Main Menu

Databases

Major Glitches

Other Glitch Categories

References

Useful Tools

Affiliates

Search Wiki

Toolbox

Pokémon Gold and Silver (JP) GameShark codes
 Page | Discussion | View source | History

From Glitch City Laboratories

Jump to: navigation, search

This is a list of GameShark codes in Pokémon Gold and Silver (Japanese).

To find a code, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.

More codes may be found here.

Please report any broken codes on this article's talk page or on the forums.

Player


010F66D5, 014267D5, 013F68D5 - Max money
01FF6FD5, 01FF70D5 - All badges

Name modifier

Hexadecimal identifiers for characters/letters.

50(h) must be added to the the byte for the last character of your name +1, for example, if you want a four letter name, use 0150B9D1.


01xxB5D1
01xxB6D1
01xxB7D1
01xxB8D1
01xxB9D1
01xxBAD1 - End name (must be 50 if five character name)

Rival's name

Hexadecimal identifiers for characters/letters.

50(h) must be added to the the byte for the last character of the name +1, for example, if you want a four letter name, use 0150C5D1.


01xxC1D1
01xxC2D1
01xxC3D1
01xxC4D1
01xxC5D1
01xxC6D1 - End name (must be 50 if five character name)

Party Pokémon codes

Note: Gender is determined by a Pokémon's Attack IVs. A Pokémon is shiny if the Attack IV is 2, 3, 6, 7, A (decimal: 10), B (decimal: 11), E (decimal: 14), or F (decimal: 15) and other IVs are A (decimal: 10) each.


01xxE8D9 - Number of Pokémon
01xxE9D9 - Pokemon 1 species (byte 1)
01xxEAD9 - Pokemon 2 species (byte 1)
01xxEBD9 - Pokemon 3 species (byte 1)
01xxECD9 - Pokemon 4 species (byte 1)
01xxEDD9 - Pokemon 5 species (byte 1)
01xxEED9 - Pokemon 6 species (byte 1)
01xxEFD9 - End of party list if 6 Pokémon (must be FF)

Pokémon 1


01xxF0D9 - Species byte 2
01xxF1D9 - Item Held
01xxF2D9 - Move 1
01xxF3D9 - Move 2
01xxF4D9 - Move 3
01xxF5D9 - Move 4
01xxF6D9, 01xxF7D9 - ID Number
01xxF8D9, 01xxF9D9, 01xxFAD9 - Experience
01xxFBD9, 01xxFCD9 - HP stat experience
01xxFDD9, 01xxFED9 - Attack stat experience
01xxFFD9, 01xx00DA - Defense stat experience
01xx01DA, 01xx02DA - Speed stat experience
01xx03DA, 01xx04DA - Special stat experience
01xx05DA - Attack/Defense IV
01xx06DA - Speed/Special IV
01xx07DA- PP of move 1
01xx08DA - PP of move 2
01xx09DA - PP of move 3
01xx0ADA - PP of move 4
01xx0BDA - Happiness/Time for Hatching
01010CDA - PokéRus
01xx0FDA - Level
01xx10DA, 01xx11DA - Status
01xx12DA, 01xx13DA - HP
01xx14DA, 01xx15DA - Max HP
01xx16DA, 01xx17DA - Attack
01xx18DA, 01xx19DA - Defense
01xx1ADA, 01xx1BDA - Speed
01xx1CDA, 01xx1DDA - Special Defense
01xx1EDA, 01xx1FDA - Special Attack

Pokémon 2


01xx20DA - Species byte 2
01xx21DA- Item Held
01xx22DA - Move 1
01xx23DA - Move 2
01xx24DA - Move 3
01xx25DA - Move 4
01xx26DA, 01xx27DA - ID Number
01xx28DA, 01xx29DA, 01xx2ADA - Experience
01xx2BDA, 01xx2CDA - HP stat experience
01xx2DDA, 01xx2EDA - Attack stat experience
01xx2FDA, 01xx30DA - Defense stat experience
01xx31DA, 01xx32DA - Speed stat experience
01xx33DA, 01xx34DA - Special stat experience
01xx35DA - Attack/Defense IV
01xx36DA - Speed/Special IV
01xx37DA- PP of move 1
01xx38DA - PP of move 2
01xx39DA - PP of move 3
01xx3ADA - PP of move 4
01xx3BDA - Happiness/Time for Hatching
01013CDA - PokéRus
01xx3FDA - Level
01xx40DA, 01xx41DA - Status
01xx42DA, 01xx43DA - HP
01xx44DA, 01xx45DA - Max HP
01xx46DA, 01xx47DA - Attack
01xx48DA, 01xx49DA - Defense
01xx4ADA, 01xx4BDA - Speed
01xx4CDA, 01xx4DDA - Special Defense
01xx4EDA, 01xx4FDA - Special Attack


Pokémon 3


01xx50DA - Species byte 2
01xx51DA- Item Held
01xx52DA - Move 1
01xx53DA - Move 2
01xx54DA - Move 3
01xx55DA - Move 4
01xx56DA, 01xx57DA - ID Number
01xx58DA, 01xx59DA, 01xx5ADA - Experience
01xx5BDA, 01xx5CDA - HP stat experience
01xx5DDA, 01xx5EDA - Attack stat experience
01xx5FDA, 01xx60DA - Defense stat experience
01xx61DA, 01xx62DA - Speed stat experience
01xx63DA, 01xx64DA - Special stat experience
01xx65DA - Attack/Defense IV
01xx66DA - Speed/Special IV
01xx67DA- PP of move 1
01xx68DA - PP of move 2
01xx69DA - PP of move 3
01xx6ADA - PP of move 4
01xx6BDA - Happiness/Time for Hatching
01016CDA - PokéRus
01xx6FDA - Level
01xx70DA, 01xx71DA - Status
01xx72DA, 01xx73DA - HP
01xx74DA, 01xx75DA - Max HP
01xx76DA, 01xx77DA - Attack
01xx78DA, 01xx79DA - Defense
01xx7ADA, 01xx7BDA - Speed
01xx7CDA, 01xx7DDA - Special Defense
01xx7EDA, 01xx7FDA - Special Attack

Pokémon 4


01xx80DA - Species byte 2
01xx81DA- Item Held
01xx82DA - Move 1
01xx83DA - Move 2
01xx84DA - Move 3
01xx85DA - Move 4
01xx86DA, 01xx87DA - ID Number
01xx88DA, 01xx89DA, 01xx8ADA - Experience
01xx8BDA, 01xx8CDA - HP stat experience
01xx8DDA, 01xx8EDA - Attack stat experience
01xx8FDA, 01xx90DA - Defense stat experience
01xx91DA, 01xx92DA - Speed stat experience
01xx93DA, 01xx94DA - Special stat experience
01xx95DA - Attack/Defense IV
01xx96DA - Speed/Special IV
01xx97DA- PP of move 1
01xx98DA - PP of move 2
01xx99DA - PP of move 3
01xx9ADA - PP of move 4
01xx9BDA - Happiness/Time for Hatching
01019CDA - PokéRus
01xx9FDA - Level
01xxA0DA, 01xxA1DA - Status
01xxA2DA, 01xxA3DA - HP
01xxA4DA, 01xxA5DA - Max HP
01xxA6DA, 01xxA7DA - Attack
01xxA8DA, 01xxA9DA - Defense
01xxAADA, 01xxABDA - Speed
01xxACDA, 01xxADDA - Special Defense
01xxAEDA, 01xxAFDA - Special Attack

Pokémon 5


01xxB0DA - Species byte 2
01xxB1DA- Item Held
01xxB2DA - Move 1
01xxB3DA - Move 2
01xxB4DA - Move 3
01xxB5DA - Move 4
01xxB6DA, 01xxB7DA - ID Number
01xxB8DA, 01xxB9DA, 01xxBADA - Experience
01xxBBDA, 01xxBCDA - HP stat experience
01xxBDDA, 01xxBEDA - Attack stat experience
01xxBFDA, 01xxC0DA - Defense stat experience
01xxC1DA, 01xxC2DA - Speed stat experience
01xxC3DA, 01xxC4DA - Special stat experience
01xxC5DA - Attack/Defense IV
01xxC6DA - Speed/Special IV
01xxC7DA- PP of move 1
01xxC8DA - PP of move 2
01xxC9DA - PP of move 3
01xxCADA - PP of move 4
01xxCBDA - Happiness/Time for Hatching
0101CCDA - PokéRus
01xxCFDA - Level
01xxD0DA, 01xxD1DA - Status
01xxD2DA, 01xxD3DA - HP
01xxD4DA, 01xxD5DA - Max HP
01xxD6DA, 01xxD7DA - Attack
01xxD8DA, 01xxD9DA - Defense
01xxDADA, 01xxDBDA - Speed
01xxDCDA, 01xxDDDA - Special Defense
01xxDEDA, 01xxDFDA - Special Attack

Pokémon 6


01xxE0DA - Species byte 2
01xxE1DA- Item Held
01xxE2DA - Move 1
01xxE3DA - Move 2
01xxE4DA - Move 3
01xxE5DA - Move 4
01xxE6DA, 01xxE7DA - ID Number
01xxE8DA, 01xxE9DA, 01xxEADA - Experience
01xxEBDA, 01xxECDA - HP stat experience
01xxEDDA, 01xxEEDA - Attack stat experience
01xxEFDA, 01xxF0DA - Defense stat experience
01xxF1DA, 01xxF2DA - Speed stat experience
01xxF3DA, 01xxF4DA - Special stat experience
01xxF5DA - Attack/Defense IV
01xxF6DA - Speed/Special IV
01xxF7DA- PP of move 1
01xxF8DA - PP of move 2
01xxF9DA - PP of move 3
01xxFADA - PP of move 4
01xxFBDA - Happiness/Time for Hatching
0101FCDA - PokéRus
01xxFFDA - Level
01xx00DB, 01xx01DB - Status
01xx02DB, 01xx03DB - HP
01xx04DB, 01xx05DB - Max HP
01xx06DC, 01xx07DB - Attack
01xx08DC, 01xx09DB - Defense
01xx0ADD, 01xx0BDB - Speed
01xx0CDB, 01xx0DDB - Special Defense
01xx0EDB, 01xx0FDB - Special Attack

Pokédex codes

All seen


01FF98DB
01FF99DB
01FF9ADB
01FF9BDB
01FF9CDB
01FF9DDB
01FF9EDB
01FF9FDB
01FFA0DB
01FFA1DB
01FFA2DB
01FFA3DB
01FFA4DB
01FFA5DB
01FFA6DB
01FFA7DB
01FFA8DB
01FFA9DB
01FFAADB
01FFABDB
01FFACDB
01FFADDB
01FFAEDB
01FFAFDB
01FFB0DB
01FFB1DB
01FFB2DB
01FFB3DB
01FFB4DB
01FFB5DB
01FFB6DB
0107B7DB

All owned


01FF78DB
01FF79DB
01FF7ADB
01FF7BDB
01FF7CDB
01FF7DDB
01FF7EDB
01FF7FDB
01FF80DB
01FF81DB
01FF82DB
01FF83DB
01FF84DB
01FF85DB
01FF86DB
01FF87DB
01FF88DB
01FF89DB
01FF8ADB
01FF8BDB
01FF8CDB
01FF8DDB
01FF8EDB
01FF8FDB
01FF90DB
01FF91DB
01FF92DB
01FF93DB
01FF94DB
01FF95DB
01FF96DB
010797DB

UnownDex

Values are based on the order the letters of the alphabet appear, e.g. 01=A, 02=B, 03=C.


010364D5 - Enable UnownDex
01xxB8DB - Slot 1
01xxB9DB - Slot 2
01xxBADB - Slot 3
01xxBBDB - Slot 4
01xxBCDB - Slot 5
01xxBDDB - Slot 6
01xxBEDB - Slot 7
01xxBFDB - Slot 8
01xxC0DB - Slot 9
01xxC1DB - Slot 10
01xxC2DB - Slot 11
01xxC3DB - Slot 12
01xxC4DB - Slot 13
01xxC5DB - Slot 14
01xxC6DB - Slot 15
01xxC7DB - Slot 16
01xxC8DB - Slot 17
01xxC9DB - Slot 18
01xxCADB - Slot 19
01xxCBDB - Slot 20
01xxCCDB - Slot 21
01xxCDDB - Slot 22
01xxCEDB - Slot 23
01xxCFDB - Slot 24
01xxD0DB - Slot 25
01xxD1DB - Slot 26

Bag item codes

Items pocket items

An FF must be placed in the byte for (number of items+1).

01xxAAD5 - Number of items
01xxABD5 - Item 1
01xxACD5 - Item 1 quantity
01xxADD5 - Item 2
01xxAED5 - Item 2 quantity
01xxAFD5 - Item 3
01xxB0D5 - Item 3 quantity
01xxB1D5 - Item 4
01xxB2D5 - Item 4 quantity
01xxB3D5 - Item 5
01xxB4D5 - Item 5 quantity
01xxB5D5 - Item 6
01xxB6D5 - Item 6 quantity
01xxB7D5 - Item 7
01xxB8D5 - Item 7 quantity
01xxB9D5 - Item 8
01xxBAD5 - Item 8 quantity
01xxBBD5 - Item 9
01xxBCD5 - Item 9 quantity
01xxBDD5 - Item 10
01xxBED5 - Item 10 quantity
01xxBFD5 - Item 11
01xxC0D5 - Item 11 quantity
01xxC1D5 - Item 12
01xxC2D5 - Item 12 quantity
01xxC3D5 - Item 13
01xxC4D5 - Item 13 quantity
01xxC5D5 - Item 14
01xxC6D5 - Item 14 quantity
01xxC7D5 - Item 15
01xxC8D5 - Item 15 quantity
01xxC9D5 - Item 16
01xxCAD5 - Item 16 quantity
01xxCBD5 - Item 17
01xxCCD5 - Item 17 quantity
01xxCDD5 - Item 18
01xxCED5 - Item 18 quantity
01xxCFD5 - Item 19
01xxD0D5 - Item 19 quantity
01xxD1D5 - Item 20
01xxD2D5 - Item 20 quantity
01FFD3D5 - End of list (use if you have 20 items)

Balls

An FF must be placed in the byte for (number of items+1).

01xxEFD5 - Number of balls
01xxF0D5 - Ball 1
01xxF1D5 - Ball 1 quantity
01xxF2D5 - Ball 2
01xxF3D5 - Ball 2 quantity
01xxF4D5 - Ball 3
01xxF5D5 - Ball 3 quantity
01xxF6D5 - Ball 4
01xxF7D5 - Ball 5 quantity
01xxF8D5 - Ball 6
01xxF9D5 - Ball 6 quantity
01xxFAD5 - Ball 7
01xxFBD5 - Ball 7 quantity
01xxFCD5 - Ball 8
01xxFDD5 - Ball 8 quantity
01xxFED5 - Ball 9
01xxFFD5 - Ball 9 quantity
01xx00D6 - Ball 10
01xx01D6 - Ball 10 quantity
01xx02D6 - Ball 11
01xx03D6- Ball 11 quantity
01xx04D6 Ball 12
01xx05D6 - Ball 12 quantity
01xx06D6 - End of list (must be FF if 12 balls)

Key items

An FF must be placed in the byte for (number of items+1).


01xxD5D5 - Number of Key Items
01xxD6D5 - Key item 1
01xxD7D5 - Key item 2
01xxD8D5 - Key item 3
01xxD9D5 - Key item 4
01xxDAD5 - Key item 5
01xxDBD5 - Key item 6
01xxDCD5 - Key item 7
01xxDDD5 - Key item 8
01xxDED5 - Key item 9
01xxDFD5 - Key item 10
01xxE0D5 - Key item 11
01xxE1D5 - Key item 12
01xxE2D5 - Key item 13
01xxE3D5 - Key item 14
01xxE4D5 - Key item 15
01xxE5D5 - Key item 16
01xxE6D5 - Key item 17
01xxE7D5 - Key item 18
01xxE8D5 - Key item 19
01xxE9D5 - Key item 20
01xxEAD5 - Key item 21
01xxEBD5 - Key item 22
01xxECD5 - Key item 23
01xxEDD5 - Key item 24
01xxEED5 - Key item 25
01xxEFD5 - End of list (must be FF if 25 items)

TMs/HMs


016371D5 - Infinite TM01s
016372D5 - Infinite TM02s
016373D5 - Infinite TM03s
016374D5 - Infinite TM04s
016375D5 - Infinite TM05s
016376D5 - Infinite TM06s
016377D5 - Infinite TM07s
016378D5 - Infinite TM08s
016379D5 - Infinite TM09s
01637AD5 - Infinite TM10s
01637BD5 - Infinite TM11s
01637CD5 - Infinite TM12s
01637DD5 - Infinite TM13s
01637ED5 - Infinite TM14s
01637FD5 - Infinite TM15s
016380D5 - Infinite TM16s
016381D5 - Infinite TM17s
016382D5 - Infinite TM18s
016383D5 - Infinite TM19s
016384D5 - Infinite TM20s
016385D5 - Infinite TM21s
016386D5 - Infinite TM22s
016387D5 - Infinite TM23s
016388D5 - Infinite TM24s
016389D5 - Infinite TM25s
01638AD5 - Infinite TM26s
01638BD5 - Infinite TM27s
01638CD5 - Infinite TM28s
01638DD5 - Infinite TM29s
01638ED5 - Infinite TM30s
01638FD5 - Infinite TM31s
016390D5 - Infinite TM32s
016391D5 - Infinite TM33s
016392D5 - Infinite TM34s
016393D5 - Infinite TM35s
016394D5 - Infinite TM36s
016395D5 - Infinite TM37s
016396D5 - Infinite TM38s
016397D5 - Infinite TM39s
016398D5 - Infinite TM40s
016399D5 - Infinite TM41s
01639AD5 - Infinite TM42s
01639BD5 - Infinite TM43s
01639CD5 - Infinite TM44s
01639DD5 - Infinite TM45s
01639ED5 - Infinite TM46s
01639FD5 - Infinite TM47s
0163A0D5 - Infinite TM48s
0163A1D5 - Infinite TM49s
0163A2D5 - Infinite TM50s
0101A3D5 - HM01 (one if code is disabled)
0101A4D5 - HM02 (one if code is disabled)
0101A5D5 - HM03 (one if code is disabled)
0101A6D5 - HM04 (one if code is disabled)
0101A7D5 - HM05 (one if code is disabled)
0101A8D5 - HM06 (one if code is disabled)
0101A9D5 - HM07 (one if code is disabled)

PC item codes

An FF must be added for the quantity code for the last item you have, e.g. if you have 5 PC items, use 01FF14D6.


01xx09D6 - Number of PC items
01xx0AD6 - Item 1
01xx0BD6 - Item 1 quantity
01xx0CD6 - Item 2
01xx0DD6 - Item 2 quantity
01xx0ED6 - Item 3
01xx0FD6 - Item 3 quantity
01xx10D6 - Item 4
01xx11D6 - Item 4 quantity
01xx12D6 - Item 5
01xx13D6 - Item 5 quantity
01xx14D6 - Item 6
01xx15D6 - Item 6 quantity
01xx16D6 - Item 7
01xx17D6 - Item 7 quantity
01xx18D6 - Item 8
01xx19D6 - Item 8 quantity
01xx1AD6 - Item 9
01xx1BD6 - Item 9 quantity
01xx1CD6 - Item 10
01xx1DD6 - Item 10 quantity
01xx1ED6 - Item 11
01xx1FD6 - Item 11 quantity
01xx20D6 - Item 12
01xx21D6 - Item 12 quantity
01xx22D6 - Item 13
01xx23D6 - Item 13 quantity
01xx24D6 - Item 14
01xx25D6 - Item 14 quantity
01xx26D6 - Item 15
01xx27D6 - Item 15 quantity
01xx28D6 - Item 16
01xx29D6 - Item 16 quantity
01xx2AD6 - Item 17
01xx2BD6 - Item 17 quantity
01xx2CD6 - Item 18
01xx2DD6 - Item 18 quantity
01xx2ED6 - Item 19
01xx2FD6 - Item 19 quantity
01xx30D6 - Item 20
01xx31D6 - Item 20 quantity
01xx32D6 - Item 21
01xx33D6 - Item 21 quantity
01xx34D6 - Item 22
01xx35D6 - Item 22 quantity
01xx36D6 - Item 23
01xx37D6 - Item 23 quantity
01xx38D6 - Item 24
01xx39D6 - Item 24 quantity
01xx3AD6 - Item 25
01xx3BD6 - Item 25 quantity
01xx3CD6 - Item 26
01xx3DD6 - Item 26 quantity
01xx3ED6 - Item 27
01xx3FD6 - Item 27 quantity
01xx40D6 - Item 28
01xx41D6 - Item 28 quantity
01xx42D6 - Item 29
01xx43D6 - Item 29 quantity
01xx44D6 - Item 30
01xx45D6 - Item 30 quantity
01xx46D6 - Item 31
01xx47D6 - Item 31 quantity
01xx48D6 - Item 32
01xx49D6 - Item 32 quantity
01xx4AD6 - Item 33
01xx4BD6 - Item 33 quantity
01xx4CD6 - Item 34
01xx4DD6 - Item 34 quantity
01xx4ED6 - Item 35
01xx4FD6 - Item 35 quantity
01xx50D6 - Item 36
01xx51D6 - Item 36 quantity
01xx52D6 - Item 37
01xx53D6 - Item 37 quantity
01xx54D6 - Item 38
01xx55D6 - Item 38 quantity
01xx56D6 - Item 39
01xx57D6 - Item 39 quantity
01xx58D6 - Item 40
01xx59D6 - Item 40 quantity
01xx5AD6 - Item 41
01xx5BD6 - Item 41 quantity
01xx5CD6 - Item 42
01xx5DD6 - Item 42 quantity
01xx5ED6 - Item 43
01xx5FD6 - Item 43 quantity
01xx60D6 - Item 44
01xx61D6 - Item 44 quantity
01xx62D6 - Item 45
01xx63D6 - Item 45 quantity
01xx64D6 - Item 46
01xx65D6 - Item 46 quantity
01xx66D6 - Item 47
01xx67D6 - Item 47 quantity
01xx68D6 - Item 48
01xx69D6 - Item 48 quantity
01xx6AD6 - Item 49
01xx6BD6 - Item 49 quantity
01xx6CD6 - Item 50
01xx6DD6 - Item 50 quantity
01xx6ED6 - End of items, FF (if all 50 are used)

Wild Pokémon, Trainer and enemy codes


01xxDFD0, 01xxE1D0 - Enemy species
01xx3AD0 - Enemy level
01xx58CF, 01xx59CF - Enemy Trainer modifier, must battle an actual Trainer with these codes on
01xxE3D0 - Enemy move 1
01xxE4D0 - Enemy move 2
01xxE5D0 - Enemy move 3
01xxE6D0 - Enemy move 4

Map codes


01xx3DD0 - Position the game places you for a warp.
01xx3ED0, 01xx3FD0 - Area modifier after walking through a door (digits)
010897CE, 010898CE, 010899CE, 01089ACE - Walk through anything

Miscellaneous codes


010111D1 - Opening up the fight menu brings up "どのわざを ものまねする?"; unused 'which move should be Mimicked?' message (source: Hibiki Ganaha, ported to Japanese Gold from Japanese Crystal by Torchickens)
010211D1 - Opening the fight menu brings up the cursor more to the right of the screen.


This article or section is a stub. You can help Glitch City Laboratories wiki by expanding it. RB 234 fs crop.png