of the Pokémon series
Arbitrary code execution (template, remote, cart-swap, unintended ROM code execution) | 2x2 block encounter glitches (Left-facing shore tile glitch (in-game trade shore encounter trick, old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)) | 99 item stack glitch | Bad clone glitch (????? party overloading (Type 0xD0 move glitch, ????? map corruption, | Celebi trick, Celebi Egg trick, Shiny Celebi trick, glitch move map corruption, overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (infinite items and item creation, expanded Balls pocket (TM/HMs outside of the TM/HM pocket, Glitch Pokédex categories)) | Berry glitch | Bug-Catching Contest data copy glitch (Japan only) | Cloning | Ditto DV manipulation | Elite Four door glitch (Japan only) | Generation IV item cloning glitch (Japan only) | Glitch City (Safari Zone exit glitch, RAM manipulation) | Infinite Master Balls (Colosseum) | Large storage box byte shift glitch (storage box remaining HP glitch, maximum stat glitch) | Item duplication glitch | Item stack duplication glitch (Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch) | Mimic glitch (Japan only) | Out of bounds Glitch City (Generation II) (Slowpoke Well out of bounds corruption (French version)) Lumiose City save glitch | Pikachu off-screen glitch (Trainer corruption glitch) | Pokémon merge glitch | Pomeg glitch (Pomeg data corruption glitch) | Roaming Pokémon encounter glitch | (Mimic) Transform Rage glitch | Select glitches (Japan only) (Closed menu: Dokokashira door glitch (international), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, walk through walls (international) Special menu: Lift glitch, Badge describer glitch) | Sketch glitch | SRAM glitch (Generation I) (255 Pokémon glitch, send party Pokémon to a new game) | Surf down glitch (Grass/rock Surfing glitch (Spanish/Italian only) (English)) | Time Capsule exploit | SRAM glitches (Generation II) (Mailbox glitches, Mystery Gift item corruption, Trainer House glitches) | Tweaking | Trainer escape glitch (Death-warp, Mew Trick, Ditto Trick, Experience underflow glitch) | Buffer overflow techniques (Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch) | Walk through walls (ledge method, museum guy method, Rival's effect, Select glitch method (international), Brock Through Walls) | Zapdos LV68 glitch | ZZAZZ glitch (party Pokémon box data shift glitch)
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The SRAM glitch, also known as Save corruption glitch and Save abuse glitch, is a glitch that allows the player to perform the send party Pokémon to a new game or 255 Pokémon glitch as soon as they are in their room.
Keep in mind when attempting this glitch, the timing is very precise (a handful of frames, ie less than a quarter of a second), so emulators and savestates are privileged.
The principle of the glitch is:
- Start a New game
- Play as much as you wish, without saving
- Begin to save the game
- At a very precise moment, power off/reset the console. The timing is version-dependent and is easier on Pokémon Yellow.
The cue is to power off/reset after the "Yes/No" dialog box has disappeared, but before the text changes to "Saving..."
Holding START+SELECT+A+B will not work, as the game prevents soft resets while it is saving.
In Pokémon Red and Blue, the window of opportunity is a few frames only, located right after the box disappears, making the glitch rely more on luck than on timing.
In Pokémon Yellow, there are more frames where the glitch will be successful, and the window is further away from the Yes/No box disappearing, making the glitch more viable on console.
The easiest glitch to perform is the 255 Pokémon glitch; you need to have no save file, then perform the SRAM glitch. If a save file exists (a Continue option exists), go to the title screen (not the where the Continue/New Game/Option menu is present) by pressing B if you are in the menu, hold Select and Down, and press B. The game will prompt you to erase the currently present save file. Accept, and perform the aforementioned steps.
The send party Pokémon to a new game glitch has the only difference that you have to start a new game while a save file from which you wish to import your Pokémon present. However, failing the glitch may render the file unattainable; if the save file is marked as "destroyed", the glitch still has a slight chance to work if attempted again.
If the glitch was successful, a Continue option will be present when the game is started again, and the player will be able to access their Pokémon screen. In the case of the 255 Pokémon glitch, the screen will look like it is blank.
There are two ways the glitch can fail: either when rebooting the game the message "the save file is destroyed!" will appear (the reset happened too early) which will remove the Continue option, or a Continue option will appear but the Pokémon screen cannot be accessed (the reset was too late). Attempting the glitch is still possible.