21
01xxF3D6 - Item 21 quantity
01xxF4D6 - Item 22
01xxF5D6 - Item 22 quantity
01xxF6D6 - Item 23
01xxF7D6 - Item 23 quantity
01xxF8D6 - Item 24
01xxF9D6 - Item 24 quantity
01xxFAD6 - Item 25
01xxFBD6 - Item 25 quantity
01xxFCD6 - Item 26
01xxFDD6 - Item 26 quantity
01xxFED6 - Item 27
01xxFFD6 - Item 27 quantity
01xx00D7 - Item 28
01xx01D7 - Item 28 quantity
01xx02D7 - Item 29
01xx03D7 - Item 29 quantity
01xx04D7 - Item 30
01xx05D7 - Item 30 quantity
01xx06D7 - Item 31
01xx07D7 - Item 31 quantity
01xx08D7 - Item 32
01xx09D7 - Item 32 quantity
01xx0AD7 - Item 33
01xx0BD7 - Item 33 quantity
01xx0CD7 - Item 34
01xx0DD7 - Item 34 quantity
01xx0ED7 - Item 35
01xx0FD7 - Item 35 quantity
01xx10D7 - Item 36
01xx11D7 - Item 36 quantity
01xx12D7 - Item 37
01xx13D7 - Item 37 quantity
01xx14D7 - Item 38
01xx15D7 - Item 38 quantity
01xx16D7 - Item 39
01xx17D7 - Item 39 quantity
01xx18D7 - Item 40
01xx19D7 - Item 40 quantity
01xx1AD7 - Item 41
01xx1BD7 - Item 41 quantity
01xx1CD7 - Item 42
01xx1DD7 - Item 42 quantity
01xx1ED7 - Item 43
01xx1FD7 - Item 43 quantity
01xx20D7 - Item 44
01xx21D7 - Item 44 quantity
01xx22D7 - Item 45
01xx23D7 - Item 45 quantity
01xx24D7 - Item 46
01xx25D7 - Item 46 quantity
01xx26D7 - Item 47
01xx27D7 - Item 47 quantity
01xx28D7 - Item 48
01xx29D7 - Item 48 quantity
01xx2AD7 - Item 49
01xx2BD7 - Item 49 quantity
01xx2CD7 - Item 50
01xx2DD7 - Item 50 quantity
01xx2ED7 - End of items, FF (if all 50 are used)

Wild Pokémon, Trainer and enemy codes


01xxAAD1 - Enemy species
01xxFBD0 - Enemy level
01xxD5D1, 01xxD8D1 - Enemy Trainer modifier
01xxAED1 - Enemy move 1
01xxAFD1 - Enemy move 2
01xxB0D1 - Enemy move 3
01xxB1D1 - Enemy move 4

Map codes


01xxFED0 - Position the game places you for a warp.
01xxFFD0 01xx00D1 - Area modifier after walking through a door (digits)
010078CE, 010079CE, 01007ACE, 01007BCE - Walk through anything
0160C0D2 - All warp tiles including unavailable warps work like falling down a hole, allowing one to access the Generation II Safari Zone and possibly the unused Olivine City house (SatoMew)

Miscellaneous codes


0101DCD1 - Possible unused Mimic menu after selecting Fight from Japanese Gold, Silver, Crystal equivalent. No indication of type or PP, no backing out (source: Hibiki Ganaha, ported to Korean Gold from Japanese Crystal by Torchickens).

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