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Metroid series glitches
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This article describes a glitch in Metroid series, a game outside the Pokémon franchise. See Metroid series glitches for a listing of glitches reported in this game and Non-Pokémon glitches for a list of non-Pokémon glitches.

This article must comply with the non-Pokémon glitches guideline.

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Metroid (NES)

Main Glitches

Door Glitch

This glitch allows travel up and down through a wall. Can be used to enter many interesting areas. This can be done from the very start. Go to any blue door. Shoot it open and stand where the door was and wait for the door to close. When it does, activate and deactivate the Morph Ball, without pushing left or right. This will allow you to slowly move up into the wall. The screen will not move with you, if you need it to, when near the top of the screen, repeatedly jump to move the screen to you. If you even slightly push left or right you may embed yourself in the wall. There is no way to escape without a reset.

Super Metroid

Main Glitches

Blue Suit

Gives you a neverending Shinespark charge, which can also be used to harm enemies on contact. Be at the battle with Draygon. Weaken Draygon until it is close to death. Then be hit by one of Draygon's sticky blobs, and use the slowdown to activate the Speed Booster. Charge a Shinespark with it, and deal the final blow to Draygon with it. If done correctly, your suit will be blue, and is good for one Shinespark wherever you want, or can kill most enemies on contact. This is very difficult. It is unknown as of yet whether the effect can be taken in a elevator without losing it.

Strange Beams

Allows the use of strange beams Have all beams and at least one boot upgrade Activate all beams but the plasma beam. Put the cursor on your boot upgrade and push left and whatever button you have for selecting weapons. If done correctly, all of your beams will be active and there will be a VAR next to the plasma beam. Deactivate individual beams for different effects. Many of the combinations will cause the game to freeze, but what might give better effects to to charge up a shot and then change beams. Combinations known to work are all on and all but wave beam on. Having every beam on when you already have a shot charged will create a ball of damaging energy in front of you. The all-but-Wave-Beam combination will cause you to eternally fall through floors in most rooms. Saving anywhere will result in everything being reset in your file except for your powerups. This allows you to fight some early bosses with powerful weapons.

Metroid II

Select Glitch

In any location, a recommended place is right at your ship, move left and right or up and down while rapidly pressing the select button. It will take a few tries but if performed correctly, whatever just disappeared off screen will appear on the other side. This can be used to go into an area that is not intended to be entered. If you enter an area of glitched area, then it is impossible to leave forcing you to turn off the game. There are sometimes save machines in these areas. Saving on one will ruin your save file. It is not recommended.

Writer's Note: If you are using an emulator and the emulator is running above 60%, substitute SELECT with AUTOFIRE START. Make sure your autofire is set to as high as possible, if available.

Metroid Fusion

Levitate Glitch

Allows Samus to walk on nothing. Be in the area of Sector 4, near the Level 4 door unlock. Find an Evir anywhere in the area. Freeze it with an Ice Missile, then stand on top of it. charge a Plasma Beam shot, jump up, and fire the shot down just as you land. If done correctly, you will be standing on nothing. If you jump at all, the glitch will end.

Metroid Prime

Enemy Glitches

Frozen Omega Pirate

Makes the Omega Pirate temporarily immobile, allowing you to deal damage before it even attacks. You must have previously seen the cutscene before the Omega Pirate breaks out of its stasis chamber Go to the far left or right sides of the room and walk to the area where to cutscene occurs. Skip the cutscene. This will only work on the earlier discs of the North American GameCube version. The bottom of the disc must read DOL-GM8E-0-00 USA or DOL-GM8E-0-00 JPN.

Meta Ridley Glitch

Heavily damages Meta Ridley, taking him to his ground phase. You must have the Boost Ball in order for this to work and the battle also must be in the aerial phase. When Meta Ridley lands during the aerial phase of the battle, Boost into his chest. This will only work on the GameCube versions of the game.

Metroid Prime Glitch

Keeps the Metroid Prime from hurting you in the final phase. Be in the final boss battle with the Metroid Prime During the battle, look to your right for a small red root thing. jump on top of it and stay there. The Metroid Prime's ground energy attack will not harm you All other attacks, including contact, will still harm you. This is possible in all versions, including the trilogy.


Chozo Ruins Crash

Crashes the game Have the original North American version of the game Use one of the elevators in the Chozo Ruins. This only works in the original North American version of the game and has been corrected in later releases. This will also only occur on rare occasions and will not damage any saved game.

Artifact of Warrior disappear

Causes the Artifact of Warrior to disappear without being collected. Have an older version of the game and be at where you collect the artifact. After defeating the Phazon Elite, leave the room, and reenter. This makes the save file unable to be beaten, forcing the start of a new file. It has been fixed in later versions of the game by locking the door, forcing Samus to collect the artifact.

Sound Bugs


Metroid Prime

Prevents music from playing during the battle against Metroid Prime's core essence Have previously seen the cutscene before the battle on the current file Skip the cutscene before Metroid Prime emerges from the remains of its exoskeleton

Save Stations

Repeats the track that plays in Save Stations Have saved the game previously Load the game from any Save Station This only occurs on occasion and the correct track for the area you are currently in will start when you enter a location with a different track

Miscellaneous Glitches

Rapid Fire Missiles

Allows Missiles to be launched at a much higher rate Have the Missile Launcher, Power Beam must be used Press Y Button (Dpad Down in the Wii versions) to launch a Missile then fire the Power Beam with A Button(A Button in the Wii versions), alternate between the two to fire large amounts Missiles in a short amount of time This occurs in all versions of the game, up the three Missiles may be out at the same time. In the GameCube version of the game, instead of using the Power Beam, the C-Stick may be tilted up and only Y Button will need to be pressed

Other M

Game-Ending Glitch

Ends the game. Players are unable to progress. Be in Sector 3 section of the game. Happens when you double back and save after fighting the Rhedogian for the third time. Go to Sector 3 and defeat the Rhedogian for the third time. Backtrack to a Navigation Booth and save. Samus will be unable to enter a door farther ahead, preventing completion of the game. This glitch cannot be undone. The game will have to be restarted or loaded from a previously saved state.