Main Menu

Databases

Major Glitches

Other Glitch Categories

References

Useful Tools

Affiliates

Search Wiki

Toolbox

LOL glitch
 Page | Discussion | View source | History

From Glitch City Laboratories

Jump to: navigation, search
Major glitches of the Pokémon series

Arbitrary code execution (template, remote, cart-swap, unintended ROM code execution) | 2x2 block encounter glitches (Left-facing shore tile glitch (in-game trade shore encounter trick, old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)) | 99 item stack glitch | Bad clone glitch (????? party overloading (Type 0xD0 move glitch, ????? map corruption, | Celebi trick, Celebi Egg trick, Shiny Celebi trick, glitch move map corruption, overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (infinite items and item creation, expanded Balls pocket (TM/HMs outside of the TM/HM pocket, Glitch Pokédex categories)) | Berry glitch | Bug-Catching Contest data copy glitch (Japan only) | Cloning | Ditto DV manipulation | Elite Four door glitch (Japan only) | Expanded party encounter table manipulation | Generation IV item cloning glitch (Japan only) | Glitch City (Safari Zone exit glitch, RAM manipulation) | Infinite Master Balls (Colosseum) | Large storage box byte shift glitch (storage box remaining HP glitch, maximum stat glitch) | Item duplication glitch | Item stack duplication glitch (Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch) | Mimic glitch (Japan only) | Out of bounds Glitch City (Generation II) (Slowpoke Well out of bounds corruption (French version)) Lumiose City save glitch | Pikachu off-screen glitch (Trainer corruption glitch) | Pokémon merge glitch | Pomeg glitch (Pomeg data corruption glitch) | Roaming Pokémon encounter glitch | (Mimic) Transform Rage glitch | Select glitches (Japan only) (Closed menu: Dokokashira door glitch (international), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, walk through walls (international) Special menu: Lift glitch, Badge describer glitch) | Sketch glitch | SRAM glitch (Generation I) (255 Pokémon glitch, send party Pokémon to a new game) | Surf down glitch (Grass/rock Surfing glitch (Spanish/Italian only) (English)) | Time Capsule exploit | SRAM glitches (Generation II) (Mailbox glitches, Mystery Gift item corruption, Trainer House glitches) | Tweaking | Trainer escape glitch (Death-warp, Mew Trick, Ditto Trick, Experience underflow glitch) | Buffer overflow techniques (Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch) | Walk through walls (ledge method, museum guy method, Rival's effect, Select glitch method (international), Brock Through Walls) | ZZAZZ glitch (party Pokémon box data shift glitch)

(view, talk, edit)
PRAMA Initiative a également une page sur LOL glitch.

LOL glitch is a glitch involving unterminated name glitch items in Pokémon Red, Blue, Yellow, where the player escapes from a battle, presses A on the glitch item and then throws a Poké Ball (preferably a Master Ball) to capture a different Pokémon with data depending on what was stored on the screen when the items pack was opened.

It was found by luckytyphlosion when he was experimenting with glitch items.

Advantages

1) Allows you to do 'CoolTrainer mutation' in Yellow to get more than just Missingno. and Horsea.

2) Sometimes CoolTrainer will just stop working, but this should always work with an applicable item.

3) The player doesn't have to go to a location such as Diglett's Cave as in bad CoolTrainers, even if the screen data would result in CFC4 being an odd 'bad' value.

Steps (Red and Blue)

1) Enter a wild Pokémon battle and escape the battle using 9F (hex:5E).

2) The graphics will be messed up. You may want to fix them by entering a warp and leaving, but don't fly away, as flying away will reset D057 back to 00.

3) Walk to a position where there is a 0x50 sub-tile before x=08 y=0C. This is to avoid corruption of D057.

Advanced: This tile can be 01 (making step 1 and 2 unnecessary) and a 50 tile can be anywhere on the screen after x=08 y=0C, but if you do that and x=0B y=0C is not 00, you'll get a forced item selection effect, so in that case put 9F at the top of the list before you use the ball to get out of the menu. Additionally, if you have your first 50 at X=01 Y=10 or later and X=01 Y=10 is a non 00 value, you'll make menus and text invisible.

4) Use a Super Glitch item, such as PC (hex:80) and then throw a ball to get your Pokémon!

Steps (Yellow)

1) Enter a wild Pokémon battle and escape using -gm (hex:6A) or Lg- (hex:6E). If you use -gm, it may seem like the game just softlocks, but all you have to do is open the start menu. If you use Lg-, you have to wait for a few seconds before the battle ends.

2) Recommended: Put the graphics back to normal with 9F (hex:5E).

3) Walk to a position where there is a 50 tile before x=08 y=0C. This is to avoid corruption of D057. Don't fly away, as flying away will reset D057 back to 00.

Advanced: This tile can be 01 (making step 1 and 2 unnecessary) and a 50 tile can be anywhere on the screen after x=08 y=0C, but if you do that and x=0B y=0C is not 00, you'll get a forced item selection effect, so in that case put 9F at the top of the list before you use the ball to get out of the menu. Additionally, if you have your first 50 at X=01 Y=10 or later and X=01 Y=10 is a non 00 value, you'll make menus and text invisible.

4) Use a Super Glitch item, such as 2p (hex:92) and then throw a ball to get your Pokémon!

Notes

1) Glitch items are available with the expanded items pack and Celadon looping map trick.

2) Glitch Cities differ between Pokémon Red, Blue, Yellow, making some methods to get particular species not to work.

3) Super Glitch items corrupt the memory because their name is copied from CD6D to CF4B up to (inclusive) 50. If there is no 50 in the first 20 characters, screen data gets copied to CF5F and onward.

4) Encountering a hooked Metapod (through instant encounter) is possible if the first 50 is after BGB coordinates x=0A, y=0C, but you can't get anything other than Metapod because x=0A y=0C has to be part of the menu. The broken start menu effect cannot be used to work around this, but you can get different Pokémon in Japanese versions due to different screen tiles corrupting different things.

5) Known side effects: Corruption of what NPCs look like, corruption of wild Pokémon's HP and status, turning them into Ditto when you catch them. The corruption of wild Pokémon can be fixed by saving and resetting.

6) Save and reset (or encounter a wild Pokémon and run?) before doing the glitch again, or the Pokémon will be Ditto.

7) Even in places where you can Dig, if you do this glitch then you can't Dig. This is due to D057/6 being 01. You can fix this by saving and resetting.

YouTube video by ChickasaurusGL

See also